
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Media

About







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 816 reviews with recorded playtime.
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I didn't think I'd enjoy the game because it started off slow, but it has great progression and I was hooked. Every time I was about to burn out, I broke through a barrier and kept playing. You get automation about halfway through, which really helped as well. Storyline is meh, but it was really satisfying terraforming the planet.
Para ser la versión 2.0, que no la 1.0, repito, actualmente es la 2.0 (y recordemos que la 1.0 de este juego se lanzó hace tiempo ya), pues parece que todavía NO HAYA SALIDO del Early Access. Se ve DEMASIADO verde, y no me refiero a "verde" de la visualización estética del planeta cuando ya has avanzado, nonono xDDD, sino a que está incompleto. Tampoco es que le falte contenido que añadir, más bien no hay casi nada pulido del que hay ya, ni siquiera el movimiento se siente fluido ni cómodo a la hora de explorar o incluso construyendo tu base, por ejemplo. La mayoría de mecánicas son un poco casposas, y al rato (mientras llevas un par de horas seguidas), no aportan gran cosa a la jugabilidad. En general, deja muchísimo que desear.
Si
I like how its a a more simple version of No Man's Sky where you can actually play together and work together. The planet changing makes you feel like you are actually doing something. Even though some time evolutions goes quite fast, you can play this game for a long time before you finished it.
This game is just like that one time when I picked up crack and never let it down since.
много багов текстур а так имба
Very appealing visually. Satisfying in an obsessive compulsive way. Easy to organize. The combat is against time, against oneself, not against typical enemies. Helps me work out my life's problems.
great game i really enjoy it
My first review! This game just keeps getting better and better. It had everything that I wanted that I felt was lacking in No Man's Sky, and the game constantly unlocks bigger and better things so you never feel stuck. It make you feel like a logistics and terraforming master, and man, I cannot tell you how it felt when I played this blind and unlocked some of these top tier systems for the first time, I thought this was just another survival base building game like Subnautica. Completely blew me out of the water, the demo doesn't do it justice. The world is hand crafted and I can feel the love and beauty poured into each area, instead of being forced to hop between dozens of barren boring one-note procedurally generated planets looking for a single ore. So many mechanics like [spoiler] teleporters [/spoiler], [spoiler] supply drones [/spoiler], [spoiler] auto crafters [/spoiler], and [spoiler] portal generators to take you to random faraway wrecks for loot [/spoiler]...literally every single mechanic that I was yearning for or popped into my head while playing blind, they were one step ahead and actually implemented it. I love how most of the resources I thought were rare end up becoming so cheap later on you can just spam building and feel overpowered lol. There are some nit picks like UI selection could be made a bit easier and such but it pales in comparison to this absolutely stellar experience. And the automation is absolute chef's kiss, it's what truly made me stay while I quit No Man's Sky after grinding cooking and money like a madman for hours. It is done extremely well and it's the first time I've thoroughly enjoyed automation/afk game, nothing felt like grinding only pure fun, my previous experience with automation were far inferior like mobile cookie clicker games or some crap. This game opened up a whole new genre for me!
good
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| The Planet Crafter: Prologue | $0 | 10.7K | 96% | Free |
| Ocean World: Eden Crafters Prologue | $0 | 7.5K | 91% | Free |
| Satisfactory | $164.4M | 276.2K | 97% | $27.99 |
| Occupy Mars: The Game | $3.4M | 3.1K | 70% | $29.99 |
| Cubic Odyssey | $1.5M | 2.7K | 73% | $24.99 |
| Eden Crafters | $1.2M | 2.6K | 85% | $12.99 |
Related
| Rivals of Aether | $22.5M | 38K | 96% | $29.99 |
| Hurtworld | $22.5M | 31K | 76% | $24.99 |
| Torchlight II | $22.4M | 45.4K | 93% | $19.99 |
| Jurassic World Evolution 2 | $22.6M | 46.7K | 90% | $20.99 |
| DRAGON BALL XENOVERSE 2 | $22.4M | 58.9K | 90% | $19.99 |
| BattleBlock Theater® | $22.3M | 72.8K | 97% | $14.99 |