
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 74.1Kreviews | 96% | — | $29.6M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Zen game.
Recommended OS: Linux mint Memory: ddr3 16GB CPU: I-7 4790 GPU: Radeon RX 6600 XT End game frame rate 50-60 fps Overall, an amazing terraforming and survival game that runs flawlessly on Linux via Proton. However, there is one massive design flaw regarding the DLCs and multiple planets. The game links your technological progress and unlocked blueprints to your main save file, not the individual planet. If you start on Selenea or Humble and finish it, flying to Prime afterwards completely ruins the core gameplay loop. You arrive with endgame tech, completely bypassing the struggle and survival aspect that makes this game great. The transition feels like a cheat mode rather than a new challenge. The developers desperately need to implement a way to reset blueprint progression when traveling to a new planet, or isolate the tech trees. Until then, you are forced to start a completely new save file for each planet if you want the true survival experience. Still highly recommended, but keep this progression flaw in mind when buying the DLCs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ÇOK İYİ
This is honestly one of the best base building/crafting games I've ever played.
I will break this review up by pros, cons, and mixed + Fun exploration + Different endings (you can get all endings in the same save aswell) + Not super annoying achievements (I recently 100%'ed this game) + Fun with friends, but not dependent on multiplayer + Visible Progress + Automation later on w/ drones + Exploring different wrecks is awesome (especially with the portal) +/- Heavy grind (I tend to like games with a lot of grind) - Can be slow at times Overall, I give it a solid 9.2/10
This game is great. Feels like a mix between No Mans Sky, Satisfaction, and Subnautica. The nice part about this game is it evolves as you go which is something unique to this genre at I've noticed. You start with nothing, and the QOL changes morph the entire game. I have played most survival games from 7DTD, Subnautica, Green Hell, NMS, Raft, etc just to get that itch. I am currently playing The Last Caretaker. Planet Crafter had me locked in. I would recommend this game to anyone who enjoys a good survival game.
I have played off and on since early access. Plays pretty stable now, good progression and chill game.
Subnautica: therapy edition TLDR: All jokes aside please before you read my long ass review DO NOT STOP PLAYING WITHIN THE FIRST 3 HOURS. That might be a big ask for some but the planet is supposed to be boring and bland at the beginning. Progress is constantly happening behind the scenes. For some time it might feel like you're waiting around for stuff to happen but for the most part you are always doing something. For simplicity this will only cover my playthrough of the first planet so far. Where do I begin. This game was a toss up for me at first. Not exactly graphically the best game ever, the movement felt janky to me and I died within the first 15 minutes because of starvation. Honestly I really was scratching my head at the overwhelmingly positive review. However, since beating the first 2 or so objectives the progress snowballs unlike any game I've played. On top of that the base building is even better than subnautica. Honestly as far as games go to put on a podcast (my personal favorite is the escape podcast) and just grind it out this has got to be my all time favorite. To think that I'm only scratching the surface is insane to me. For those that like to dig deep (literally) there are buried crash sites from previous planet crafters that have data entrees that build an interesting story. For those that don't, this game is also just as good. The fact you can visually see the difference you are making on the planet is just so cool. I can't think of any game that has that mechanic so that alone makes the game for me. However, this game does NOT hold your hand. A lot of the ♥♥♥♥ you need to know you're just gonna have to figure out. Here are some things I wish I knew before playing as much as I have (spoiler warning for those who want a 100% fresh run): 1) Holy crap why did nobody tell me my base was going to FLOOD. Not sure why I didn't think about that when getting rain for the first time but the thought never occurred to me. If you are like me and wanted to build a base right next to the life pod like subnautica, DONT. You are shooting yourself in the foot later on. I had to move all of my ♥♥♥♥ to higher ground which took me about 30 mins to an hour. 2) Stock up on power first before building anything else. Most stuff in this game takes power, so if you are in the middle of upgrading all of your stuff and have all the materials for it? Surprise! You now have to grind cobalt for half an hour to make more solar panels (once getting a reactor this problem is much better but until then that's the best bet). Make like 10 solar panels and THEN go for more expansion on your base. You will save yourself so much time running around. 3) If you're like me and slowly walking around is like watching paint dry you need to get the advanced crafting bench ASAP. The jet pack basically transforms traversal and makes it so nice. A bit of a grind for it but you can also craft the super metal or whatever its called with it too so very valuable upgrade there. 4) Where is the aluminum? Its not near the life pod and for a time I only believed you could get it from crash sites. Turns out its just found on the ground like anything else so don't waste your time going through ship wrecks just for that. The spot I found that has the earliest aluminum is in the cliffs immediately north of the crash site. In those little ravine cracks aluminum is found there. Also on your way there if you turn right and see a bunch of silver mounds and grayish ground, aluminum is also found there. 5) Turns out those ravine cracks are also very goated because they have super metal just chilling above you on those shelves jutting out of the cliff faces. So if you somehow parkour your way up there through either the crash site at the center or the jet pack that's like 30 minutes saved with how much is just sitting there. 6) The plants in the plant grower aren't just for decoration. At first when I got the plant grower (green) I figured that's where I could use the 50 eggplant seeds I had and get food. Nope, they are for oxygen production, and each plant has its own multiplier which obviously makes some better than others vice versa. The food grower (orange) grows food. 7) There are roughly 3 main components to begin with when starting terraforming. Oxygen, pressure, heat. Most things you are crafting will increase either of these. Once you get blue sky and water, things kind of explode, but until then that's the big 3 and most of your upgrades in the blueprint menu come from them. 8) Those ladders sitting by themselves or near crashes? Those aren't just junk lying around they actually go under the ground and have some of the best loot early on. 9) DONT DISCOUNT EGGPLANTS. Seriously. They may be the worst for food, however, they are needed to craft essential items later on like fertilizer. You need eggplants for this so don't stop growing them because you got squash. That's all I can think of for now but I'll update it with anything else if it comes up. Happy crafting :)!
Please help fix the issue where the car has no weight; when playing multiplayer, if a friend bumps into me, the car goes flying.
this game is PEAK for adventure games and must be played MORE. even though this game has its ups and downs its still good so downlowd it now :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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