
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 74Kreviews | 96% | — | $29.6M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lovvveeeed this so much!! Perfect balance of slight grind, build pretty things and loved the numeric system of watching your planet progress to a liveable atmosphere. Blueprints unlocked at good timings and the pace of the game was just extremely addicting Me and my partner grinded the whole 32hrs of gameplay over less than a week, so it's safe to say this was excellent and well worth the purchase :)
нету врагов только ты и планеты делай че хочешь стройся что бы развиться неплохо
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #71 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NO. I CAN'T RECOMMEND THIS GAME. But it's really really fun.... Let me explain. This game is really fun, but not only feels unfinished all the time (I guess I'll have to verify if it's actually an early entry kind of game....) but 1- It crashes all the time for no reason. 2- I think I reached the "end of the world" where I cannot go any further against an invisible world) 3- Some rocks have no collider at all. 4- It's just numbers and items with lots of walking... 5- The interface feels unpolished. But anyway... as I said, the idea is really good, and I'm going to keep playing it even knowing it'll crash, BUT some things feel like an insult to paying players.
игруля имба, залипательная. Советую
Great game
Great co-op game! Pros: - Pretty graphics (especially when terraforming goes up) - No enemies, you can only die from lack of oxygen (in the very beginning stages of play), dehydration, starvation and lava/fire damage. - Shared team progression, money and resources (e.g. most achievements trigger for everyone online, except for visiting secret locations) ~on this point I'm throwing shade at No Man's Sky where the multiplayer and base building is very individualized - Unlocked recipes remain unlocked if you choose to start terraforming a new planet in your solar system - You can make your own animal species - You can get 100% achievements in one playthrough - You can beat the game in ~30 hours (less if you already know what you're doing) - You can decorate your base, albeit there are limited decorations - The game mechanics are pretty user-friendly and intuitive - Once you finished the game, you can keep terraforming 3~4 other planets in the solar system +2 dlc ones, that are not achievement tied and you continue with existing unlocked recipes from the first playthrough. This point goes for people who enjoy getting as many hours out of a game for their money. Overall in the pros category, it feels like the devs really wanted to not be scums and prioritised the players' convenience and fun. What I mean by this, they made things more simple in the gameplay itself, allowing continuity without making you grind from 0 all over again. The achievements are also not too hard to unlock. so you won't start to hate the game or NEED to play more than one playthrough like other games. Cons: - Minor glitches through walls - A little grindy in the early phases, ideally you want one person at the base focusing on setting up the machines and one person scavenging the map for resources and new items. - The teleport would've been nice earlier in the game, once you finish the planet or are near completion it's almost useless to even wander that far on the map through teleporting. Overall, not too much to complain. Tips: - In the game save settings when you choose a planet to start on you should tick the option to save your inventory when you die. It won't affect achievements and save you a lot of time and frustration carrying resources long distances. - Early on when you don't have many things unlocked, grab the materials you need for one square room and a basic door for when you explore the map and wander off too far. You build the 'hut' as I call it, get oxygen and then deconstruct it and keep going forward. And if you find big shipwrecks, build it outside and leave it there (maybe a few chests inside of it) so you can fully clear ships. From that point it's easier to take things back to the base and have it all in one safehouse. If you keep these little 'huts' around the map, they're good pit stops of oxygen later as well and also helps you recognize where you've been before VS new areas, as a lot of them look the same. Of course, this is for earlier stages, and later on you can just teleport, use maps, etc. The huts also help you respawn in different map areas when you're gathering resources faaar away from the base.
This game should not be out of early access. It looks and plays exactly like a prototype. The concept is really fun so I can see why it has high reviews. But it's plagued with unsatisfying mechanics and patched together graphics and animations.
This is really fun! I reccomend buying this game.
After more than 700 hours, this game still gives me emotions, a sense of discovery, and pure joy. Recently, after all this time, I discovered a new animal — and I was incredibly happy! The fact that a game can still surprise me after 700 hours is something truly special. From the very beginning, I was fascinated by the concept of terraforming. Honestly, I was tired of post-apocalyptic worlds. In The Planet Crafter, I get to watch a planet come alive before my eyes, slowly transforming from a barren, rocky place into a beautiful paradise. There is something indescribable about reaching a new terraformation stage and suddenly realizing that the sky has turned blue, moss has appeared on the slopes, and life is gradually spreading across the planet. Secret locations and collectibles bring me a special kind of joy too. I am building my own museum and collecting every figurine and poster I can find! I absolutely love this game, and I am very grateful to the developers for creating such a wonderful experience. You can truly feel how much effort, creativity, and imagination have been put into it. I have really enjoyed all the DLCs and the moons, and I am looking forward to future updates and paid DLCs. I also really love the updated sky! I honestly can't stop taking screenshots of it. It makes the world feel even more beautiful and alive. Personally, I would love to see birds in the future, a greater variety of genes, more planets, and more building pieces. I would especially like to see more window options for circular buildings and curved structures! After spending so much time in the game, I would also love to see more reasons to continue developing and improving a planet after reaching the late game. New long-term goals, discoveries, building options, and ways to make each planet feel more alive would add even more replayability and make me want to keep coming back. Thank you for this wonderful creation. I wish you lots of inspiration and hope that even more players will discover and enjoy this amazing game! 💚
geilo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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