
Exploration-focused walking simulator. Traverse abstract worlds. Interact with enigmatic characters. Collect memories from the one who came before you.
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About
The Predecessor is an atmospheric, surreal walking simulator. Traverse a series of abstract, ephemeral worlds. Interact with various strange characters and objects. Collect artifacts and memories scattered across the worlds. Follow the path of the one who came before you.
This game engages in themes including the postmodern pastiche, artistic intent, and the presence of virtual spaces.
Abstract and surreal environments to explore!
Esoteric and silly characters who talk about things!
Items which shed light on the world and its formation.
Strong emphasis on narrative and atmosphere.
A fairly short experience (1-2 hours).
Worlds that will not last.
Genres
Stats
Languages: English
Engagement
Reviews
great game, made me laugh a few times. Really cool environments. Nice to see something made out of passion.
This review should probably be read after your own experience, but if you did experience it then perhaps you need not read this review. I leave this paradoxical review for the few exceptions and really mostly for myself. Every part of the journey was beautiful, and I found myself trying to capture every fleeting moment even if I know it will simply reduce to almost nothing in the future, perhaps by tomorrow. I found myself resonating with the words and concepts, on all scale from the entire journey itself to the objects of the realm. This is something I hope no one experiences as their first. First of what, I can not put my finger on what exactly or how to elaborate on it. The game explores ideas that are heavy on the soul. Perhaps it should even be only experienced after you have had your own experience in which you are able to relate back to. In that regard, it felt like I was talking to someone--and a long conversation it was yet short it also was. In the same way I hope this experience is not someone's first, it would be also be disheartening for it to be of one's last. It feels like something important to go through, but it should not be the final thing either. I am sometimes reminded of how much my friends do for me in all aspects, and while I myself have all these positive feelings like cherishment and gratefulness, I realize I do not physically convey them through. I can not even show it through my body language or facial expression sometimes. My friends give a lot, and I can not even say a single thank you sometimes. Perhaps the universe may know I hold them, their actions, their presence, their existence, etc dearly, but if the ones that matter most never knew, what meaning did it have. Even as I write this review in sharing my experience, it's all fading quickly. I sometimes found myself moving a bit too quickly or exploring in an unintended way, this leads me to miss out or think I missed out on something. If there were any tips to be imparted for myself if I got the chance, it would be to press 'e' whenever and stick to the bounds of the scenery. There are sometimes interactions not directly tied to a noticeable object like a part of a fence and sometimes straying too far from bounds could lead to not exploring what was immediately in front of you as the scenery moves on. Although, perhaps not being able to explore it all is also part of the experience. The experience is pretty thought provoking as you probably noticed. What I got out of this experience will be different from yours, but I think similar values can be found. Perhaps this review, while never a replacement for the experience, could serve to capture an essence of what I feel after finishing my journey. I am glad to have spent time within a small period of virtual vulnerability, but I am also glad that I could wake up and see everyone in the end again. This game is a creation born of love and passion, not manufactured but artistically crafted. A testament to their existence.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
All I can say is this game is peak. The music, the silly character quips, and the creative worlds you travel through. Best part imo was the poetry of some characters
Surreal walking sim. Reminded me of Hendecad. Highly recommending!
Keşif odaklı yürüme simülatörüdür. Soyut dünyalarda gezinin. Gizemli karakterlerle etkileşim kurun. Sizden önce gelenlerden anılar toplayın.
Absolute garbage!
Interesting, was expecting an ending but quite engaging. May I just say that the soundtrack for this game was brilliant and fit each world.
"Nevertheless, I must continue forward."
Very deep , this concept of world is awesom l love this game
Достаточно продолжительная игра минут на 40.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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