
The Outer Worlds is an award-winning single-player RPG from Obsidian Entertainment and Private Division. As you explore a space colony, the character you decide to become will determine how this player-driven story unfolds. In the colony's corporate equation, you are the unplanned variable.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you want to play boring game for hours, expecting it to get interesting at some point, then this game is for you.
The combat is pretty fun, the guns have a good punch to them, and there's enough variety in guns to have fun with them. But, all of that is in service to a game with an uninteresting story, uninteresting fetch quests, and characters that you forget as soon as you've met them. Every settlement feels about the same, with unnamed NPCs standing in pairs talking about nothing, and the first real NPCs you meet will ask you to do menial tasks. None of the corporations I met stood out from one another, which was surprising given they're a major focus of the game's story. I wanted to like this game, but it's hard to justify investing time leveling up and improving your guns/armor to save the day in a game where you don't care what happens to any of the characters.
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not on fallout new vegas' level but it's amazing and i love the companions. Definitely gonna end up playing the second game someday.
The Outer Worlds in my opinion is a masterpiece and is one my favorite titles I've ever played. Now even though I love this game I'm going to both judge this game as a fallout game (since it obviously is heavily inspired by characteristics that are present in the Fallout and Elderscrolls franchises) while also as its own independent piece of art. Firstly the story, writing, voice acting, role-playability, and dialog are amazingly done right, and are ridiculously funny and yet emotional. Due to this, I found myself so immersed that I actually cared for NPCs and what they felt. Also as a side note, weirdly unexpectedly this game's NPC faces are some most hyper-expressive faces that I've seen from NPCs from any games. Secondly the combat system is refreshingly not anything like Fallout where you point, shoot, and bad guy go bye-bye. Instead you need to think and act quick, while taking advantage of the TTD system and enemy weak-spot system, and will most likely have to diversify into using different ammo and damage types, while also maintaining your weapons. Thirdly, the environment and world building is something that has to be appreciated. Unlike most Fallout or Elderscrolls games, the game is divided into multiple maps rather than one continuous map, which can feel constraining, but is what allows each world to be unique and special. Before I get to my fourth reason, I'm going to talk about my issues with the game even if minor. The shading and lighting of this game is confusing, half of the time the game looks phenomenal, then the other half is so bad that it changes the skin tones of people so much that it looks like they changed races. Now there are glitches, but its only ever clippings, so nothing dire enough to ruin the game. Now for my fourth reason, it just works, unlike what Todd would claim for his most recent slop. Obsidian knows how to make games, and games that actually work, games that are fun. The Outer Worlds: 9.3/10 Murder on Eridanos: 8/10 Peril on Gorgon: 11/10
The Outer Worlds is a really fun RPG with great humor, memorable companions, and meaningful dialogue choices. Exploring the different planets and shaping the story through your decisions kept me engaged from start to finish. That said, the game feels a bit too short, and the combat can become repetitive after a while. I also wish there were more weapons, enemy variety, and larger areas to explore. Overall, it's a charming RPG that doesn't overstay its welcome. If you enjoy story-driven games with witty writing and player choice, it's definitely worth playing.
개씨발놈들아 원본은 망했고 초이스 에디션은 겜 실행을 할 수가 없잖아 병신들아
Typical Fallout game. I honestly did not know that this was a Obsidian developed game until a few hours after playing. Very good game compared to the new Fallout games like 76 and Fallout 4. It is actually better than both of them combined. Graphics are on par, very optimized even for my system I can play on Max + with steady 60+ fps. It's worth the purchase especially when on sale. Get the Spacer's Choice Edition and get 2 games for the price of one (double the achievements if you're into that kind of thing). All in all great game, and really brings back those good Fallout 3/New Vegas vibes. I rate it 8/10. Not quite a Witcher 3 but I don't see many come close to The Witcher... P.S. I do not write reviews unless I think the game is worth it!
vim logo depois de starfield
还是挺有活的,剧情和玩法都可圈可点,总的来说好玩,可惜体量太小
its fun and i really enjoy the dialog.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.