
A small-scale 3D roguelike adventure about Grom, a one-eyed ogre wandering through a broken world. Simple battles, quiet stories, and moments of unexpected charm.
Modeled estimate, not a reported figure. How we estimate →
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About
The Ogre King is a 3D roguelike action RPG that blends fast-paced combat with emotional storytelling.
Developed primarily by a solo creator with the help of shared resources, collaborations, and AI tools,
the game focuses not on scale, but on delivering a compact and immersive experience.
Between battles, storybook-style cutscenes reveal fragments of Grom’s past and
the hidden truth behind the fallen kingdom.
In addition to combat, certain chapters also include a light puzzle–escape stage that offers
a brief change of pace and challenges players in a different way.
Each chapter consists of three combat stages and one boss encounter,
forming a short yet complete roguelike loop. Collect weapons and armor, craft potions,
and unlock abilities as you grow stronger through each challenge.
At certain points in the journey,
players may encounter unexpected trials that reveal new aspects of the world and its mysteries.
Even after death, your experience and learned abilities persist —
every run brings you closer to mastery and understanding.
Though modest in scale, The Ogre King offers a focused,
handcrafted adventure filled with emotion, challenge, and discovery.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Reviews
기본적으로 중독성이 있음. 좀 더 다듬어지면 더 좋을 것 같음.
어느정도 플레이를 해보고 소감을 작성합니다. 아직은 완벽하게 돌아가는 느낌은 아닙니다만, 뱀서류 느낌에 서트퍼슨+ 자유 카메라 조작은 확실히 독특한 맛이 있습니다. 보니까 물건을 갈아서 가챠식으로 아이템을 조합 하는 시스템이 있던데 특이하게 기본스킬 외로 던지는 스킬이 들어가는 무기가 나오기도 합니다. 이부분이 특히 재밋던거 같아요. 물약은 가격이 좀 비싸지만 나중에 갈 수록 더 어려워져서 필요한 부분이 있더라구요. 인디씬이 최근 과열된 경향도 있고, 매번 자극을 찾는 요소들이 많은데 이건 요즘 미디어물의 전반적인 흐름 같습니다. 그런 와중에 웰메이드 느낌이 나는게 좋았네요. 앞으로가 기대 됩니다.
leider noch nicht zu empfehlen hat zwar weniger als 3 euro gekostet aber macht leider 0 bock
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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