
Graham’s alone in a forest filled with strange wolves. While he’s fleeing for his life he finds a lost girl in an abandoned lodge that won’t survive without his help. Try to find their way to safety in this slow-burning cinematic thriller filled with puzzles, hand-drawn animation and lots of mystery
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About


Graham is alone in a forest filled with strange wolves. While he’s fleeing for his life he finds a lost girl in an abandoned lodge that won’t survive without his help. Try to find their way to safety in this game filled with puzzles, engaging dialogue and innovative storyline.
But watch out: not everything is what it seems.
A cinematic slow burn thriller with some psychological horror elements told through the classic perspective of point & click adventure games. The Night is Grey is about modern storytelling fused together with hand-drawn animated characters, fully animated backgrounds and an original studio recorded music score.

TRADITIONAL FRAME BY FRAME CHARACTER ANIMATION
Character animations were painstakingly drawn frame by frame. Each animation is 12 frames per second, giving it that classical 2D animations feel.
DIGITALLY PAINTED ANIMATED BACKGROUNDS
Over 50 different locations were painted by hand and individually rearranged and animated, resulting in animated panoramic backgrounds that will suck you in.
FULLY ORIGINAL AND ORCHESTRATED MUSIC SCORE
Our soundtrack was purposefully created to amplify the game's storytelling. All tracks were recorded in studio with different compositions that make the songs dynamic throughout the game.
A LOVE LETTER TO POINT & CLICK ADVENTURE GAMES
This is a cinematic thriller told through the classic perspective of point & click adventure games. You'll solve puzzles through creativity and the exploration of sceneries and characters, while immersing yourself in the story.
FOCUS ON ENGAGING STORYTELLING
The Night is Grey is a modern approach to a classic game style with meticulously written character dialogues, dark humour and a plot filled with unexpected twists.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was engaged from start to finish, both with the story, and the puzzles, of The Night is Grey, and the balance felt just right between allowing exploration through the available scenes in each part without being overwhelming. What a beautifully haunting, well-crafted story, wrapped up in absolutely gorgeous artwork, animations, music and atmosphere.
Game visualmente lindo, a história parece ser boa e a trilha sonora é boa tb. A gameplay é bem simples: apontar e clicar, coletar objetos, combiná-los e resolver quebra-cabeças. Os pontos negativos: a resolução dos quebra-cabeças são pouco intuitivos, o movimento dos personagens e a a transição entre um cenário e outro são lentos e notei pequenos travamentos durante a jogatina. Game nota 8. Game aprovado. Zerei o game: percebi que é um jogo de desenvolvedores portugueses, Poderia ter uma legenda ao menos em português de Portugal. Por que apenas em inglês? Um game desse com uma arte e efeitos visuais únicos deveria ter tradução em outras línguas. Essa limitação, certamente, prejudicou a visibilidade do game. Mas, de qualquer forma, vale a pena jogar e tem um final surpreendente.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game requires backtracking and clicking on stuff more than one time to get real info, so you never know if you miss something. Everytime you can't progress, you just have to go and click on everything again, everytime you talk to someone, you go and click on everything again, etc, without any hint that something has indeed changed... That and the slow transitions between areas makes the game tedious... Get it on sale if you like pretty art and a good soundtrack! Maybe it's for someone with more patience than me, but I think we solved most of these problems back in the 90s...
The Night is Grey is a game about the many facets of the word ,,surprise'' - it's endearing, yet revolting, its shocking, yet resonating, its give you hope, yet... - and the eternal rivalry between Light and Darkness - from its color scheme, through the time frame of its main plot, ending in the exploration of the human psyche and relationships. The game maximizes its duration, fully fulfilling the promise of an unforgettable artistic experience. This effect is further aided by the structure of the puzzles. have the feeling that the developers make the conscious decision about their puzzle's non-standart - difficulty curve - while they begin simply and escalate predictably, the puzzles do not reach their zenith of complexity at the finale; instead, the peak coincides precisely with the first of two critical narrative turning points. My only beef with this game is not the lack of voice acting per se, but how the dialogue is presented. Something is missing on that front, but I can't quite put my finger on it exactly.
This game has some tough but rewarding puzzles, gorgeous visuals, and that story that gets reaaaally dark. The artwork, including the character design, is absolutely beautiful. There's no voice acting, which works surprisingly well in the context of the story, as you're have to figure out yourself the tone and intonation used by the characters that you initially know very little about. Probably due to budget limitations, individual contextual actions are not animated, but rather, the game fades to black or the playable character turns his back to the camera when using objects. The animations that are there, however, are very well done, more reminiscent of a hand-drawn animated film than an old school adventure game. For me, the puzzles mostly hit a sweet spot in that they were neither so trivial they'd feel like busywork, nor too out there to get exceedingly frustrating. Your exploration is limited to a few areas at a time, which works well and reduces the required amount of slowly walking around while looking for relevant objects and such. For some logic puzzles I used pen and paper, which not only marked a rewarding level of challenge but also made me feel nostalgic for a time when making notes for a video game was a given. The story is competently written and thought-provoking. Be forewarned though, it goes to some unusually uncomfortable places. This is a high quality game that I personally enjoyed quite a bit, but for some players the dark subject matter may be simply too depressing. Which is a valid reason for disliking a game, even if things getting exceptionally bleak was totally intentional on the writer's part.
Loved this game, a few people are saying it is less 'horror' than the trailer implies which is true but the storyline was amazing. Very happy with it :)
I hate to leave a negative review especially for a genre with very limited releases, and a new developer at that, but I feel I must point it out. Firstly, yes the art and graphics look really good, and the sound production is very immersive. I'm less than 1 hour in, but I'm intrigued by the mystery in the story. Congratulations to the team for that. However, the game is frustratingly slow. I never skip cutscenes in a game, I always watch them carefully, but I have very little patience when I feel like a game unnecessarily wastes my time. And I feel it with this game, so much so I find it very hard to continue playing. Dialog scrolls frustratingly slowly and can't be skipped. The character walks slowly (eventhough you can skip to exit points, half the time you have to navigate within the scene and there is no run animation). The 'lag' with the dialogue happens also whenever you examine any object. This compounds when you have to examine everything (sometimes more than once, because you forget) to solve a puzzle. And trial and error is often the name of the game for a point & click adventure. It might seem mean/nitpicky to criticize a first time dev for this, but there are many new point & click adventure games from first timer devs I've played these past 2 years that understand the importance of a fast and snappy interface. It's frustrating when I only have 1 hour to relax and unwind with a game, but the time is unnecessarily wasted because of a slow interface. I wish the dev would patch in the ability to speed up the text scroll. One click to show the whole line, another click to skip to next line. Like most modern point & click adventure games do nowadays. As for a run animation, that might be hard so I'll live with the slow walk.
Ich hab das Spiel jetzt halb durchgespielt und bin mir noch nicht sicher, ob ich es zu Ende spielen werde. So leid es mit tut, das zu sagen, aber es macht mir einfach keinen Spaß. Eigentlich ist es ein klassisches Point & Click Adventure, wie ich sie liebe, die Grafik ist schön, man merkt, dass viel Herzblut reingesteckt wurde. Aber die Grundstimmung schlägt mir auf die Laune und das ganze Gameplay ist mir zu schleppend, so dass ich gerade wenig Lust habe, da weiterzumachen, wo ich gestern aufgehört habe. Es tut mir wirklich leid, das Spiel negativ zu bewerten (ein Daumen zur Seite wäre mal wieder hilfreich gewesen), aber weiterempfehlen kann ich es nicht wirklich.
Straight forward point and click adventure with a nice dark story. Very light on the puzzle difficulty but keeps you invested with storyline
Leider stürzt das Spiel immer wieder ab. Mal direkt während der Triggerwarnung, mal danach. Aber ich komme nicht einmal dazu, es zu spielen. Alle Dateien sind korrekt. PC leistungsstark und auf dem neusten Stand. Ich musste feststellen, dass ich es vor knapp einem Jahr schon mal gekauft hatte und aufgrund dieses Problems zurückgeben musste. Schade, dass sich in einem Jahr nichts getan hat und das Problem weiterhin besteht :(
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Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $1.2M | 29.7K | 97% | $2.99 | |
| $275.4K | 2K | 91% | $7.99 | |
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| $62K | 360 | 78% | $6.99 |