
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 74.1Kreviews | 96% | — | $29.6M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So, here is the thing: 1, I rarely leave comments on games 2, I rarely get emotional in a game that is not meant to be emotional 3, I was vary of this game because it seemed too good to be true Dear Developers: What the ♥♥♥♥? IN the best way?! How the hell did you make this?!! FOR THIS PRICE TOO, MAY I ADD The terraforming, the subtle changes, the obvious developmental elements that was made to make the game a GAME and not a tenous task with nice graphics; it is seriously something you WANT to go through! This sh.t is addictive as hell, I am staying awake way longer in the past few days/ weeks just chippin away at stuff, enjoying hidden elements (khm the Climb option is nicely hidden, cause me a good chuckle to figure out a piece of the map) But the moment that prompted this comment is when I - to avoid spoilers - found the golden chip. The trip there, the atmospheric music, the notes left.... I seriously was dumbfounded and stunned for a second and if I wouldn't have to run for oxygen, I would have seriously idled there longer just to digest wtf happened. MAybe because it's 1 am. AGAIN. Maybe because I am close to sharkweek (sorry for the tmi), maybe because this is a game that prompted the sentence " The way you can tell there are no enemies here is the fact that I am chillin' here in the middle of the corridor in a ♥♥♥♥♥♥♥ wreck without any worry while I wait for you to arrive <Sister>" 50 hours in, still getting bamboozled, still waiting for a lot of stuff to come (just got free oxygen) and other planets too. For real. What the ♥♥♥♥. Thank you for making this. Ps. THE VISUALS?! THE PURPLE ASTEROID RAIN?!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
daora
chill
I constantly find myself playing this game for hours at a time and just relaxing. You'll find your routine with it and just settle it. All of the DLC's and the main game are super chill and addictive.
tam bu kadarmış daha keşfedilecek alan kalmadı diyoruz yeni bir yer çıkıyor ufak bir delikten yada mağaradan. tekrar oynanabilirliği yok çünkü bir save ile 300 saat oynayıp hala daha bir şeyler açman gerekebilir ve bu tekrar etmeyi anlamsız kılıyor. İçeriklerde neredeyse hiç bitmiyor
NICE
esse jogo e muito criativo
Planter Crafter is really interesting. At a first glance it has pretty simplistic graphics, and some things can be a bit clunky at times especially when it comes to physics. But I think all of that just adds to its charm. The idea of being able to terraform an entire planet and seeing it all happen real time is just unreal. The same goes for genetics for instance, how you can essentially assemble and create practically any type of creature. This is a game you can really get lost in, it can get very complex, the atmosphere nails this arc of going from a jarring and barren wasteland to a beautiful and lively nature. And there is even a pretty interesting story. So all in all absolutely recommended
凑合玩吧~
和队友一起玩的非常快乐!制作人大概是深谙生存建造游戏哪里最膈应人的,所以都规避掉了。不怎么卡材料都可以很好升级。就是一开始建家的时候记得找高点的地方,别问我怎么知道的(。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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