
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 280 reviews with recorded playtime.
Reviews
Themes across 280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game ! though on it ? excellent ! you should really grab a friend and play it The bad : - it is missing quality of life interaction, while i don't mind the jank and heavyness of the game, slow and unpractical UI doesn't work imo, if they fixed UI quality of life it would be great ! - the prologue is useless ? like its not gonna bring the experience down, its only a 5 minutes stuff and this shouldn't influence your decision to buy the game or not, but there is a prologue and it is useless, its weird - the game could benefit to be a bit more clearer on its intention and on how some system works, i don't mind not having a full explanation of the sanity system not knowing is part of the fun ! however i do mind not fully understanding how contracts are structured and it seems that many people don't seems to understand firearms all that well. - im not gonna dip my toes too much into this, but yeah maybe this game should have been launched as an early access, its not dramatic too me cause rn we have a full game to interact with, its just that some part of the game clearly needed more polish before launch (hello UI interaction) The good : - Extremely fun sanity system, its been a long time since a sanity system is actually fun to interact with, there is a lot of diverse events, they bring a fun chaos to the table and what is even better is that each allucination is personnal ! no one see the same thing, it work soooo good, the sanity is such a core to this game and it is done so well, you could try this game out just for that - the immersion is great, the sound and the sight really immersed you in this crazy jungle and sanity event add themselves to the immersion wonderfully - the combat, the combat has been described as "janky" and "heavy", imo the game strike a good balance between being weak and deadly at the same time, it fit really well for an horror game, you can get destroyed and you should be careful, however if you understand the tools at your disposal and play your cards right, you can become extremely deadly in combat - the immersion again, the game is really good at creating moments, moments of panic, of bravery, of despair, when you get through a situation by the skin of your teeths it feel fantastic, the game handle struggles really well and the even handler is really fun. - Doesn't take much of your time ! despite the game tilting toward a more rough, slightly hard experience, the game respect your time ! you can leave a mission at anytime and usually completling a mission take around 10-20 minutes, so even if you fail it isn't that frustrating, i really enjoy when a game propose a particuliar experience but also respect your time, it avoid issue with games like GTFO where having 1h30 missions become unbereable (i like this game but its just too much at one point) - accessibility and diversity, right now you have a lot of cool choice, you can choose to go into harder expedition, or to chill with easy expedition, i think its cool to have a choice in that ..... Conclusion : Don't let negative review fools you ! the game is great and fun, they are definitly mistake in communication (players expecting too much out of guns, y'all try throwing axes, trust me) and the UI could DEFINITLY use a QoL update, but apart from that if you are into this kind of game, if you enjoy the lovecraft/cthulhu vibes and/or if you want to experience a really fun sanity system and you have a friend to play with ? then go for it ! It lack polish but you can't take away that it feel fresh and novel, can't wait to see more of it
데모랑 달라진게 없는 원주민 몰래 집안 살림 털어가는 게임 굳이 전투를 할 필요가 없음 길막고 있어도 그냥 지나가도 됨 (이벤트 제외) 원주민들은 층간소음 참다가 인내심 바닥나서 따지러 오는 이웃 주민임 계속 민폐짓하면 얘네도 여러 수단을 써서 복수 하려함 스페이스바 밀치기 있음 맵에 변동이라곤 함정이나 조각상 스폰이 되있나 안되있나 뿐이라 그냥 맵 외워지면 아무일 없이 파밍포인트 한바퀴 돌고 끝남 솔로 플레이 시 설정에서 AI팀원 온오프가 가능함 솔직히 게임에 3마넌의 가치는 없는듯
The game is great with alot of fun. People are saying the die too fast and have too many enemies. Key rules of thumb: - Don't make too much noise with the horn or firearms - Stay Together sanity is really important - This game is meant for teamwork don't go Rambo Have fun :)
Super cool game in concept. It puts me back to how games were made back in PS3/360 days which is a good thing. What I eman by that that it is straight to the point, mystery, no holding hands, has some rough corners that makes it better rather than worse. THe feedback from firing guns and fighting in melee are very satsfying However. This game suffers with a lot of painstaking bugs, issues in optimization and a very janky melee combat (devs said themselves this was more or less put in in the last minute) Which was 100% a good move becasue it would be a very strange without combat in a combat oriented game. Reaing their philosopy they have some very strange ideas about balancing the game and rather not wanted to havecombat,why? THe game became way more interesting that way. Why cant you block? THeir answer to that is ppl might become so good that they can overcome everything making the game not scary. Have you ever played darksouls gentlemen? I beleive you can have blocks and still have it skillbased/resource limit how long you can block. THe game has already so manydifficulties that sometimes it feels way too overwhelming with the illusions on top of that. THe caravan that follows you is sometimes incredibly frustrating as it sometimes runs away freom you.. why? Now I have to run after it... Why is it moving to other areas where I am not at? If this was intentional by the devs they should make it more clear to why that is. Otherwsie it wil lbe seen as a bug or a poorly written AI. When you play solo,which is doable and quite fun. However the AI companion you get is also incredibly frustrating of their AI. IT runs to other places where you are not at. This game rewards staying together... When you need to do a group thing, it does everything except helping you do the grp thingwhich ultimately locks you from reward areassince it doesnt know what to prioritize. Why cant you change inventory where the itmes sits so you can have your assigned hotkey on them? I have so much space but if I want to switch to my bow I need to press 2 and melee on 7 because that is where they were placed in my inventory slot andf I cant change it... Playing solo if you are unlucky there is a chance that the game could throw at you 10+ mobs at the same time and that is very brutal even when you are fully kitted with weapons and armor. THe game needs some seirous balancing in that regard. I would still recommend this game as I personally can look pass these issues and have fun and appreciate for what it is and hope they fix these issues and change their philosopy about the combat so it has the potential in becoming great. But not everyone will be able to look pass these issues and might transalte into a very frustrating expeirence. So if you wanna try, you will have an amazing expeirence of the world itself and the mystqiue at the cost of frustrating combat mechanics, bugs & poor optimized game. At its current state you will either love it and can look pass it like me or be frustrated and get overwhelmed by the jankiness, taking away that fun.
Отличная игра, которая дарит огромный спектр эмоций, особенно в прохождении с вашими друзьями. Играем с друзьями через дискорд, потому что через внутренний фойс чат пока сложновато, но там есть интересные фишки и приколы. У меня не сильно крутой ноутбук, но со стороны оптимизации, вроде всё работает очень даже бодро, несмотря на то что игра создана как говорят люди на "ужасном UNREAL ENGINE 5", как говорится если у людей руки из правильного места, они смогут сделать хороший продукт. Да, есть технические моменты, но я думаю в скором будущем, баги по типу анимации на лестнице, когда ты по ней не можешь подняться, или повозка которая иногда странно себя ведет, иногда проблемы с текстурами, будут в скором времени решены.
Не смогла поиграть))) фпс 17 даже при минимальных настройках не поднимается.
My friend turned into a tree and proceeded to hop and rustle at me aggressively. I couldn't hear what they were saying. The tree proceeded to throw a deer carcass over its branches and haul it to the wagon. 10/10 experience. I think I was actually going mad. Would recommend.
This game doesnt have as much content on release as one would hope but is it fun? absolutely its a blast to play with friends and has you looking over your shoulder all the time. personally id say this game is worth picking up and in future hopefully more content gets added and the game feels more fleshed out
我日您🐎?刷怪的数量完全随心所欲,另外能不能初始武器给够,4人队经常会出现一个人没有近战或远程,还有我都跑到出生点了也能被怪创思是吗,农村、东西不会做就别做 哦对了,还有异次元的背刺判定,人已经潜行到脸上了,一刀平a就出去了,笑死你爹,Abfq
GREAT game so far, best played with friends. The implementation of "madness" is a great novelty and can betray you at the worst of times especially on the harder missions. If you love the Cthulhu mithos you will LOVE this game, IMHO one of the best renditions of the lore.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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