
Fight challenging bosses where you can evade each attack with a unique dodge while building up powerful combos. In a game that tests your reaction speed while making you feel untouchable.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
戦闘を覚えるのはとても簡単だが、完全にマスターするには時間がかかる。いったんマスターすれば、とても楽しい。
It takes time to get used to but once you do it becomes so much fun
Very interesting game!
The game is good, but especially the early-game progression is slightly wonky. First, the game doesn't really let you get the hang of the mechanics. First dude, some random jackass on the streets with his fists. Second dude, a ninja 30 years in training that can kill you in 5 hits. I would like a bit more getting used to the controls before the big fight. The tutorial is kinda bad. It just stops all combat and goes "hey dude read this" it would go so far to just have a popup on the side that just says "press right click to dodge attacks" instead of big popup that pauses the game and kills everything. The game is great, the animations are top tier and the graphics are okay. Just how I like it. These are really the only changes I want made. There probably is more but I haven't finished the game yet.
This is quite an impressive game as a proof-of-concept. I wouldn't say it's a fully fledged game in its own right. If you got it for free or very cheap (and if you like fighting games or fight scenes in movies), it's worth a bit of your time. The focus is on perfectly-timed dodges, which basically happens from memorizing the opponents' sequence of moves. When you get it right multiple times in a row (I was up to 7 once), it's an impressive feat, both in how it makes you feel and in watching your character execute these amazing almost-Matrix-style dodges. The fact that starting the game, continuing from one fight to the next, restarting, etc, all happens without any load screens or even a camera shift is also really cool. This game has done a really great job executing its visual flair, and I would hope other major fighting game developers take note and incorporate some of these awesome aspects into their own games. Where it doesn't stand up is that the content is incredibly small. There are basically 3 (or sometimes 4) bad guys to fight, and then you repeat it with an added difficulty. Even from the beginning your attacks hurt your opponents far less than they hurt you, so it's definitely stacked against you and you *will* lose, many times. Thankfully, no matter how much you lose, you don't lose any progress you've made. So you can finish the first round (once you get a hang of the difficult timing) within an hour or so. Second round becomes more difficult, but almost the exact same - took me another hour to master the increased difficulty. (Maybe "master" is a strong word here - it's a very tough game.) Third round again ramps up difficulty with your opponents being able to hurt you even when you block (and that's where I decided to stop). It just seems like more of the same, and I've never been the sort of gamer trying to prove I can beat every game with artificially inflated difficulty. So I'm very impressed with this little indie game and their ability to really develop their cinematic flair, as well as pulling off an overall very smooth gaming experience. I just wish there were more to it, so that I don't feel like I'm repeating everything I've already done. At the same time, it has me questioning if I upped my skills enough to beat the third round if I'd see something new or not. Probably not, so I gave up there.
не регающее дерьмо
I've been enjoying this game quite a lot. It gets you straight into the action, and if you die, it's no issue because you can get right back to it without any unnecessary interruptions. The difficulty is appropriate: tough but not frustrating, and you'll for sure notice your skills improving, making the game rewarding. It's pretty straightforward: improve your skills, and you win. I don't usually go for fighting games, but this one does a good job of getting you to understand the mechanics. I'll probably play more fighting games in the future and recommend this one to other fighting-game averse players.
Interesting game, hard to get into at first but get's a lot better the more you play it.
実は音ゲーだ
o jogo entrega oq promete mas n de uma forma boa, cheio de bugs q podem te atrapalhar ou ajudar pessimo balanciamento do dano q vc recebe enquanto bloqueia e so a espada da dano n da pra jogar de punho pq n da dano e o seu counter dificilmente conecta e eu ja joguei oq esse jogo tem em so 4 hrs, é um desafio quasenada satisfatorio se quiser ta ai se um jogo injusto de dificil n faz o seu estilo nem toca
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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