
The Perdition Man: Interval is a side scrolling run n' gun steeped in heavy atmosphere. You are alone on your mission and unable to control what you see and what you are about to do. In this single player campaign you must traverse platforming sections and push on through hordes of haunting enemies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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"The Perdition Man: Interval" is a completely terrible, in fact laughably bad 3D rendered 2D platformer with a little bit of shooting. More effort seems to have gone into the back story for the game than actual game development (and it shows). This is not to say the back story is good, I've read better Star Trek fan-fictions from highschoolers. What do you do in the game? You use a single weapon in a run-and-gun style, combining shooting with platforming, in a single-player campaign. The game features "precision" platforming, enemies to shoot, and traps that require precise timing and skill to overcome, and some of the worst quality levels of any video game ever made. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. I mean it's great that this isn't an asset flip, nobody likes those due to the ethics of it all, but this looks worse than an asset flip. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. On pricing, this is only free in a rudimentary sense... the developer has their hand out for a $3 USD "donation" for this as you're expected to buy soundtrack DLC from Steam to "support" the "developer"... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Concurrent players on Steam, sampled daily since tracking started.
The Perdition Man: Interval, ağır atmosfere batmış, yandan kaydırmalı bir koşu ve silah oyunudur. Görevinizde yalnızsınız ve gördüğünüzü ve yapmak üzere olduğunuz şeyi kontrol edemiyorsunuz. Bu tek oyunculu harekatta platform bölümlerini geçmeli ve musallat olan düşman ordularını geçerek ilerlemelisiniz.
[h1]広い[/h1] 特に何の説明もないが、ADで左右移動、W or SPACEでジャンプ、Enterで前方に銃撃(だと思う)。ゲームそのものはいわゆる横スクロールアクションで、なんか良くわからん地形を敵を倒しながら進んでいくオーソドックスなもの。 ステージがだだっ広く間延びしている印象。プレイヤーの左右移動時の振り返りがしっかり回転するので中途半端な状態だと攻撃が当たらない。赤い照明だとHPが溶け込んで見えない。画面外の敵へこちらの攻撃は届くが、敵も画面外から攻撃してくる。照明のコントラストがきつすぎる。…など、面白いと思える手前に気になる点が多い。
Actually, I don't know how to play this game. I just found that the normal key sequence like A for left, D for right, space bar for jumping, enter for fire. But I didn't meet any enemy so the pistol is useless. I look through the community and it seems that the game was designed and developed by only one. The bgm is vacant and the scene is dark but peaceful. I hope the developer can add more instructions to it and make it more playability.
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einfach nein
For God so loved the world, that he gave his only Son, that whoever believes in him should not perish but have eternal life. John 3:16
Игра 'The Perdition Man: Interval' — это напряженный и атмосферный хоррор с элементами стелса, который цепляет с первых минут. Сюжет, хоть и не блещет оригинальностью (журналист расследует странные события), подан очень грамотно. Окружающая среда, пропитанная безысходностью и упадком, создает гнетущую атмосферу. Звуковое сопровождение играет важную роль, заставляя вздрагивать от каждого шороха. Визуально игра выглядит достойно для инди-проекта. Модели персонажей и локаций проработаны, а освещение добавляет реалистичности происходящему. Игровой процесс построен на исследовании, решении головоломок и прятках от врагов. Приходится быть очень осторожным и продумывать каждый свой шаг, ведь встреча с противником часто заканчивается смертью. Из минусов можно отметить некоторую затянутость в середине игры и несколько неудобное управление. Однако, эти недостатки не портят общего впечатления от игры. 'The Perdition Man: Interval' — это достойный представитель жанра хоррор, который сможет пощекотать нервы даже опытным игрокам. Рекомендую всем любителям атмосферных и страшных игр.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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