
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 68.9Kreviews | 96% | — | $29.7M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2582 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 addictive
gool
Really scratches the loot itch
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr gut Multiplayer funktioniert Problemlos
Jogo excelente ! É extremamente satisfatóro ver as mudanças no ambiente enquanto se está aprimorando a sua base. Além disso, o jogo ainda tem uma exploração bem interessante pra um jogo desse estilo.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Planet crafter est tout simplement le jeu pour se poser en mode chill en solo ou en multi ce qui est bien car pour une fois on peut avoir une bonne expérience solo sans avoir besoin d'avoir des amis (lol) le jeu est interminable ce qui donne cette sensation de succès à chaque avancé de la viabilité de votre planète, incroyable !
Super interesting game. Very relaxing until you start running out of food. Eventually you can grow your own and that is when the fun truly begins. I'm not a fan of the prime world which is why I bought the two DLCs for this game. Very cool theme. I love the fact that I don't have to shoot enemies or anything like that in this game. The game needs to inform players to build their main camps up high. I was doing great until I realized my camp will be under water when lakes start to form. The game needs to show players where to build their first camp so they don't have to restart like I had to...twice. We could use better graphics as well. Game is my favorite right now though. 9 out of 10 stars, for sure.
[h2] 서브노티카와 공장 게임 사이 어딘가의 게임 [/h2] [b] 일단 굉장히 재밌습니다. [/b] UI와 기지건설 등등 게임 디자인은 서브노티카에서 큰 영감을 받은 것 같고 오픈월드 탐험과 일부 장비들은 세티스펙토리에서 영감을 받은 게임입니다. 특히 서브노티카의 게임 디자인과 많이 비슷합니다. [u] [b] 공장 게임 보다는 오픈월드 크래프팅 게임과 가장 가깝습니다. [/b] [/u] [b] 그렇다면 이 게임들과의 차이점이 뭐냐? [/b] 일단 디자인 자체는 비슷하지만 게임이 추구하는 방식은 매우 다릅니다. 서브노티카는 생존/스토리 게임, 세티스펙토리는 자동화 공장 게임이지만, [u] 이 게임은 스토리도 사실상 없고, 자동화 공장의 요소도 없는 게임입니다. [/u] 이 게임의 목표는 행성 테라포밍이고, 각각 열, 압력, 산소, 생물 모듈을 설치해두기만 해도 알아서 테라포밍이 됩니다. (기다리기만 하면 알아서 테라포밍 하는 시스템, 모바일 방치형 노가다 게임처럼 저절로 수치가 오름) 효율성을 높이기 위해 탐험이 반강제가 되고, 이를 좋아하는 분들은 재밌게 즐길 수 있습니다. 이 부분은 서브노티카와 매우 비슷합니다. 특히 희귀 자원을 얻을 때도 탐험이 반강제가 되는 오픈월드 게임입니다. 처음 시작할때는 화성과 다름없는 불모지지만 진행 될 수록 행성이 푸른 하늘이 되고, 호수가 생기고, 땅이 푸르게 변하며 나무와 곤충, 동물까지 사는 행성이 됩니다. 행성이 점차적으로 발전하는게 눈에 확실하게 보입니다. 그러나, 과도한 자원 노가다가 가장 큰 단점이며, 오픈월드 탐험과 맞지 않는 유저는 쉽지 않을 수도 있습니다. 그래도 뚜렷하게 성장하는 행성을 보며 느끼는 뿌듯함이 크게 상쇄 시켜줍니다. 근데 그걸 느끼기까지 버틸 수 있는 끈기가 필요합니다.
If you like progressive RPGs and feeling like you are making a difference....look no further.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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