
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 74.1Kreviews | 96% | — | $29.6M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL;DR Planet Crafter is a relaxed, at times slow, exploration game of a world that grows increasingly picturesque. It doesn't hold your hand, and you will have to search online if you want to know what you need to do to unlock for instance 'animal food', although you have already unlocked the animal feeder. There is no combat and for the majority of the game no life beside yourself, but if you're prepared for that, it's a solid 7/10. It took 67 hours to complete all the achievements on first run (reusing save file for endings). I really enjoyed the last 10-20% of the game. Once you have drones, you can almost exclusively focus on exploration, enjoying the scenery, and hunt for treasure in wrecks. Teleportation also helps with the long travel times. Unfortunately, excessive exploration early on will drag out each stage of the game. It loses a point for the inconveniences, for instance that you can't put pins in your map (also need a satellite sent up to have a map) and that you can't see the production costs of anything you produce without standing at the station. Till you have drones, the game is basically and exclusively a fetch game, that costs another point in my book, cause the early game stages were tedious in my opinion. Lastly, there is only one "large" and one small map, and you will always go through the same development of the map, that costs another point for drastically reducing the replayability of the game. As I said, I really enjoyed the last part, when you start populating the world with mammals, and despite the issues above, I may well return to this game one day,
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute blast of a game. Tons and tons of stuff to explore and do, and I found that the grind never felt too difficult. No enemies so there's nothing to worry about there - only yourself. There's a decent amount of lore as well. Definitely worth the money if you like survival sandbox games.
super jeux
It's a relaxing grind with visible progress. Devs are responsive and frequently add new things and fixes. Very enjoyable if you like watching the worlds come alive and reaching goals. Runs out of the box on Linux. Game starts with almost no load time which was so impressive I called my husband in to show him how fast it is.
It's another sandbox, like Minecraft. An accident occurs, and we end up on one of the planets, which I think is Mars. There's mining, crafting, and adventuring across the entire planet (although it's limited in size). The top priority is terraforming, or making the planet habitable. This planet is a bit of a mystery, though. Therefore, in the game you can get three endings (for achievements). Thanks to my friend [url=https://steamcommunity.com/id/Vika_Dinka/]vika_dinka[/url] for this gift. I thoroughly enjoyed this game. Although I haven't fully mastered the game, as they say: two heads are better than one.
I like the exploration and the way the world becomes more livable. I enjoy crafting and base building, and there is plenty of that. There's nothing I really dislike, except that it is a bit of a grind earning enough terratokens for things such as energy multipliers (looting wrecks helped a lot here). It would also be nice if the jetpack could really fly - it seems to be limited to just about a surface, so you can't really use it to go up cliffs. A grappling rope (like the one in Subnautica, the prawn suit) would be nice for this sort of thing.
Awesome game! Perfect mix of base building and exploring leading to amazing world changes... including my first base at the bottom of a lake
Love it! I find it very therapeutic.
6
its fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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