
This prologue was created to present an overall concept of the main game through a pair of gameplay hours to introduce you to some of the game’s mechanics, creatures, and ideas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Explore the batcave and become batman. Use protogun or something to absorb elements and blast them. Time manipulation, glitches and all that stuff is here. Warning, it might be buggy in nature. Had to restart game next time when playing. [/h1]
[h1][url=store.steampowered.com/app/2671350/THE_MULLERPOWELL_PRINCIPLE_Foreword/]The Muller-Powell Principle: Foreword[/url] is a sympathetic effort that demonstrates lofty ambitions far beyond what its limited resources would allow.[/h1] As a docile silent protagonist and lone survivor, follow instructions from various disembodied voices that come into one-way contact. Solve physics-based puzzles to advance from room to room. Avoid hazards. Unlock doors or bypass security systems. Read emails and logs left on multiple conveniently unlocked terminals. It's a conventional mystery set abord a future-tech research facility where everything went wrong, part sci-fi, part paranormal, that shares airs of SOMA with additional Half-Life vibes. It's most distinct feature is the energy absorption weapon that sucks up different energy sources, forcefield, heat or light, and then fires them back on interactive objects to cause effects when matched correctly. It can only hold one type of energy at a time, leading to interesting scenarios where the player must get rid of obstacles to bring a different type of energy to another puzzle location. Unfortunately, the game's overly sensitive physics pretty much break all enjoyment. Frequent janky camera flips into random directions and odd walking glitches are particularly troublesome when pursued by the antagonist. Very disorienting, enough to get killed. Several other noticeable bugs and inconsistencies aren't as game-breaking but are still annoying. Dialogues will begin to play out of order if you plug in a battery into its socket before being asked to. Pushing an elevator button and stepping off the platform (not knowing it was an elevator in the first place) makes it go down with no way back up (a recall button would have prevented this). You can pick up water bottles but not soda cans (a visual hint on interactive objects would make these interactions clearer). The game still has potential if its respectably small development team can solidify its level of quality, but until then getting the full version will regrettably be a hard pass for me. [h3]Positive[/h3] [list] [*] Free demo [*] Imaginative energy absorption gun mechanic [*] Decent-looking if conventional environments [/list] [h3]Negative[/h3] [list] [*] Janky camera flips and walking glitches due to overly sensitive physics [*] Very old-school way of storytelling [*] Environment and objects do not react to most actions [*] Poorly acted voices generate implausible characters [*] Noticeable bugs, glitches, inconsistencies [*] Controllers not supported [/list]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played it up until the quantum ghost part, watched the continuation on youtube and i must say, these developers were probably on drugs on work hours.
pretty cool, like HL2 + SOMA
Игра понравилась, жаль нет субтитров на русском. Пусть даже машинный перевод.
grafikler vs güzel ama çözemedim
игра крутая но я хочу вторую часть игры я фанат головоломок по типу PORTAL
I am not a fan. Usually I enjoy reading every little entry i can find and picking up everything that is not glued to the floor. This game didn't feell inviting to me at all, even though i enjoyed parts of it. The story was just so confusing and weird that i couldn't get into it even after reading all the mails. And because i just wasn't interested in what was going on, the puzzles kinda annoyed me. I got stuck eventually and couldn't figure out what to do so i ended up just quitting. I am not emotionally invested in this as i like to be when playing games. the game looked good and if you are able to connect to it you will probably love it :)
демка гуд але деколи неочевидні рішення
Confusing and frustrating, only certain energy sources are energy sources, only part of objects are objects, you can't jump everywhere
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.