
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The true horror ist the Framerate and clunky controls.
[h1] Un très bon jeu d'horreur coopératif ![/h1] Je ne m'attendais pas à être autant surprise par [b]The Mound: Omen of Cthulhu[/b]. L'univers est sombre, l'exploration est agréable et le système de folie apporte une vraie touche d'originalité. Les hallucinations rendent chaque expédition imprévisible et obligent les joueurs à communiquer en permanence. Les environnements sont réussis, les créatures sont inquiétantes et l'ambiance sonore fait parfaitement son travail. C'est un jeu qui prend tout son sens lorsqu'on y joue entre amis. Si vous cherchez un jeu coopératif différent des classiques, celui-ci mérite clairement votre attention. [b]Découvrez notre Gameplay FR :[/b] [url]https://youtu.be/zUrwITeeWfI[/url] Recommandé !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 714ratings |
| 64% |
| — |
| not modelled |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bad performance, visually uncomfortable camera settings (mouse smoothing, motion blur, limited look vertical angle), clunky movement (cant run after "quick" turns), weapons break, npc ai is dumb, prologue mission exists for no reason, next-to-the-wall weapon clipping with melee weapons(why???), overall everything feels extremely sluggish and uncomfortable.
THE FOREST IS ALIVE!!!! THE VOICES ARE NOT REAL!!!!! THE BIRDS.. SHOOT THE BIRDS!!!!!!!
very buggy, Refunding it. needs A LOT amount of work
Поддержу разработчиков. Слежу за их деятельностью ещё со времён первого Zeno Clash.
Honestly, this game has potential. I enjoy the idea of it. Not many Cthulhu-esque games set in the age of discovery are out there and this is scratching that itch pretty good in that respect. It's got a good spooky vibe of what can happen and it's fun with friends. My only gripe is that it is in need of some TLC with updates. Combat is a bit clunky and hard to get use to at first. Maybe a HUD that tells more than just your health bar, like a sanity meter or a compass to at least help you tell what direction you're facing unless that's just what the developers want since you can buy a map and some other things to assist you in missions. This could be a user end issue but my mic and my friend's mic's were very quiet to the point of barely hearing them, did try to mess with the settings and had little success and my microphone is normally pretty good and projecting and picking up my voice in other programs. The game is somewhat hard and I like the challenge but can't tell that's because of the clunkiness or the game itself as it is intended to be. Overall, I think this game is worth watching out for but, it does need some QoL and other updates to make it worth the price they are asking for when it's not on sale. Otherwise, I wait until it is on sale to snatch it up.
The game got a good feeling for the first 5 hours but it became super boring very fast. Unfortunately the reasons not to play it for me are too many. 1 The game is badly optimized at the point where you need a high end pc to even start it (rtx 2070 barely runs it, a friend with the 1060 is basically playing a strange minecraft mod at 15 fps) 2 The forest is the only place where you game all the time. 3 there is no progression whatsoever, the game never tells you what to actually do to continue because there is nothing to do for level up or scale somehow. 4 Every run feels exactly the same, Same places, same things to do, same monsters, same weapon and treasures. 5 Why tf there are dlcs? The game feels unfinished at best, maybe a beta of some sort and there are dlcs? So basically this game got too many bad things to be considered playable for me and my group
No más, Señor. F***ing Easter egg hunt in hell.
This game is awesome to coop and was easy to find people to play with. Lots of fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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