
Storybook characters discover a three-dimensional world outside the pages of their book and must jump between 2D & 3D realms to save their friends in this charming action-adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 7 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Plucky Squire follows the magical adventures of Jot and his friends - storybook characters who discover a three-dimensional world outside the pages of their book.
When the malevolent Humgrump realizes he's the villain of the book - destined to lose his battle against the forces of good for all eternity - he kicks the heroic Jot out of its pages and changes the story forever.
Jot must face challenges, unlike anything he's ever seen if he is to save his friends from Humgrump's dark forces and restore the book's happy ending.
Jump between 2D and 3D worlds in this charming action-adventure - solving puzzles, boxing badgers, flying with a jetpack, and enjoying many more delightful and surprising mini-challenges as you become the hero of a living storybook.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.8Kreviews | 85% | — | $1.5M |
| $8.99−70% | 13.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wasted potential and wasted time. The parts I liked were changing the storybook environment by swapping words and the 3d segments outside the book. The bad parts: Everything is too slow. The narrator needs to be sped up by at least 2x, he talks so slow it's ridiculous. Turning pages is too slow. Exiting the page manipulation is too slow. Characters speaking is too slow. Every single time the game takes control to show you something, it's too slow. Not on a hardware restriction, they did it on purpose. Pretty much every cutscene is the game version of 'this meeting could have been an email'. Puzzle solutions are also too obvious, too simple.
Довольно скучно. Примитивные и репетативные механики, разнообразия в геймплее очень мало, сюжетная составляющая для галочки.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Spanish - Latin America**languages with full audio support
| $29.99 |
| 368ratings |
| 88% |
| — |
| not modelled |
| $9.89−67% | 46ratings | 86% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 223 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[quote=][url=https://store.steampowered.com/curator/12146432-La-Cruceta-Inquieta/][b]Follow/ Sigue a "La Cruceta Inquieta"[/b][/url], Steam curator/ mentor de Steam[/quote] [h1]ESP[/h1] Más allá de argumentos enrevesados, “FPS” y otras consideraciones que antes bien poco nos preocupaban, “El Escudero Valiente” tiene todo lo que de pequeños pudiéramos haber esperado encontrar en un videojuego: entretenimiento, variedad, un apartado artístico que mezcla las dos y las tres dimensiones de forma impoluta y, en general, una cuento infantil que se despliega para jugar con nosotros mientras nosotros, recíprocamente, lo hacemos con él. Y es que resulta destacable la forma en que se nos permite jugar con el propio libro que cuenta la historia, pasando páginas o volviendo atrás para entrar (2D) y salir (3D) de las mismas, haciéndolo parte tanto de la jugabilidad como del argumento y, al mismo tiempo, conectándolo con nosotros en una rotura constante de la cuarta pared a varios niveles (Jota, el protagonista; Sam el dueño del libro; y nosotros mismos). Todo esto, unido a su gran variedad jugable (boxeo, “shooter”, “bubble shooter”, plataformas, aventura, puzle, etc.), hace de “El Escudero Valiente” un videojuego rebosante de originalidad y que hará las delicias de todo aquel que lleve un a vida disfrutando con los videojuegos. [b]Pros:[/b] - variedad y originalidad en su jugabilidad, situaciones y diseño en general; - apartado artístico muy trabajado y “sin costuras” entre el 2D y el 3D; - un cuento infantil que puede suponer todo un reto en niveles de dificultad avanzada; - manejar nuestra propia libro-aventura en una rotura continua de la cuarta pared no es sólo un acierto sino que además está muy bien resuelto. [b]Contras:[/b] - no poder omitir escenas ni diálogos resta mucho a su rejugabilidad; - no permite elegir idiomas de forma independiente entre audio y subtítulos; - algunos minijuegos, aunque se puedan omitir, no tienen un control demasiado ajustado. [h1]ENG[/h1] Beyond convoluted arguments, frame rates, and other technical considerations that once mattered little to us, “The Plucky Squire” delivers everything we might have hoped to find in a video game as children: entertainment, variety, an art style that seamlessly blends 2D and 3D, and—above all—a storybook tale that unfolds to play with us just as we play with it. It is remarkable how the game allows us to interact with the book itself—turning pages or flipping back to jump between 2D and 3D spaces—making it integral to both gameplay and narrative while constantly breaking the fourth wall across multiple levels (involving Jot the protagonist, Sam the book's owner, and us, the players). All this, combined with its diverse gameplay mechanics—ranging from boxing and shooters to bubble-popping games, platforming, adventure, and puzzles—makes “The Plucky Squire” a game brimming with originality that is sure to delight anyone who has spent a lifetime enjoying video games. [b]Pros:[/b] - variety and originality in gameplay, situations, and overall design; - highly polished art style with seamless transitions between 2D and 3D; - a storybook tale that can prove quite challenging at higher difficulty levels; - controlling our own storybook adventure—while constantly breaking the fourth wall—is not only a brilliant choice but also exceptionally well executed. [b]Cons:[/b] - the inability to skip scenes or dialogue significantly detracts from replayability; - it does not allow for independent audio and subtitle language selection; - some minigames, even though they can be skipped, lack precise controls.
Minha análise de O Escudeiro Valente Terminei O Escudeiro Valente e posso dizer que foi uma experiência bem diferente do que eu esperava. É um daqueles jogos que, logo de cara, chama atenção pelo visual, mas conforme você avança percebe que existe uma ideia muito interessante por trás de toda aquela aparência de livro infantil. O que mais gostei foi justamente a forma como o jogo brinca com a passagem entre o mundo 2D do livro e o mundo 3D. No começo isso impressiona bastante e dá aquela sensação de "como ninguém explorou mais essa ideia antes?". Sair das páginas, andar pelo quarto e depois voltar para dentro do livro é muito criativo, principalmente quando o jogo começa a usar essa mecânica para resolver puzzles. Visualmente, achei excelente. Parece realmente que estamos jogando dentro de um livro ilustrado. As animações, os personagens e principalmente as transições entre 2D e 3D são muito bem feitas. É provavelmente o ponto mais forte do jogo. A história é simples e não tenta ser algo extremamente profundo. Ela funciona dentro da proposta: uma aventura leve, divertida e com aquele clima de história infantil. Mesmo sendo adulto, consegui aproveitar bastante justamente porque o jogo não depende apenas da nostalgia. Existe criatividade suficiente para manter a curiosidade de descobrir o que ele vai inventar na próxima parte. Agora, depois de ter ido até o final, acho que também fica evidente um dos problemas: o jogo segura demais a mão do jogador. Muitas vezes eu mal começava a pensar em como resolver alguma coisa e ele praticamente já indicava o caminho. Eu gostaria que alguns puzzles tivessem me deixado quebrar um pouco mais a cabeça. Também senti que algumas mecânicas aparecem, são interessantes, mas não chegam a ser exploradas com toda a profundidade que poderiam. O jogo tem muitas ideias boas, talvez até ideias demais, e prefere apresentar algo novo constantemente em vez de desenvolver algumas delas até o limite. O combate também é relativamente simples. Funciona, é divertido e combina com o estilo do jogo, mas não foi o que me fez continuar jogando. Para mim, o grande motivo para seguir até o final foi descobrir qual seria a próxima ideia criativa que o jogo colocaria na tela. E acho que essa é a melhor forma de resumir minha experiência: O Escudeiro Valente não foi um jogo que me conquistou pela dificuldade ou por sistemas complexos. Ele me conquistou pela criatividade. Depois de zerar, fiquei com a sensação de que algumas ideias poderiam ter sido mais aprofundadas e que o jogo poderia confiar um pouco mais no jogador, principalmente nos puzzles. Mesmo assim, foi uma experiência que valeu a pena chegar até o final. É um jogo leve, bonito, extremamente criativo e que consegue fazer algo cada vez mais difícil: surpreender. Para mim, não é perfeito, mas é daqueles jogos que mostram que ainda existe muito espaço para experimentar e criar coisas diferentes nos videogames.
My god, could there BE any more cut scenes? This game is so cute and the story is so neat, but oh my god you can't play for more than 30 seconds without having to click through another cut-scene. IT'S MADDENING. And yes, I even chose the "lighter dialog" option. If you like Paper Mario and want to get lost in the story, you may very well enjoy this. For me, the constant barrage of cut-scenes was such a momentum killer I had to quit. This game is the rush-hour of gaming. If you like to stop and start over and over and over again, this'll do it. But if you like racing down an open highway, this one ain't it.
لعبة لها روح مميزة مشابهة لتجارب زيلدا الحديثة Topdown طريقة سردها غريبة شوية لكها مضحكة 😂 لو تلعبها واطفالك جالسين بجوارك وتترجم لهم الاحداث راح تكون تجربة رائعة لهم عيب اللعبة الوحيد ان مدتها اطول بشوي من كمية افكار القيمبلاي الي فيها
I really wanted to like this game, and I absolutely enjoyed the art style! However, the mechanics lack a surprising amount of polish, and the health-item distribution feels quite punishing for this early in the game. The 2D jumping has a weird sense of momentum (slow acceleration, a very floaty ascent, and an incredibly fast descent), which punishes you quite harshly. Also, that honey badger fight... I had way more trouble with it than with a regular Souls boss due to the strange delays after pressing the dodge button. It's a shame because I rarely decide to quit games so quickly. I'm used to much harder games, and I got the sense that The Plucky Squire's mechanics just need a bit more polish.
Un jeu adorable, créatif et très joli, par moment trop de cinématiques qui coupent le gameplay et un poil simple, même en mode défi sur le boss final (3 phases). Si vous mourrez, par exemple à la phase 3 vous ne recommencerez pas du début. Par contre, le mode page de fer est corsé, mais dommage que le succès ne nécessite que de finir les 4 premiers chapitres. Le chapitre 9 est de trop, il ruine un peu la fin.
构式手感的战斗、射箭,以及辣鸡跳跳乐,BUG特别多,还非得设个挑战难度、一命通关难度及其成就
A beautifully presented game with cute character design, story and puns. I did not play it for the combat, the puzzles, or if it had any difficulty progression system. It is just filled with child like wander, the mechanics and the textures of the book are so well made, and the shift in between 2D book and 3D Sam s room give it a different twist on making a different game, just here for something that felt different and visibly done with love
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 37 | 84% | $19.99 | |
| — | 0 | — | — | |
| $2.5K | 15 | 87% | $11.99 | |
| $0 | 181 | 85% | Free | |
| — | 0 | — | — | |
| $0 | 29 | 83% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 3.1K | 43% | $19.99 | |
| $1.5M | 2.3K | 71% | $19.99 | |
| $1.5M | 471 | 69% | $89.99 | |
| $1.5M | 1.1K | 81% | $27.99 | |
| $1.5M | 3.4K | 97% | $19.99 | |
| $1.5M | 3.1K | 97% | $19.99 |