
Set in a futuristic Odyssey, "The Next Penelope" is a fast paced action racing game with loud colors, an original story and a challenging risk-reward system. Weapons can be mixed and used at any time, but all these abilities cost vital energy!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game look nice sounds nice to, shame the controls let it down and it might be me, but how the hell do you quit the game. I had to ctr+Alt+Del to quit the game. You can see why its on sale...
The Next Penelope is a very hard, stylish F-Zero-style top-down arcade racer and shmup hybrid. Sadly it's getting even more unnecessarily frustrating towards reaching the end. Maybe that's one of the main reasons this game is commonly unknown. It's simply way too hard & frustrating. The good impression suffers a lot from that facts. Achievement rate ruiner type of game. Beware!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun multiplayer if you ever get the chance
Not fun
The Next Penelope is an audacious indie title that refuses to stay within the boundaries of a single genre, instead fusing arcade racing, shoot-’em-up combat, and exploratory action into a fast, neon-soaked experience. Developed by Aurélien Regard and published by Plug In Digital, the game reimagines Homer’s Odyssey as a futuristic space epic, casting Penelope not as a passive figure waiting at home, but as a relentless pilot racing across hostile planets in search of her missing husband, Ulysses. This bold reinterpretation immediately sets the tone for a game that thrives on momentum, experimentation, and constant pressure. From a gameplay perspective, The Next Penelope is built around speed and survival. Your ship accelerates automatically, pushing you forward at all times and forcing you to focus on steering precision, energy management, and tactical combat. Energy acts as a shared resource for boosting, firing weapons, and activating special abilities, meaning every decision carries weight. Choosing when to spend energy aggressively or conserve it for tight turns and evasive maneuvers becomes central to mastering the game. This design creates a sense of perpetual urgency, making even short races feel intense and demanding. The structure of the game encourages exploration as much as racing. Instead of a linear campaign, players navigate a star map, choosing which planets to visit and in what order. Each planet introduces unique track layouts, environmental hazards, enemies, and bosses, ensuring that the experience rarely feels repetitive. Boss encounters in particular stand out, blending racing mechanics with bullet-hell-style patterns that require sharp reflexes and an understanding of your ship’s capabilities. These battles feel like climactic tests of everything learned so far rather than simple interruptions to the racing flow. Visually, The Next Penelope is striking and instantly recognizable. Its vibrant color palette, glowing outlines, and minimalist shapes evoke classic arcade games while still feeling modern and stylish. Environments are abstract yet expressive, using color and motion to convey danger, speed, and atmosphere rather than relying on detailed textures. Character portraits and story moments complement this aesthetic, presenting mythological figures through a futuristic lens that reinforces the game’s unique identity without slowing the pace. The narrative itself is intentionally light but effective. Story elements unfold gradually as Penelope travels from planet to planet, encountering gods and adversaries inspired by Greek mythology. Dialogue is concise and often playful, serving more as flavor and motivation than as a driving force. This restrained storytelling works well with the game’s structure, giving context to the action without disrupting the relentless flow of gameplay. The focus remains firmly on the journey rather than elaborate exposition. Difficulty is one of the game’s most defining traits. The Next Penelope can be punishing, especially for players unaccustomed to arcade-style challenges that demand quick reactions and repeated attempts. Some tracks and bosses require precise execution and a deep understanding of energy usage, which can lead to moments of frustration. However, for players who enjoy mastering systems through repetition, these challenges are also deeply rewarding, offering a strong sense of accomplishment when a tough segment is finally conquered. Beyond the solo experience, the game includes local multiplayer modes that lean into its arcade roots. Split-screen races and battles transform the high-speed mechanics into chaotic, competitive fun, making it an excellent party game despite the absence of online multiplayer. These modes highlight how well the core mechanics translate to direct competition, reinforcing the game’s versatility. Ultimately, The Next Penelope stands out as a confident, genre-blending indie project that prioritizes speed, style, and mechanical intensity. It may not appeal to players seeking a long or forgiving experience, but for those drawn to arcade racers, shmups, and games that demand focus and skill, it offers a distinctive and memorable ride. Its bold aesthetic, inventive mechanics, and reinterpretation of myth combine to create a game that feels both nostalgic and refreshingly unconventional. Rating: 7/10
frustratingly difficult for the wrong reasons. very pretty and a nice idea but execution holds it back
A fun racing game that doesn’t overstay its welcome. The story is very short, but I don’t see that as a downside. After completing the main story, there are some interesting challenges to take on. I had a lot of fun finishing them and unlocking all the achievements.
Vraiment plombé par cette durée de vie gonflée artificiellement : on gagne l'XP au compte goutte ce qui va obliger à refaire en boucle les niveaux déjà terminés. Le jeu devrait durer moins d'une heure mais va typiquement en nécessiter 3 ou 4.
The game is well crafted in almost every way. But the difficulty curve is not. After some years later, I grabbed this for a second time and I can still say that is hard as hell to make some progress here, what turns the game from a beautiful experience to a punishing one. For hardcore players that have plenty of hours to play and progress slowly as a snail, I recommend this. I'm not enjoying it anymore, though.
Likes - Fast-paced, stylized, action-packed micro machines - Fun abilities and tight controls - Varied levels and bosses Dislikes - Last couple bosses are just side-scrolling shmups
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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