
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 74.1Kreviews | 96% | — | $29.6M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2511 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good base building game. One of the best in terraformation. Of course the game can and may improve and keep up with the updates and game balancing. A lot of options in terms of seed, tree and animals, but may be a little boring in some phases. In general, a very good game.
다 좋은데 뭔가 디엘씨를 하더라도 처음의 그 느낌이 나진 않을 것 같음 열심히 일만하는게임
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #105 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love this game! Explore, craft and build! Just the type of game I adore. It is very nice to see to slow changes to the enviroment. Building mechanics are sometimes a bit wonky but otherwise great game. Warning: Very addictive :P
Pretty chill game, easy to spend a while cruising around looting and exploring. I'd love to see the lore expanded, new locations added or expanded upon, more build options and such. But as is, it's been fun.
gutes spiel
To save your time, because I am charitable and nice, I will tell you objectively about this game. Then I will follow it up with my (less important) personal opinion. The part I'll emphasize in advance is that I only recommend it on sale, at $10. The (objective) good: Planet Crafter has a decently sized world with visible progression and a steady increment of mechanics, details and opportunities. Difficulty is reasonable, mostly forgiving, and rarely (if ever) a total detriment or distraction from gameplay. Survival mechanics are also reasonably balanced, the game isn't too pedantic or needy and at certain points it gets easy to neglect your meters in favor of exploration or expansion. The base game's world has a good chunk of missable content that expands on both the in-game universe as well as your opportunities for explosive early growth, cutting out a lot of the early game tedium. The (objective) bad: The in-game universe, even when expanded on, always feels sort of trite. I would compare this to the game Cash Cleaner Simulator, where the in-game story and worldbuilding are good but just unnecessary enough that they end up being a neglected and neglectable aspect of the experience. Certain mechanics have frustration built-in; navigation can be a massive hassle, regardless of what stage the game is in. Building is joylessly interfered with by topography, and the base building modules are rarely all that pleasant to look at or customize. The jank: No two ways around it this game is filled with it. Lots of places to get out-of-bounds, weird controls (will expand on this), lack of polish in a number of places. On controls: number keys 1-4 seem to activate emotes that are equally odd to cancel, none of this is intuitive at first, middle-click enters third person which can be jarring, distracting and obnoxious. Jetpacks are odd and lacking in a certain physical sensation that would make them more fun to use. The vehicles are equally as odd and unsatisfying. At a certain point I surrendered to jetpacking everywhere, not because vehicles are slower or less usable, but because the gameplay and exploration are rarely accommodating for them. There's cosmetic bugs like seams between base modules visually expose outside visual effects without impacting gameplay, hence; just jank, not a big deal and oddly low-visibility circumstances that usually feel inappropriate. Subjectively my opinion is that The Planet Crafter is fine. I got it on sale for $10, and have played none of the DLC as it seems redundant. For that $10 I felt like my time wasn't entirely wasted, nor entirely joyless, but some weird mix of tedium and frustration interspersed with a few moments of wonder or satisfaction. At $10 that's a good experience to me, at $24 I do not have the same opinion and do not believe anyone should pay that amount of money. The DLC (judging by description and my experience with the base game) seems adequately priced. The Planet Craft excels in exploration and atmosphere and absolutely withers when confronted with the need to expand on its actual progression based mechanics. Most progression trees cap out too quickly, most buildings are awkward to place. The things you would like to be more intuitive aren't ever there, but the game includes so much convenience at you that it's rarely worth mentioning until you want to summarize the game as a whole. Again; I only mention it because I think there are too many issues, and too much inconvenience, for a $24 price tag. On sale I think this is an extremely solid purchase and a more respectable iteration in the industrial crafting/survival genre than games like Satisfactory, which bore with as much tedium and no joy in exploration. Where Satisfactory fails, The Planet Crafter succeeds. Where Satisfactory succeeds, The Planet Crafter still succeeds because it does so less vapidly. If you like these types of games and prefer them to others you might genuinely find the $24 price tag to be worth it, in which case do not let my personal appetite for spending convince you otherwise.
i love this game
Gotta do dat terraformin'
Hammer
Fun game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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