
A classic survival horror game with themes that are loosely based on the works of H.P. Lovecraft.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #210 [/url]<-- [i]New review every week[/i][/code] [h1]"WHILE IT MAY NOT HAVE A NAME…!!"[/h1] [u] Here's The Thing:[/u] Take on the role of “You”, one of two lighthouse keepers, and work toward getting that light back on! Or rather, that’s what the game would have had you do if your partner John did not spot a ship that inexplicably appeared from the fog. Overnight attempts to get in contact with the crew have either fallen on deaf ears or worse…! It’s up to you to find out~ [h1][u][+] PROS;[/u][/h1] [h1]:) FLARING UP INTEREST IN THE INTRIGUING~[/h1] There I was, just about ready to roll my eyes- since I rarely, if ever, check out the trailer before playing a game. It seemed to be yet another [url=https://steamcommunity.com/id/DeadeGuard98/recommended/1254370/] No One Lives Under The Lighthouse (NOUL)[/url] replica… but I was wrong, kinda, so yay! It gradually makes way for a 1st-person survival horror to take its place! In fact, it's remarkably similar to [url=https://steamcommunity.com/id/DeadeGuard98/recommended/304240/] Resident Evil[/url], except combat is entirely voluntary- and only if you can find the firearm stashed away somewhere! What you’ll do for 85% (or as I’ve said, 100%) of the game is the survival bit; chuck bottles full of whiskey at enemies to intoxicate, I mean- stun or interrupt their actions, memorize locations in order to navigate a creaky ship without a map, solve a few decent intuitive puzzles, and don’t get cornered/whipped to death! Not gonna lie, I was fearing for my life as I was one big hapless and lost infant, what with being dogged around and I felt as though I didn’t have a moment to gather my mental faculties… but it’ll pass! Two hours of sniveling, panting, and eurekas later, you’ll be greeted by two outcomes at the end of your voyage. One of them will be bad and the other good; not that it will matter once you see your result screen! Tell me, how do you beat a game and still get a “F” ranking, that’s what I want to know~ https://steamcommunity.com/sharedfiles/filedetails/?id=2909884858 [h1]:) SEAS FOR OPPORTUNITY…[/h1] I actually have a major row with the spotty visual style and too-itty-bitty pixels that looks as if a squid exploded all up in my face… But I’ll push through for now- because it is every bit as distinctive as it is obscured. Unless the gunk got to me too, I didn’t see a credits screen listing the assets used, hence that must mean original assets baby! Let’s see, there was the solitary and misunderstood lighthouse in the very beginning, a warm homely cabin, a giant water vessel surrounded by fog, mystique and who knows what else!? Don’t even get me started on the insides of the beast, or a whole mess of stomach-churning darkness will spill out and envelope you, squeezy intestines for walls, and the creatures that lurk within… well somewhere. Also, don’t mistake the at first ambient sound design to be any indicator of mercifulness! Once you get on board, it’s “hello nautical mystery”, “welcome horrors from within the deep”, and a staple-sounding yet coaxing save room theme. But you already knew that~ [h1]:) LOVE IN THE CRAFT; GOING TO BE A GREAT ONE![/h1] If you fancy a truly Lovecraftian plot that embarked as your stereotypically eerie seafaring plight, then you’ve come to be dead in the water at the right place! It’s only partially roused by NOUL, and more reminiscent of[url=https://steamcommunity.com/id/DeadeGuard98/recommended/2066300/] Endless Dogwatch[/url] actually. But I guess that little comparison doesn’t really help anyone- good, just how I intended it! Just know that the events, the predicaments, and the pitfalls were set into motion long before you got involved… or was it after? I’m all loaded with booze~ [h1]:) PEOPLE TENTACLE FOR HELP- UNLESS!?[/h1] The scariest part of this game? It’d have to be the introduction segment where you trade off death by boredom to another unknown kind… I’m not so clear on the job description of a lighthouse keeper and whether it entails going off to the rescue of ships- I reckon it does, and that’s why I salute this individual who risks his life in the line of duty! If it were actually me, I think I would’ve been a deserter! The horror doesn’t end there though, the ship itself is crawling with those mollusk-like beings out for your blood, or other nefarious purposes. The way they dash after you the moment their gaze comes upon you! Shaking them off takes real know-how, otherwise they could just as easily overpower and outnumber you… Lastly, the ending itself leaves an affective afternote, for what is to become of the leftovers that are the now-mindless, but presumably were the previous crew? Won’t you be unleashing more suffering on whichever port it is you’d dastardly land? That, and God knows what else that you haven’t run into in the ship’s hold… since it's ever so colossal! There’s just as much known as there is unknown, that fact will keep me awake a few nights~ https://steamcommunity.com/sharedfiles/filedetails/?id=2909883755 [h1][u][-] CONS;[/u][/h1] [h1]:( ONE. DAMP. SQUID.[/h1] This con eviscerates the game for its shallow combat, which I’m sure was the point. But when translated to a game, it transforms into a predefined experience with no wriggle room whatsoever for experimentation! There are many instances where you’re not rewarded for your ingenuity, with the most transparent being, the whiskey bottles; when tossed, they stop the squirmy creatures for what- 2 seconds? You can’t even pass through the enemies during this stun, and sometimes their interrupted attacks connect anyway! It's only later on that you find out they’re supposed to be used alongside the flare gun for maximum lethal effect, but chances are you already drunk yourself to death… literally! You can’t douse multiple enemies with a single bottle even though they’re clumped together, AND you can’t line them up to take them down with a single flare. I get it, I’m expecting too much for $4 bucks. Heck, I’d even accept just being able to throw the bottles at their feet to make them slip, or lose their balance to give me time to escape! [h1]:( THE PORT WHERE IT GETS OUT OF CONTROL-[/h1] I touched on the visuals briefly, but it’s very blurry, even by pixel art/PS1 standards… more like a filter whose goal is to impede your vision! No settings to speak of, to even tone it down, or anything really- neither brightness nor sound, not even a tinge! The enemy animations are very restricted and for some reason, the damage dealt to you vary considerably~ https://steamcommunity.com/sharedfiles/filedetails/?id=2909886556 [h1]BUGS:[/h1] x An enemy stuck in the environment, I think? Or just a cool & menacing “bug”. x Don’t hold “shift” after you leave an area- you’ll be trapped in invisible walls until you let go of it. x Reloading to an earlier save after solving certain puzzles will cause them to not get reset (which made “speedrunner” achievement possible in 1 playthrough). x Game randomly crashes 50% of the time… But only during launch; never during any other point. [h1]NITPICKS:[/h1] ~ “Ending 2” could use more direction and context. You’re just expected to know what to do… ~ Some typos “sabatoge” and a few others I can’t recall. ~ No disclaimers as to what each difficulty poses to you! ~ Font style is a head-twister! [h1]"IT STILL HAD ME NAME-STAY AROUND~"[/h1] [u]Last Words?[/u] For something with no name, sure is a notably familiar survival horror! An unexpected find not free of its stalls in appearances & performances… And yet it still triumphed in making a name for itself~ [h1]7.9 / 10[/h1]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 22 reviews with recorded playtime.
My hopes for this were high after I finished the demo because I'm a sucker for Lovecraftian themed horror and the demo peaked my interest so I was a little bit disappointed by the length of it but for the price I can't really complain because the atmosphere was great and eerie also the other ending is straight up H.P. Lovecraft
Game was a lengthy and has was tough puzzles and enemies.
What you get here is a PSX styled and HP Lovecraft inspired survival horror, I would deem this to be very solid if it wasnt infested with stupid puzzles. The very first riddle tries hard to be intellectual, but it was only nonsensical. I could not link the poem to the puzzle that requires to open lockers in a specific order. And it only gets worse. I despise piano puzzles, which is honestly personal preference and not the games fault, but that didnt help its case. [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
"A Classic survival horror game ..." Seriously??? No, this game is not a survival horror game. "Although the weapons you will find ..." Plural is wrong here too, there is just a single weapon (flare gun) in the game. So why isn't it a survival horror game? You don't even need a weapon to finish the game. And the only gun you can find is quite late in the game. Before that you will have encountered enemies behind every single door you enter pretty much. So if you were able to just outrun them to this point (which you had too), you can continue doing so till the end. (Just for one of the two endings you need to kill 3 guys. WOW. Btw. the only ressources there are are whiskey bottles, and ammo for the flare gun and your health I guess which you don't have to worry about that much tbh. And I really dunno what's the point of the bottles AND the ammo as you need both to kill an enemy, alone they are pretty much useless which is just stupid. But the thing that pissed me off the most is a game breaking bug which prevents me solving a certain mandatory puzzle. The strange thing is this bug didn't occur in my first run of the game. But it did in my second and third which meant I couldn't finish those. Then in my fourth run it worked again. So yeah, overall not recommended.
Very very good!
Fun adventure, spooky atmosphere, dark conclusion. The enemies would have deserve some more love but they work very well to keep the pressure on until you can fight them. Great environment that you gradually open up in a survival horror fashion.
Found the bronze key in the demo, can't find it in the actual game. I know demo's can sometimes be different than the game. But given the quality of this title, I doubt that's the case. PS1 style but the lighting could be better, the sound could be better. For $1.50 I wasn't expecting much and didn't get much. I guess it's worth a try tho.
This game offers a fun adventure with a spooky atmosphere that builds up nicely throughout. The dark conclusion adds a chilling touch that wraps things up well. While the enemies could have used a bit more attention in terms of design, they still do a great job of keeping the pressure on as you work your way through the game. The environment is fantastic, and the way it gradually opens up in a survival horror style keeps you on edge, making exploration tense and rewarding. 7/10 – Great atmosphere and tension, but the enemies could use a bit more polish.
A solid cheap, short, old school styled survival horror game. This game is very easy but has a decent atmosphere. The music reminds of me of a cheap RE1 soundtrack which worked. You can get multiple playthroughs for achievements which doesn't take that long.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| My Typing Skill | $614 | 65 | 75% | $0.69 |
| Idle Warrior | $615.7 | 68 | 54% | $0.49 |
| 101 Cats in Amsterdam | $616.2 | 80 | 94% | $0.49 |
| Save daddy trump 2: The Final Triumph | $616.2 | 53 | 87% | $0.69 |
| Yashik | $616.6 | 83 | 55% | $0.49 |
| Cute Dark Elves | $619.2 | 100 | 86% | $0.99 |