
Welcome to The Next World - a strategic visual novel telling the story of a crashed colony ship and its ragged group of survivors, trying to make a new life on the wrong planet. Craft plans, make decisions, and manage your colony's limited resources in a desperate fight to stay alive.
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can't recommend it as achievements no longer seem to be working, which was the only reason I went BACK to the game after finishing it a few years ago.
Character Shen is always voting to turn you into villain its best to have different option if there was? But I don't think so. Not recommended to anyone to play think if there was other options. like: zero options liked dislike: too many choose from. Personal opinion: make game have better story options then salvage, explore, find another resource if your using rovers? There are no tools gained which bothers me? In mining platform Lucy never get new tools made what heck do colonists do? what are their skills as assets? Playing foolish blame game are they just children in this game have no idea maybe they should question why was I sent million light years away maybe earth is gone? Duh. Blaming and killing navigator is one way screw yourselves. I think whoever plays leader is freaking scape goat there no win win policy much like another game you still die no matter what.
[b]Achievements are 100% broken in this game[/b], so they'll stay as locked in your Steam UI forever, which is a bit annoying. And apparently the dev(s) no longer support it and have effectively abandoned it citing [i]"It's playable"[/i] , so one shouldn't expect this or any other issues faced with this game to ever get fixed. ( https://steamcommunity.com/app/427860/discussions/0/3159763879064282090/ ) Other than that and a slight waft of "woke" to the game, i can't say i totally hated it. Some might even find it enjoyable if accustomed to reading relatively fat fictional literature about facial expressions, character backgrounds and s**t like that. It's biggest plus is probably that it's got some levels of open-ended'ness to it, and thus some re-playability. [i](Though that'll probably feel quite hampered by the lack of achievements..)[/i] [h3]Buy it at heavy discount only, if ever.[/h3]
I do not recommend "The Next World" at all. It suffers from three huge flaws: 1) Trope-iness, 2) Tastelessness, 3) Brokenness. Spoiler-free summary: 1) The story is predictable, the conflict is forced, and the premise is compromised by blowing the stakes so out of proportion the figurative human element is lost. 2) The human element is also literally lost - lives are used as a kind of game currency. 3) Whatever math is supposed to be running in the background to track the numbers stopped functioning in the second to last chapter and never recovered. I will elaborate these below, but there are SPOILERS AHEAD, so stop here if that would upset you. Trope-iness The villain doesn't bluff? Neither do I. I knew the choice would cause a catastrophic game over and I welcomed it. When it happened, I smiled. I did not view it as a failure nor tragedy. Instead, it confirmed everything I'd been thinking about how dreadfully predictable and inane the writing was. Of course the arch villain would have to have his "I'm invincible so I will explain what's really going on" moment with your clueless protagonist. I mean ... you literally are told to "choose your protagonist" just after the confusing intro (I had no idea who the "you" was for the first 10 minutes), which implied there would have to be a big (implausibly evil) antagonist. If the author is not allowed to deliver the exposition via his villain, the story would just have to end, wouldn't it? That the encounter with the villain would occur at all was preposterous. It was cringe inducing. Tastelessness The survival of 1000 people just wasn't enough to hang a story on, eh? Nope, their lives are literally used as currency to advance the plot, which has to take on cartoonishly monstrous proportions lest the reader not realize just how important the author's vision was, right? Humanity has to be painted as being forever consigned to two camps: hapless good guys flailing about in their naive ignorance, and a big baddie with a god-complex served by the faceless forces of evil who are the source of all suffering and misfortune. It is in poor taste to see human lives counted down as a ticker next to counters for supplies and resources. It is disgusting to see lives literally used as a game play mechanic to purchase plot events. It may not be framed as that, but think about it, that's what this game does. Brokenness Eventually, the resource gathering numbers stopped adding up and changing rations had no effect on mood or health. It was late enough in the plot, I hadn't made any saves along the way, and it wasn't stopping the story, so I just ignored the survival element at that point. What a waste. I liked the background art, though.
I have played hoping bugs what people mentioned are fixed. Unfortunatly no. Nice story, but how games change after some of your choices are often silly. I stop playing when I stuck after one of my decisions about reactor, when I could not build anything because I didn't have anough energy. Sad thing is, I have habitatt in reserve I switched off some other modules and in theory I should build that thing, but I couldn't. Sad. It was a moment when story starts unveil in interesting way.
Die Story des Spiels ist recht gut aber kurz. Hatte es in ca 4 Std durch. Der Spielteil ist leider nicht so gut gelungen weil man im Prinzip nur bestimmen kann wo man die Vehikel hinschickt, sonst gibt's da recht wenig Management. Hat mir trotzdem Spaß gemacht
LOGROS NO FUNCIONAN // ACHIEVEMENTS DON'T WORK El desarrollador amablemente ha dicho que no da soporte para el juego. Lo demás? perfecto; juego 50% estrategia 50% visual novel con elecciones. Personajes súper interesantes y estrategia tensa, importante saber que cada DLC da un juego bastante diferente (básico = historia de aventuras; exploration = estrategia colonial y de exploración; rocket = estrategia de construcción de una nave). La ciencia ficción es creíble y coherente, una experiencia emocionante que engancha muchas horas. Pero me perturba que no funcione NI UN LOGRO, no funcionan, nada, para siempre quedará sin logros el juego es lamentable no puedo votar positivo si pasa esto. No hay guías ni otros usuarios que hayan resuelto el problema nadie sabe por qué no funcionan.
Visuals: nice but minimalistic Gameplay: Basic but sufficient for a 5 hour game, though some later-game ideas feel quite random. Story: Very nice original story that makes you reflect about humanity and its purpose without forcing it down your throat. The best part about the game is that it makes you carefully consider your options as your choices can have heavy consequences and you're often trying to make the best out of a bad situation. Disclaimer: I have no idea how I got the game but definitely did not just outright buy it. Maybe out of a humble bundle? Conclusion: Nice and short experience, it has a very short time to beat so it might come down to how much you are willing to pay for ~5h of gameplay.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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