
A story-rich gothic RPG. Master the rituals of an ancient spellbook. Commune with the realm of the dead and struggle with your descent into madness. Build the power to raise an undead army and march against your enemies. Progress through secrecy, diplomacy, blackmail, coercion and seduction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 13 → 2.17/day in the week after.
About
The Necromancer's Tale is a story-rich top-down RPG where you play the role of a minor noble in the 18th Century, drawn into the Dark Necromantic Arts as you seek knowledge and revenge. Great power awaits... along with the weird, the morbid, and a gradual descent into madness.
This is best described as a Necromancer Origin Story: you start off as a regular person, and gradually get drawn into the Dark Arts. Your powers must be earned: you need to put in your time sneaking and studying as you gradually become a master of the undead. This is a tale about the acquisition of power, what you're willing to do for it, and what it does to you.
Before you lies a great spellbook, filled with powerful rites of death and reanimation. Can you decipher the pages and master its arcane rituals without losing your mind or being strung up by the townsfolk? Your progress will require great determination, cunning and secrecy.
The Necromancer's Tale is a story-rich game, with 400,000 words of hand-written narrative and lore, in which you converse with 180+ NPC characters, each with their own hand-drawn portrait art (we have not used any generative AI in the game). You will investigate, negotiate, coerce and flatter in order to progress your aims. The game's Trust system means that your choices - even in conversation - really matter. If the townsfolk's trust drops too low, you will find your choices are affected - if it drops further still, you will surely be tried in court and hanged, or lynched by a frenzied mob.
Your character is created in an interactive and fully voiced backstory, defining your gender, early life, skills and career (military, diplomatic, or academic). Narrative options during the main game are affected by these choices.

The game involves tactical turn-based combats between you, your allies and your undead minions - versus a range of enemies, natural and supernatural. Harness a range of weapons, rituals, and battle spells to defeat your foes.
The Necromancer's Tale is set in an alternative-history Kingdom near Venice and the Adriatic Sea, in 1733. This is a time at the cusp of rational thought and superstition; science and magic. The world is dark and dangerous; courtly intrigue collides with black magic even as chemistry emerges from alchemy.
A play-through will take between 25 and 50 hours, depending on how much side content and world exploration you engage with, and depending on whether you play the battles or use automatic combat resolution. There are multiple endings through which you see your choices play out into the future.
The Necromancer's Tale is only available officially in English. However, translations to several other languages have been made by the community. Please check the Steam forums for details.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 924reviews | 91% | — | $663.1K |
| $24.99 | 45ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly its just incredibly boring, plays more like a point and click adventure game than a crpg, get item a & b do X chapter complete, every time.
好游戏,其他评测讲得很全面,汉化也很棒。 就是死灵法师听起来很酷,实际玩起来很牛马,一旦停下来就不想打开了,是我的问题,烂尾。。。
I'd call this a 6/7 game. Which is to say the game doesn't try to be AAA levels of quality and development but also just falls short of being the perfect version of itself. It's a great game and well worth playing for anyone into the macabre. However the game is cluttered with a terrible UI, terrible combat system, and a terrible number of glitches and oversights. At its best, the game has you delving into the darkest chasms of the forgotten eons before you. At its worst, the game is a practice of frustration whereby you must guess at where to go, what to do, and who to speak with. I enjoyed much of this game, but can't truly call it a work of art worthy of the ages
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $662.5K | 1.2K | 71% | $24.99 | |
| $662.5K | 744 | 48% | $24.99 | |
| $663.7K | 4.1K | 60% | $6.99 | |
| $663.8K | 1.6K | 97% | $14.99 | |
| $664.3K | 10.4K | 89% | $2.39 | |
| $661.6K | 707 | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $149.8K | 235 | 99% | $19.99 | |
| $557 | 5 | 60% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.8M | 4.8K | 77% | $29.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $24.99 |
| 14ratings |
| 82% |
| — |
| not modelled |
| $24.99 | 11ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fantastic game that fulfills my dream of wanting to become a necromancer. Well worth a buy.
bardzo fajna gra, dla miłośników i przygodówek i turówek. Jestem pozytywnie zaskoczony. Nie ma wersji PL, ale można spokojnie Gaminikiem odpalić translację na j. Polski
作为小众低成本游戏,它的战斗系统确实很粗糙。但是该表达的内容,该扮演的角色,该叙述的故事,都清晰地讲述完了。这点,我愿意给出好评
剧情是亮点,很好的一部 RPG。
its cool man
善
很有趣,但不是很好玩 可以说是一个有意思的作品。纵使我认为它存在许多缺点,但是在以“死灵法师”为主题的作品中算是做得很细致入微了。详细描述了每个法术的施法所需材料、施法步骤、动作、是否需要法阵,如果有的话应该如何作画、是否只能在特殊地点施展、有没有时间要求,需要多人合作的法术每个人具体要做什么……得知法术内容后又如何寻找材料,去哪里找场地,毕竟很多东西不是有钱就能买到的(何况主角开局没什么钱)。并一步步描述主角施展同一个法术时从最开始的被负面效果压垮到逐渐适应以及最后麻木走流程的感受与变化。这种细致的描述加上勉强算是凑合的玩法,使得作品与其说是游戏,其实更像小说(然而考虑到剧情某些细节部分前后不一致的问题,以及在我看来很匆忙的结尾。把它当做[b] [u]死灵法师主题设定集 [/u][/b]或许更好) 这种由浅入深慢慢学会越来越神秘的法术并运用到实际生活中(?)的体验可以说是非常有意思。主角学习每一个法术都是处于当前处境的实际考量而做出的选择[spoiler] (虽然我觉得为了防贼而在家门口装地雷这种行为有点太神人了)[/spoiler] 小体量cprg,流程非常慢热[spoiler] 我初见4个小时才真正解锁复活骷髅法术,8个小时才成功搓出人生第一个骷髅 [/spoiler] 以剧情体验为绝对核心,玩法只能说重在参与,部分法术纯粹是剧情需要,并无实际对应玩法 自由度有限,甚至存在撬锁器只准在特定任务中翘特定的锁这种设计,平时即使有撬锁器也不准用(那你为什么不直接把撬锁器改成对应的钥匙呢) 游戏流程仅为【什么是死灵术?】→【我成为了传奇死灵法师】,体验从零开始的[strike]打工[/strike]死灵术研究流程 没有成为传奇法师之后体验种种花里胡哨法术的部分(游戏最后作为成神标志的“亡灵大军”法术依旧是一个一个僵尸复活,放一次活一个,甚至做不到一次性复活一片) 剧情的部分细节存在前后文对不上的情况,但是没有大纰漏 [spoiler]后期剧情感觉像作者写累了于是打算快速收尾。部分前期看起来是伏笔的剧情结果其实就是表面上那回事,仿佛另有深层身份的角色实际地位甚至比ta表现出来还要浅。前后叙事风格和质量存在一种怪异区别,几乎存在一个明显时间点可以直接把游戏质量切为【前期】与【后期】两个部分 [/spoiler]
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