
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 724 reviews with recorded playtime.
Reviews
Themes across 719 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bom jogo.
Great Zen game.
Muy bueno en verdad vale todo
This game is just like that one time when I picked up crack and never let it down since.
Warning this game does not have monsters to slay!!!! Just an oxygen food and water consumption you have to keep track of. Here is my list of why I like it. - Hidden Lore! - Creative Base building - Play at your own pace - The flora - the flora variety - the flora and fungi!!! - Minor spoiler- tele..... Easy game for Cozy gamers who need a sci - fi to add to their gaming library!
I started playing it and my first impression wasn't too positive, it was way too simple at the start, didn't liked the ore distribution system, just small nodes of any random element scattered around the entire surface, but still decided to give it a try, and was worth it, the simplicity at the start is well compensated with a deep and very well designed progression system that keeps you engaged and forces you to go out of your base zone and explore the map. The best part is that as you play and the planet starts terraforming, the entire surface morphs from a desolate barren to a lush tropical paradise. Overall is a relaxing game where you can just relax and build beautiful bases and structures, and see how everything comes to life. Only complain would be that the game could be better optimized.
A wonderfully zen game where your only enemies are your environment. As you bend the environment to suit your needs, it becomes increasingly beautiful and filled with life. There's a good balance between exploration, hand crafting, and automation. Unlike some other games in the genre, this rarely feels like a grind. DLC content is fun, too, though early game on each new planet feels very similar. My only complaint is the clunkiness of automated interplanetary logistics, especially when learning how to properly configure things (since the documentation on this isn't very clear).
I really wanted to like Planet Crafter, but I feel like it dropped the ball in so many places. Going into it, I was hoping for some mid-complexity terraforming and ecology management (like a survival game version of Terra Nil), but it was mechanically similar to an idle game instead. I will qualify the rest of the review with the fact that 90-95% of my playtime was in multiplayer with me as the host, so that may have added to the stability issues. My friend and I had fun with the early game exploration and tech progression, but about the time we reached the ecology tech, the experience began to fall apart. The world stops meaningfully changing around this point and you have access to the overwhelming majority of the map. The systems don't have any method of promoting effective biodiversity in the plants and animals, but instead pushes you to focus on just getting the largest numbers. The biggest gameplay failure we experienced was easily the drone/automation system: drones ignoring priority ratings, grabbing things from storage only containers, and being idle when multiple production sources were completely full and the storages were empty. Beyond this, there were also lots of issues with the snap buildings not connecting/aligning properly and invisible or clipping terrain. We ended up doing 2 planets together, and I did one more on my own, but the same underlying issues were a constant regardless. While there was fun to be had, I was just really underwhelmed by my experiences. My first planet was finished in ~35-39 hours, and the 2nd and 3rd taking an additional 3-5 hours each. I 100% ~1 hour after finishing my first planet.
An immersive and interesting Open World Survival Game -- though the peril in this game only comes from environment and resources, rather than enemies per se, it is real enough to provide a challenge for veterans of games such as Subnautica.
I like how its a a more simple version of No Man's Sky where you can actually play together and work together. The planet changing makes you feel like you are actually doing something. Even though some time evolutions goes quite fast, you can play this game for a long time before you finished it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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