
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
친구 있으면 짱 재밌고 편한 게임!! 근데 이거 같이 해도 난이도가 ㅎㄷㄷ해용ㅠㅠ 4명 풀파티로 했는데도 제일 어려운 단계는 시도도 못해보고 끝냄;; 게임 제작자들은 얼마나 게임을 잘하는거냐..ㄷㄷ 근데 진짜 게임 하다보면 재밌는 일들이 많이 터져서 웃으면서 플레이 했습니당 ^------------------------^
Wow Glad a buddy got this for me Im still not impresd with the gameplay the cutseen attack & the cosntent looking at the same arafact when you pick one up agin its very frustrating it's not hard just frustrating you give me a means to defend myself you give us players who aprently had been in the war but they dont know how to fight or defend them selfs honestly i would rather just not have a means to defend my self with how this game is Hard pass unless its 80% off this should not be fully releceed when it feels like an erlyacsess game its 1.0 right now I have a fat headache with how you move like LET ME LOOK AT MY FEET I HAVE NEVER GOTENT A HEADACHE LIKE THAT BEFORE THIS GAME & I PLAYED THE SENSORY OVERLOAD Demo FOR 12h STRAIGHT WITHOUT ONE
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #20 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I give it thumb up for the very quick problem solving. Though there are many things to improve, the developers are fixing issues and actually listen to the comunity requests.
Great co-op game!
very good
So far I love this game, but I seem to get quite a few game crashes when interacting with some objects.
this game gave me schizophrenia and i still cant tell if its in game or not.
One of my favorite games. Very creepy and tense, lots of laughs and yelling trying to figure out what is real and not. 100% recommend, one friend on Linux had problems and couldn't play, the other didn't and the rest of us on Windows if anything just needed to adjust the settings for smoother play. Exactly what I expected and hoped for!
While I do recommend this game and I find it very cool, it does strongly need a hefty amount of QOL improvements. Pros Incredibly cool atmosphere Monster design is top notch Definitely unique and full of character The maps are very pretty and really fun to explore Very little in terms of crashes or long load times (for me at least) Fun to play with friends The hallucinations actually trick you sometimes Cons Melee combat is very crusty, while I am glad they added a block it could use something else like maybe a side dodge or something Ranged combat is a mixed bag because its so hard to actually hit anything Armored enemies are the most annoying thing in the whole game to fight and its probably better to just shoot him with a gun and awake the forest Very little in terms of a tutorial, could use a little better explanations of things (not necessarily everything because figuring things out is a fun part of the game) How missions work isn't very well explained Constant falling through the map, especially in the very buggy climb up points Enemies hit extremely hard for how bad melee combat feels The prologue is like 2 minutes long and could use a little more to introduce you to the game There is really no point in sending the cart back because it causes enemies to fight you and constantly makes the cart run away so if you need something out of it you are screwed Push to talk does not work for me Some items feel kind of useless, the frogs for example Lack of any sort of customization besides knives without purchasing dlcs Overall this game is a neat experience and very worth your time if the main ideas interest you. Hopefully the devs will address some of these issues as time goes on because the main issues I have is the main gameplay feels a bit janky. Theres not really another game like it and I think if the devs continue their work it could be an incredible one.
Pros and cons in both measures Pros: Engaging world with storylines, concepts and mechanics Excellent graphics, imagery and effects including the madness grain and such Terrifying atmosphere with fun and unique concepts for gameplay Passable and skilled combat Madness and hallucination systems are new and exciting Cons: Sometimes buggy, chests or items might not be interactable Climbing points sometimes dont work or will phase you into the ground Enemies spawning at your feet is really tough to celebrate when im being chased by a horde Hallucinations need to be fleshed out, some can be figured out pretty quickly Add more upgrades or abilities on the ship, feels pretty sparse My suggestions would be to make more hallucination mechanics, more upgrades to the ship and crew for stores and such, fix animation or interaction bugs and maybe more missions, with random generated paths and such. Otherwise this is a pretty solid experience around an 8 or 9/10!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $14.99 | |
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| $3.7M | 3.6K | 88% | $25.99 | |
| $3.7M | 4K | 97% | $29.99 |