
Investigate an infamous cold case in the eerie, abandoned town of Painscreek. Search for evidence, connect the dots and uncover who killed Vivian Roberts. Can you expose the truth behind this town’s dark secrets?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 3 → 10.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.4Kreviews | 91% | — | $1.9M |
| $19.99 | 44ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are still a lot of questions. Who killed [spoiler]Scott[/spoiler]? With proofs I mean. Where the package? What's in Inn's [spoiler]tool chest[/spoiler]? Who is [spoiler]Derrek[/spoiler]'s father? Etc. But these questions are actually the sigh of how much had to be written in a story in order to make it alive. Oh, the story which grows and sprouts for 25 years straight is not easy to write. The authors did it. Well done. Excellent. THe story is sad, but is very nicely done. And definitely there are much to think about. I actually agree with what's said in a closing letter - the story could turn completely different... but alas. Thank you very much.
Cara, jogo daora demais, muito bom
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, French, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, German, Hungarian, Korean, Italian, Spanish - Spain +2 more
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really really good. Mild Spoiler: [spoiler]There are two "jumpscares" which I was NOT appreciative of, given my understanding was this was a quiet detective puzzle game, but in hindsight it really helped with the uneasy feeling like everything you do is being watched. [/spoiler] Super intuitive without really any dead ends Iran into. Every secret code you find can be cracked, and every key you find has a corresponding lock. Information is easy to cross reference, as long as you can keep names and dates straight. Atmosphere, music, and visuals were really nice overall. So much detail went into this game, I definitely recommend!!!
jebanje keve u mozak
ainda nem terminei o jogo, mas é pedrada viu, jogasso UPDATES: terminei, pqp, PEDRADA! absolute cinema! fenomenal, q jogão
재미있어요! 풍경 보는 재미도 있고 브금도 좋고 게임 내에서 다이얼로그나 신문 기사 읽는 거 좋아하는데 그래서 더 취향에 맞았어요! 그리고 게임 내 카메라 기능이 엄청 유용했어요. 사진 찍고 삭제도 마음대로 가능해서 덜 풀린 것들 사진 찍어놓고 풀고 나서 지우고 하면서 진행했습니다~ 비슷한 종류 게임 또 해보고 싶네요 ㅋㅋ
Гра весь час тримає в напрузі, тому, якщо вам це не подобається, можете увімкнути просто спокійну музику на YouTube і так грати. Сюжет дуже сподобався, як і сама гра :3
This game is so close to being good.. but just misses the mark. You don't really have to figure out any of the puzzles, you're just told answers. So the puzzles lacked any level of challenge. The sudden shift in mechanics at the end of the game was strange and unwelcome, and didn't really align with the plot, either.
재밌는데 길찾는게 어려웠음.
This is a short game. So if you're going to purchase it despite reading the cons, get it on sale as it's not worth it's full price point. [hr][/hr] I'd hate to give this one a thumb's down, it's just that this game, while great in some ways, fails to deliver in many others. I liked the lack of handholding. It was fun opening up a note file and jotting down everything I saw along with various clues. At the beginning, I felt like a real detective. But as time went on and I started to see the direction the game was taking me in, it lost it's thunder real quick. This isn't so much a detective or mystery game as it is a massive scavenger hunt. There's a lot of buildings, but only a few are accessible at all. Almost every accessible building has something inside of it that has to be unlocked, either with a key or with a code. The locations of some of these keys are a real headscratcher and it makes no sense why it would be there in the first place. And some of these things make no sense on why they are locked at all. Some of the codes are easy enough to figure out, others are literally handed to you, while quite a few make zero sense at all and no reasonable person would come up with it nor write down the key to it in a random place. I got about 80 or 90% of the way there before I just gave up and went with a guide to finish it because I had ran out of steam with this one. But the biggest issue with this game was the presence of a previous private investigator. His own notes state that he has read other journals and diaries, so why does the town appear as if no one has been there in a long while? Things and locations are locked as if he had never been there at all. The journals are in the same place as their original locations and not in his (locked) hotel room. What kind of private investigator wouldn't collect the diaries he read? What kind of private investigator wouldn't have a ♥♥♥♥ load of notes on everything that he had seen or read? It's just a few offhand notes here and there. Maybe a few photographs of places that are LOCKED that he has gotten into (yet he does not possess the keys). And of course the ending. Which is essentially a chase scene that completely throws you out of the vibe the game was going with. You can die and the whole investigation will be for naught as all that you discovered is lost along with you. Fortunately for you, you have a friendly ghost to literally point you in the right direction.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $6.9K | 92 | 68% | $3.99 | |
| $6K | 47 | 91% | $3.99 | |
| — | 0 | — | — | |
| $71.3K | 242 | 93% | $7.64 | |
| $68.4K | 267 | 80% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.4K | 80% | $24.99 | |
| $1.9M | 4.6K | 73% | $14.99 | |
| $1.9M | 1.9K | 89% | $34.99 | |
| $1.9M | 3.6K | 68% | $19.99 | |
| $1.9M | 4.8K | 86% | $14.99 | |
| $1.9M | 3.5K | 75% | $14.99 |