
This prologue was created to present an overall concept of the main game through a pair of gameplay hours to introduce you to some of the game’s mechanics, creatures, and ideas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice
Обалдеть, очень-очень круто!
Nice demo. Object physics are a bit messy - sometimes it's hard to climb up the boxes if you don't move them in certain way. Overall there's a slight jank to the game: controls aren't responsive enough, animations are rough and some assets look off-putting. But on the other hand I really like how the game look - the graphics are very pleasant - the game doesn't feel like yet another asset flip. And it runs good too on a very mid PC - which is a big pro for an indie game. Gameplay ideas also feel fresh. I'm looking forward to playing the full game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it was okay Id give a 7 but needed a little more action
I like it, but I am also a fiend for puzzle games. This game is basically just a demo but I would buy the full game at some point based off of my experience here
I ♥♥♥♥ with this game heavily
That was a cool Demo! The game has some really cool physics puzzles involving an energy gun and i quite like the story that is being laid out as I play, as well as scattered in emails on computers.
Gameplay and speech trigger are either broken or so unclear that the game cannot be progressed in intended way
I do appreciate a free demo. This is a bit of a rough one, specifically - animations, some voice acting (at the start especially), and the physics interactions, which are a bit wonky when walking on props. Graphics look good, typical Unreal Engine, so expect TAA blur. The gameplay is decent. The main mechanic of the Photon Gun is interesting, but a bit lackluster in that it can only interact with pre-placed puzzle elements, which is to say, I cannot heat up and destroy random props or any other "just because/for fun" interactions with the environment. At one point the demo wants you to absorb visible light, but only one specific light actually works for this purpose. Other gameplay elements blend a bit too much with the envoronment, specifically the "palm pads" that open doors, and the accompanying doors themselves, which are narrow and blend in with the wall decorations. This was most problematic in the first room when trying to run away from the unkillable ghost. Also the view model has no hands, but that could be just a demo thing.
oj
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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