
A story-rich gothic RPG. Master the rituals of an ancient spellbook. Commune with the realm of the dead and struggle with your descent into madness. Build the power to raise an undead army and march against your enemies. Progress through secrecy, diplomacy, blackmail, coercion and seduction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 13 → 2.17/day in the week after.
About
The Necromancer's Tale is a story-rich top-down RPG where you play the role of a minor noble in the 18th Century, drawn into the Dark Necromantic Arts as you seek knowledge and revenge. Great power awaits... along with the weird, the morbid, and a gradual descent into madness.
This is best described as a Necromancer Origin Story: you start off as a regular person, and gradually get drawn into the Dark Arts. Your powers must be earned: you need to put in your time sneaking and studying as you gradually become a master of the undead. This is a tale about the acquisition of power, what you're willing to do for it, and what it does to you.
Before you lies a great spellbook, filled with powerful rites of death and reanimation. Can you decipher the pages and master its arcane rituals without losing your mind or being strung up by the townsfolk? Your progress will require great determination, cunning and secrecy.
The Necromancer's Tale is a story-rich game, with 400,000 words of hand-written narrative and lore, in which you converse with 180+ NPC characters, each with their own hand-drawn portrait art (we have not used any generative AI in the game). You will investigate, negotiate, coerce and flatter in order to progress your aims. The game's Trust system means that your choices - even in conversation - really matter. If the townsfolk's trust drops too low, you will find your choices are affected - if it drops further still, you will surely be tried in court and hanged, or lynched by a frenzied mob.
Your character is created in an interactive and fully voiced backstory, defining your gender, early life, skills and career (military, diplomatic, or academic). Narrative options during the main game are affected by these choices.

The game involves tactical turn-based combats between you, your allies and your undead minions - versus a range of enemies, natural and supernatural. Harness a range of weapons, rituals, and battle spells to defeat your foes.
The Necromancer's Tale is set in an alternative-history Kingdom near Venice and the Adriatic Sea, in 1733. This is a time at the cusp of rational thought and superstition; science and magic. The world is dark and dangerous; courtly intrigue collides with black magic even as chemistry emerges from alchemy.
A play-through will take between 25 and 50 hours, depending on how much side content and world exploration you engage with, and depending on whether you play the battles or use automatic combat resolution. There are multiple endings through which you see your choices play out into the future.
The Necromancer's Tale is only available officially in English. However, translations to several other languages have been made by the community. Please check the Steam forums for details.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 924reviews | 91% | — | $663.1K |
| $24.99 | 45ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然好像有路线选择,但怎么看恶线都更自然,在亡灵法师rp上很不错, 通过心理描写还原了把人当做消耗品的邪恶视角, 但是找路难,指引差,bug多,演出少的低成本问题还是很明显的 虽然选题新奇,整体质量中规中矩吧, 路线有但是不多,惊喜有,但是只有很少的一点
Great game. The story and the consequences of your choices are the main strength of this game. Fights are not really interesting, nor level up or equipment but it can still bring you some satisfaction when you can finally roll over some boss. So if you intend to play this game for the love of crafting your character, you may be disappointed. But if you like a good story in a game which doesn't hold your hand then you may have found your next game. Run without issue on my system.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $24.99 |
| 14ratings |
| 82% |
| — |
| not modelled |
| $24.99 | 11ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best narrative indie CRPGs I played in a long time. I really enjoyed how the game opens with a simple plot but descends into one of the darkest stories I have ever seen in a game. Choice and Consequence are key components of the game and make multiple playthroughs a must. I recommend it to anyone who likes story driven RPGs with real choices that affect how the game and its NPCs perceives you. (Cannot say anything about the combat because I played on story difficulty, because I had heard it was pretty barebones and not mandatory for the full experience)
低魔加架空,猥琐发育,既有一点志怪小说的惊悚感,又有小城复仇的“真实感”,唯一遗憾是没有官方汉化,大佬的汉化碍于精力,部分界面没有中文
总评:一部非常优秀且高分的命题作文,并且具有成长的潜力。 首先,开局根据故事走向定角色,非常新颖。但我捏了半小时最后走点数最多解(24,1敏1体),即使只给了我4块钱在策略模式下也给我玩成本质galgame,社交和知识属性确实超模。 其次,线性但非必须。一周目的时候我并未解锁死灵术的最后一章。 [/spoiler 难道是北方地牢的恶魔召唤?] 得益于部分机制和战力溢出,部分法术可以选择不用或者不解锁,很多法术用之后都有文本上描述的代价,但目前还没做不出现这种文本是否会带来好或坏的结局。 文本内容做的很不错,城市内互动丰富。社区翻译的文本内容就已经很好看了,英文原文因为时不时换端玩也看了相当一部分,着实不错。神秘学氛围营造的很不错,如果继续深入扩展打磨可以比拼一下我之前玩过的《密教模拟器》。同时值得一提,我有荡妇情节,剧情里面竟然有定量内容能玩能看。。。可惜还是少了。 战斗内容合题,死灵术也没很超模,然而感觉和回合制却和役亡术机制产生了不好的体验。造兵数量是没硬上限的,强迫症可以完整体验到数量庞大带来的史诗感,但回合制框架下就很怪异了,我总不能a一枪后放个群体活化看小人自己打架挂机吧?看看后面怎么优化吧,感觉是个选择题其实。 故事内核是《王子复仇记》,能明显感觉到作者对16世纪的喜爱与城市生活向往。这一方面怎么说呢,往好的说是契合人们心目中优秀的神话原型,不好的说就是同质化线性剧情。事实上支线剧情多掩盖了这一点。值得去为此二周目三周目了。 最后,这是一部各方面完备无明显缺陷的良作同时也能期待后续会往哪方面深入打磨,值得入手体验,对我来说确实是一次重读《哈姆雷特》的体验。 Here are some suggestions for maker: 1. Make choices be more meaningful to extend more possibilities in plots. 以galgame的角度来看还是存在大量选择是基本无效或者说是为了善线纯削弱自身,给更多剧情丰富一下呗。 2. Combat and some magic should be simplified by limiting minion number or rebuild the combat system. 役亡过程在量大之后已经是数值大运撞过去了还要回合制看加速动画确实无聊了哈!而且单兵及少兵作战理论难打,除非随从硬上限否则都是造大量兵去契合主题。还有,造大量兵也要看大量无聊动画,我说群体复活去哪了到底,这不算很高深的法术吧。 3. Extend more necromancy skill in combat magic or provide some passive abilities for minions. 总体来看,死灵术内容算多但是被平分之后,战斗场合能用的上的死灵术竟然是吸血!虽然法术役亡放在低魔世界观很有rp感但不至于那么少。同时在一个周目内进行法术内容探索的限量并开拓更多法术内容可能性也是极好的,
An interesting, immersive story. The system of learning and casting new spells was very fun. Combat gameplay was a little weak, but it did reward the roleplaying choices and decisions you make out of combat in a way that was satisfying.
一场酣畅淋漓的死灵法师之旅! 一周目大约25小时,本人通关了一个相对浪漫化的结局,未来可能会试试另外两个。这款游戏游戏最让人兴奋的就是它世界观的营造和代入感,玩的时候有一种在阅读沉浸式小说的感觉,像是在阅读一部升级流的小说,主人公一点一点踏入死灵法师的世界,从揭开身边的谜团到不可避免的被卷入到时代的大潮当中,最终做出艰难的抉择。 当然,如果未来有续作(无论是否是同一世界观)本人还是有几点意见如果官方能够改善: 1.希望能够推出官方中文版,虽然有志之士的翻译水平很高,但是如果官方能推出翻译,也许我在去年这款游戏首发的时候能可以玩到,而不是偶然间才知道这款游戏 2.游戏中可选择的伴侣数量是否可以适当增加,并多增加一些互动的剧情,有些角色的人设很讨喜,剧情却戛然而止,十分可惜。 3.剧情的分支再多一些,尤其支线剧情方面,再多一些抉择,让玩家能在游玩途中切实的感觉到自己的选择能够改变游戏中的世界。
引导不行,特别是到12章的
To keep it short and to the point - I really enjoyed this game. Yes, it's an indie dev and yes, it has some quirks and isn't a combat or gear/stats focused game. It's more about the narrative and the vividly conceived and written world, characters, and story. The game plays like an isometric RPG, except the gameplay is more about progressing the storyline than it is about grinding out experience and loot. It begins as a sort of murder mystery, and then things get deeper and darker as the mystery leads your character down the path of necromancy. Like they say, the path to heck is paved with good intentions. I really enjoyed this game, and have a lot of respect for the devs. DO PLAY if you like isometric RPGs, heavy story-driven games, and lots of dialogue. DON'T PLAY if you're more about combat, gear / loot, and open world exploration.
真挚而又毫不动摇地描绘我们幻想中的死灵术,对亡灵爱好者来说真的是一大福音
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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