
Play the role of a corrupt politican fled from justice who has searched a place to hide himself in an area full of old and dark legends. A first person terror adventure that will take you to find the dawn of evil. Will you survive to the Blind Maid and being able of find out her terrible Origin?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juego diferente a lo clásico, faltaría el audio en español ya siendo un juego Paraguayo. Deja mucho en que pensar.
Played it two times, almost completed notes and all collectibles First time I've played it the game needed some fixes. Ond second playtrough, after 6 months, developers fixed almost everything in the game (personally I didn't find any major bug) In terms of story it was good, nice worldbuilding and narrative, some parts feeled slow, but the final part was a descent into the madness A game that deserves more than 1 playtrough
Some parts look good... but the game is trash
Um jogo misterioso e intrigante. Se entende bastante de inglês essa é uma boa experiencia de terror pra você.
Warning, this review may contain [b]spoilers[/b] I received this game to go in and rate it and did so during a stream yesterday. In fact here I will represent some of my opinions and those who were watching my stream. I would like to clarify before, that I am a PC gamer and although I use an Xbox360 controller during some games, I play this kind of games directly with mouse and keyboard. I don't have a very powerful PC, but it's an i7 8700K with 32Gb RAM and a 6Gb 1060. I think the PC more than meets the recommended requirements (obviously the minimum requirements as well) except for the graphics that advise a RTX 2060. I had to lower some of the graphics because stremear the game and play it at the same time, it seemed that in some moments -as when you are attacked by the first demons- FPS dropped. I can't comment beyond the graveyard part, since I must have encountered some kind of bug that doesn't allow me to continue the story (It was solved and commented on the last part of this review). Until then, here my opinion: [b][u]PROS: [/u][/b] Aesthetically speaking, at the level of graphics, the game complies quite well, we must recognize a good job that is at the height of some other productions that need not be mentioned. The lighting stands out from the beginning, with the caveat that being under the moonlight at the beginning, does not seem to illuminate both the flashlight (indoors illuminates well). The rest of the graphics do their job quite well. The sound is not bad, and is fulfilling its mission, although I will comment something in the "cons". Sounds like the one of the pistol seem to me that they are quite achieved. As for the evolution of the character, his skils, it seems to me a quite successful system. I got a ticket and I saw how to use it too. I quite like the idea of being able to improve and to learn certain recipes, etc. [b][u]CONS: [/u][/b] From the beginning, it's hard to adapt to the character's movement. This is not a problem until you realize that the first demons just start moving too fast and when you try to aim to shoot them (we can adjust a little the speed of the sight when you are aiming, although it may not be enough), you start wasting bullets because it becomes difficult to hit them, requiring you to constantly be running backwards but looking at them head on. Some demons if you see them from a distance and shoot them, you can kill them freely without them coming after you. It has happened to me with at least 2 demons. The soundtrack is good, however for a "horror" game sometimes the soundtrack at certain times is too "epic" without anything seeming to justify such a level of epicness. Already from the first moment, we observed that Vera's person, got stuck in some parts, although after a while he managed to get out of that situation by himself. I have a friend who was streaming it and had to quit the game because it got stuck and did not get unstuck at any time. In the power station scene, we could see how we could kill 2 demons just waiting for them to jump at the right time (trying to reach us), and it was quite easy. Sometimes the feeling of being lost (even if we have a map) or rather, that we have to go back to an area we left quite far behind, is a bit tedious because you have to go quite far (it can take you "quite" long), and if you don't find what you are looking for, maybe you go somewhere else to look for it, and you realize that you have to go back to where you were, and so on. But this cannot be qualified either as something against per se, but it is the impression at least that I had together with my viewers. Playing with mouse and keyboard, I find it strange to enter the inventory and not be able to "use" or "take" for example medicines directly from there. You already have to remember that the medicine is used with the "E" key during the game itself. When accessing the inventory, it also becomes a little weird to see to move from one part to another, you can use the "Q" and "E" buttons ... when with the mouse you point to where you want and that's it. [u][b]Summary[/b][/u] The game at first seems to start a bit "slow", and it can be a bit hard to get used to it, however after a certain point it starts to speed up. The pity is that the game has a fantastic start in Chapter 2 and in the area of the cemetery my problems began. We liked the game until we started to suffer the problems in the cemetery. We think that when all the bugs are fixed, and some things about the gameplay are corrected, it can be a very interesting game. It goes without saying that they have put a lot of care and attention to detail. By the way, we are very grateful for the Spanish translation, which although it is not perfect, it does its job well enough, and not all games have something like this. From here thank you for the opportunity to try this title, and encourage its developers to continue with their work, because it is really good, and surely future updates will greatly improve the gaming experience. [b][u]The graveyard:[/u][/b] If you die several times as it happened to me, even having reached the end of the cemetery and having read the last note of the gravedigger, you will have to go again for the note, which activates the next mission which is to go to the hill. I will continue playing it. Advice for the Developer here: In important and decisive events such as taking the gravedigger's note, it may be better to establish some kind of checkpoint. Since I died in the graveyard (and had already taken the final note), it took me several hours to realize to go back for the note, making this experience while live streaming frustrating.
Buena idea, pero muy malos movimientos, jugabilidad y mecanicas muy raras. Creo que si le daban a testers o personas que probaran podrian haber mejorado bastante (jugadores que juegan este estilo de juegos). Muchos bugs, los controles con xbox no funcionan para nada bien, los movimientos de los enemigos muy raros y no da miedo nada. La funcion que es para esquivar o saltar??? Los objetos no te deja agarrar facilmente. Y ademas no pude continuar el juego en una parte, donde dice que tenes que ir a la torre de alta tension, llegaba hasta alli y nada... una lastima me hubiese gustado seguir jugado un poco mas.
Das Spiel ist Grafisch Toll. Aber das Gameplay und Gunplay ist so was von schlecht. Man kommt kaum voran. Nicht zu Empfehlen.
Bons gráficos, mas peca na estética dos inimigos. Objetivos mal definidos. Bugado. Mal otimizado.
muy buen juego
Очень атмосферная игра разрабы постарались Минусы игры нету русского подлагивает игра плюсы сюжет классный концовка запутывающая
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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