
A story-rich gothic RPG. Master the rituals of an ancient spellbook. Commune with the realm of the dead and struggle with your descent into madness. Build the power to raise an undead army and march against your enemies. Progress through secrecy, diplomacy, blackmail, coercion and seduction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 13 → 2.17/day in the week after.
About
The Necromancer's Tale is a story-rich top-down RPG where you play the role of a minor noble in the 18th Century, drawn into the Dark Necromantic Arts as you seek knowledge and revenge. Great power awaits... along with the weird, the morbid, and a gradual descent into madness.
This is best described as a Necromancer Origin Story: you start off as a regular person, and gradually get drawn into the Dark Arts. Your powers must be earned: you need to put in your time sneaking and studying as you gradually become a master of the undead. This is a tale about the acquisition of power, what you're willing to do for it, and what it does to you.
Before you lies a great spellbook, filled with powerful rites of death and reanimation. Can you decipher the pages and master its arcane rituals without losing your mind or being strung up by the townsfolk? Your progress will require great determination, cunning and secrecy.
The Necromancer's Tale is a story-rich game, with 400,000 words of hand-written narrative and lore, in which you converse with 180+ NPC characters, each with their own hand-drawn portrait art (we have not used any generative AI in the game). You will investigate, negotiate, coerce and flatter in order to progress your aims. The game's Trust system means that your choices - even in conversation - really matter. If the townsfolk's trust drops too low, you will find your choices are affected - if it drops further still, you will surely be tried in court and hanged, or lynched by a frenzied mob.
Your character is created in an interactive and fully voiced backstory, defining your gender, early life, skills and career (military, diplomatic, or academic). Narrative options during the main game are affected by these choices.

The game involves tactical turn-based combats between you, your allies and your undead minions - versus a range of enemies, natural and supernatural. Harness a range of weapons, rituals, and battle spells to defeat your foes.
The Necromancer's Tale is set in an alternative-history Kingdom near Venice and the Adriatic Sea, in 1733. This is a time at the cusp of rational thought and superstition; science and magic. The world is dark and dangerous; courtly intrigue collides with black magic even as chemistry emerges from alchemy.
A play-through will take between 25 and 50 hours, depending on how much side content and world exploration you engage with, and depending on whether you play the battles or use automatic combat resolution. There are multiple endings through which you see your choices play out into the future.
The Necromancer's Tale is only available officially in English. However, translations to several other languages have been made by the community. Please check the Steam forums for details.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 924reviews | 91% | — | $663.1K |
| $24.99 | 45ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an engaging tale that offers one a chance to muck about and have fun. It was a bit difficult at first to figure out just what to do though. Any new game put out by this developer should give more thought to just how the player enters into the game, IMHO.
Truly an incredible game. The mystery keeps on giving till the last chapters and the experience was truly unique and unlike any game I have ever played. Highly recommend giving this a try.
Very good writing and good story.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $24.99 |
| 14ratings |
| 82% |
| — |
| not modelled |
| $24.99 | 11ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Slow moving game, but the concept was interesting and engaging. Branching was acceptable for the studio's size, but more would have been much better. I hope this game yields the budget for a similar proyect of a bigger scale in the future.
Amazing story
伟大无需多言
Yes!
研磨钵,目前城外就找到一个,我还把它带回家放着了 现在被通缉,有个研磨种子任务,直接死档了
A deeply flawed game that could benefit immensely from a larger budget, more development time and more playtesting. At first the game feels like it will be very open and allow you to approach issues in many different ways, but it is in fact a very linear experience set in a non-linear map, and it suffers greatly because of this. Very often you will be confused and unsure what to do and who to talk to. I’m not saying games need hand-holding, far from it but they do need some kind of direction, otherwise you feel lost searching blindly, hoping to randomly bump into the very specific person you need to talk to in the actually quite large map. Despite this and many more issues I had with it, the game is still the best necromancer game out there. There are others that are flashier or more of a power fantasy, but this really is the complete package. The slow ascent or perhaps descent from regular, albeit privileged, child to powerful necromancer and beyond is excellently written and executed. It’s a shame this game is so close to perfection story-wise that the game’s flaws stand out even more to me. I give this game a cautious recommend only if the subject matter really interests you, please push past the flaws something truly great is here. but if you are after just a generally overall good game or just cant handle jank this isn’t for you.
除了十分劣质的场景外..都挺好好的 实际上我觉得做 文字RPG小说会更好
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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