
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 74.1Kreviews | 96% | — | $29.6M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game! few gripes I have is finding items in portal chests that are either in DLC or from other planets?
it's fun for a bit and then it feels like idle games, make numbers go up quicker
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6M | 33.7K | 78% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $29.3M | 71.6K | 95% | $19.99 | |
| $29.3M | 26.9K | 66% | $39.99 | |
| $29.3M | 30.6K | 73% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $47.6K | 93 | 81% | $9.74 | |
| $0 | 10.7K | 96% | Free | |
| $0 | 7.7K | 91% | Free | |
| $326.2M | 279.7K | 97% | $39.99 | |
| $3.2M | 3.2K | 70% | $29.99 |
Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game really realxing and fun
Super! Very rewarding gaming experience! Totally recommend
dfwgj
Игра отличная, но как и у всех есть свои плюсы и минусы. Под плюсами можно отметить логистику, практически всё можно автоматизировать; хороший сюжет, если исследовать его, то можно найти ответы на такие вопросы почему так много структур но нет не единого живого человека, почему так много разбитых кораблей и т.п., система открытие чертежей даже после полного терраформирование одной планеты можно открыть что новое на другой. А под минусами можно отметить систему уровня сложности от нее только зависит сколько времени ты потратишь на игру, логичность терраформирование: такими маленькими постройками терраформировать всю планету выглядит странно.
its a fun somewhat servival game
REZİL OYUN SAKIN OYNAMAYIN
I started playing it and my first impression wasn't too positive, it was way too simple at the start, didn't liked the ore distribution system, just small nodes of any random element scattered around the entire surface, but still decided to give it a try, and was worth it, the simplicity at the start is well compensated with a deep and very well designed progression system that keeps you engaged and forces you to go out of your base zone and explore the map. The best part is that as you play and the planet starts terraforming, the entire surface morphs from a desolate barren to a lush tropical paradise. Overall is a relaxing game where you can just relax and build beautiful bases and structures, and see how everything comes to life. Only complain would be that the game could be better optimized.
Recommended OS: Linux mint Memory: ddr3 16GB CPU: I-7 4790 GPU: Radeon RX 6600 XT End game frame rate 50-60 fps Overall, an amazing terraforming and survival game that runs flawlessly on Linux via Proton. However, there is one massive design flaw regarding the DLCs and multiple planets. The game links your technological progress and unlocked blueprints to your main save file, not the individual planet. If you start on Selenea or Humble and finish it, flying to Prime afterwards completely ruins the core gameplay loop. You arrive with endgame tech, completely bypassing the struggle and survival aspect that makes this game great. The transition feels like a cheat mode rather than a new challenge. The developers desperately need to implement a way to reset blueprint progression when traveling to a new planet, or isolate the tech trees. Until then, you are forced to start a completely new save file for each planet if you want the true survival experience. Still highly recommended, but keep this progression flaw in mind when buying the DLCs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.