
Join Noah as he follows in his deceased father's footsteps: becoming an agent of the Special Paranormal Defense Forces, a secret organisation that protects people from the paranormal. The organisation has its hands full, however, as a strange disease turns people into monsters.
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just dont even bother wasting your time. I was dumbfounded by how poorly paced and abrupt this game is. Nothing holds any meaning, nothing has a entertaining or valid explanation. Combat is just meaningless button mashing.
The art is cute and the combat was mostly fun. The pacing was insufferable though. The 'missions' are 1-5 minutes long and there's too much backtracking between each.
The only positive about my experience here is that I didn't pay for this. the game is unplayable honestly. Story is uninspiring, combat is pointless button mashing but not the fun kind, artwork just looks copy and pasted from Pokemon or something. Unoriginal and poor, seems the positive reviews must be written by friends as many of these games tend to be, because I honestly don't know how anyone could enjoy this. Do yourself a favour and listen to the negative reviews and don't bother wasting your time. Honestly feel like I should be compensated for loss of time and use of hard drive space. Game creation clearly isn't for everyone.
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[h1]Short Review:[/h1] - Cute art - Twisty, somewhat heavy story - Fun monster lore - LOTS of combat - Overall a cool, action-packed game [h1]Full Review:[/h1] I don't normally play this time of game, but this one caught my attention and was free, so I tried it, and it was neat! The art style is cute. I especially loved the backgrounds and scenery. The story and characters didn't go super deep, but there were some twists and emotional struggles. It gets fairly heavy. But the lore about the specimens in the facility was fun. (There might've been even more character stuff or monster lore in side quests I didn't find, I'm not sure.) A couple other little things I liked... You can pet a cat! There's LGBT+ and disability rep. The walking sounds changed depending on the surface, a nice little detail. For combat, I did a lot of button-mashing, with a bit of strategy involving protective items and dodging. But I'm not very good at real-time combat, so if you're better than me, you might be able to do it with more finesse and less dying / fewer healing items. There was A LOT of combat though, that's mostly what the game is, and unless you're really good, you'll probably need to do side quests and extra fighting to boost your stats and buy lots of healing items for the final boss fight. There were a few things I didn't know/understand and had to ask for help with. So in case it helps anyone else: 1) To find side quests, look for yellow exclamation marks in the mini map. 2) Sometimes you can just run across gaps instead of trying to perfectly land jumps. 3) There's a spot while getting the 3rd artifact that has ice columns blocking your path, and you need to [spoiler]find and shoot two switches in that area.[/spoiler] Overall, this was an action-packed game with a cool little story. [h1]Accessibility:[/h1] (May not include everything) - Can disable shaking. - Can disable flashing lights. - Can swap mouse buttons. - Can change keybindings. - Can add outlines to characters, enemies, and other things (each one is a separate toggle). - Trigger warnings at beginning of game.
"The Outbreak Story" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. More effort went into the backstory for this "game" than the game itself, and given that the backstory is a cringey high-school anime club dropout fan-fiction, the game itself is a bit of a disaster. Thanks, GameMaker Studio... empowering amateurs to waste $100 through Steam Direct everywhere. Still yet to be responsible for a truly successful game, too. Anyway. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. And this is more VN than it is actual platformer/brawler/shooter. The lame fan-fiction writing is so contrived and derivative it'll give you a migraine. You follow Noah, a man stepping into his father's footsteps, as he and his team try to fight an unusual illness that transforms people into monsters who write crappy fan-fictions, bolt them onto GameMaker Studio game templates, and publish them through Steam Direct. The horror is unending and eternal. There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not read through hours of garbage intersituals. Your gaming rig is not a Kindle. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
Game crashes when you leave the room while enemies are spawning. You can solve this by checking if the player exists before checking any values from the player.
Ölen babasının izinden giden Noah'ya katılın: İnsanları paranormal olaylardan koruyan gizli bir örgüt olan Özel Paranormal Savunma Kuvvetleri'nin ajanı olun. Ancak garip bir hastalık insanları canavara dönüştürdüğü için organizasyon işleri karıştı.
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If I could give this a neutral review I would! I absolutely adore the pixel art! And the reload animation for shooting does feel very very cool! But as a game im not too sure all the pieces click together. However it is free, so maybe just try it!
This might very well be the Plan 9 from Outer Space of indie games: I picked the demo up a while back, and laughed my ass off at the clunky dialogue and poor design decisions. I played this with some friends over a Discord call, and we made a drinking game out of all the unnecessary features, mentions of the protagonist's dad being dead, and blatant SCP inspiration. Needless to say, we were super drunk by the end. Take a shot every time the main party stands around agreeing with one another, or every time a textbox appears with the word "yeah". You will die of alcohol poisoning. The only positive reviews seem to be from people who are friends with the dev, which is a little deceptive. It seems like the only reason this game was made was so that the developer could become "indie famous" and get their character into projects like Fraymakers or Indie Pogo. There's a lot of potential here, but level design sucks, characters are excessively verbose for no real reason, and the game's "plot twists" are very obvious. I genuinely am confused as to why this is a 2D platformer, when it seems to desperately want to be a top-down 2D JRPG.