
Alluring audio! Pixel art perfection! Beat-em up beauty! Discover how hard a 32,000kg ninja hits with The Ninja Saviours!
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Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хороший ремейк одного олдового битемапа. Графика очень приятная, хоть и стилизована под старые аркадные игры, геймплей так же вполне неплох. Что отличает данную игру от многих коллег по жанру: в ней нет глубины уровня, то есть всё перемещение происходит только влево и вправо. Играбельные персонажи (на старте их 3 и потом открываются ещё 2) очень сильно отличаются между собой: например Куноичи наносить слабые удары, но при этом носится по экрану как Синий ёж от Сеги, в то же время здоровяк Ниндзя медленный и грузный, неспособный даже к прыжкам наносит больше всего урона за удар (хотя весь его мувмент по большей части сводится к броскам). Что сильно испортило впечатление - финальный босс. Бой с ним происходит на маленькой арене которая периодически "сужается", а ему самому необходимо наносить урок бросками противников в нужную сторону. И с этим часто возникают проблемы из-за не засчитывания попадания или блокирования врага барьером что "отрезает" часть арены. Большую часть своего прохождения игры убил как раз на финального босса.
An arcade-style single plane beat 'em up. Movement is stiff and it feels like there's not enough moves. You can't combine or chain every type of move that it feels like you should be able to. It's also not as pure as something like [i]Kung Fu[/i] on the nes. It's an uncomfortable middle ground. Attack range is very short for every character except the big blue ninja guy. Normal enemies out range you on basic melee attacks. The first boss is a dude who fills the entire screen with a huge punch hit box and he's more difficult than the next three bosses combined. The wind up on his attacks is very short and there's no back dash or anything to get out of the way, I'm not sure what the intended strategy is. Later on he shows up as a regular enemy and he will just march forward, block your attacks, then punch you with a screen filling hurt box. You can pseudo air dash with one of the jump attacks but it's not enough to get out of the damage zone. When he blocks he crosses his arms and that somehow makes his shins invulnerable to attack. You'd need a debug build to figure out what is going on with these hitboxes. It took me forever to figure out that you have to throw enemies into the final boss to hurt him because it requires a very specific move that there's no reason to use anywhere else in the game. You also have to throw them from a specific location and it you're very much at the mercy of random enemy behavior. The screen is slightly wider than 4:3, but not 16:9. It has a setting to stretch the screen horizontally 112% which is a terrible idea and it is on by default. If you have the stretch turned off there's an ugly checkerboard border. When you get knocked down sometimes you lose all your special weapon charge and sometimes you don't. I'm not sure what the mechanic is. You also lose charge on screen transitions so you'll want to autistically memorize the boring ass arbitrary levels. Enemies spend a lot of time off screen, same as every beat 'em up. Including big robot guys who are invulnerable from the front, they walk off screen and can't be attacked until you build up a full bomb charge. Imagine this happening during a 1CC time trial run 45 minutes in. I can't believe no game has ever addressed this issue. The only extra achievements are for 1CC'ing the full game and that seems entirely too punishing given that it's 50 minutes long and the final boss is quite difficult and random. I honestly think [i]Kung Fu[/i] on the NES is a better implementation of this style of game.
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great retro game
Lixo. A arte é bonita mas o jogo é insuportável.
Porradaria de robo show!!! recomendado jogar com amigos, e vale ressaltar:[spoiler]nice modelos de robos com avantajadas "proteções" na parte da frente hehe.[/spoiler]Zerado via Linux com ultima versão do proton experimental. Demais informações de compatibilidade: [url=https://www.protondb.com/app/2288070]Protondb [/url]
É exatamente o mesmo clássico do Super Nintendo com sprites mais modernos. Dois androids foram adicionados ao grupo além de alguns novos movimentos de combate que não lembro de ter visto no Super Nintendo. Enfim, é um jogo divertido para matar aquela 1 horinha que vc estiver de bobeira. Vale citar a excelente trilha sonora do jogo que também está mais moderna. Pessoal que elaborou as músicas estavam tão inspirados que cada boss tem sua própria música. ^_^
This has been my first 1cc of a retro game and it has really opened my eyes to how fun beatemup mechanics can be, games nowadays just don't have fun throws and crowd control like this! Incredible game and very fun ! Huge recommendation if you want to get into the genre!
NINJA GAME
Отличный битемап, без духоты: окон неуязвимости хватает, да и враги, например гранатами, могут сами себя убить, аптечек - самый раз. Первую половину игры даже показалось, что слишком просто, сложность постепенно нарастает, но никаких скачков. Думаю, за вечер можно на 1cc пройти, если есть опыт в подобных играх. По-началу боевка кажется сильно простой, но, немного разобравшись, понимаешь, что самый раз, есть необходимая глубина. Рекомендую пробежать глазами мануал, не будьте как я, не зная специфического приёма, уперся в стену на последнем боссе. Так что всё попробуйте. Графика здесь отменная, что вобщем-то со скриншотов сразу видно. Различные привычные аркадные режимы тоже в наличии. Рекомендую.
Un clasico que no debe faltar por ningun motivo, el jefe del stage 5 es de los mas epicos de todos los tiempos y el soundtrack es brutal
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