
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Полагаю, что общее недовольство играющих вызвано тем, что ожидания не состыковались с реальностью. Но в целом, игра предоставляет именно то, что и должна представлять - медленное, вязкое погружение, в котором ты вместе с командой слепо двигаешься вперед ради призрачных богатств. Здесь нет такого экшена, когда все вокруг сверкает и взрывается, а противники бегут ордами под залпы ружей. Тут каждый выход, это выживание, в котором тебе предстоит выбирать, набить карманы еретическими побрякушками или же взять лишнюю привязь пороха для твоего пистоля. В дополнении хочется отметить достаточно хороший саунд дезайн и созданное окружение. Из минусов скорее всего местами плохая оптимизация и баги, которые ныне всегда встречают игроков на релизах. Но продукт выглядит перспективным и зная команду, что занималась разработкой, они будут продолжать поддержку и развитие своего проекта. В заключении хочу сказать, что проект стоит своих денег. Он не похож на Тарков или какой-то иной лутер-шутер, и самый подходящий референс, это hunt showdown если бы был только более углубленный pve режим.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #20 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отвратительная игра
fun à plusieurs
★ 7 / 10 (4인플기준) 적당한 플탐에 무기가 다양하구, 분위기 있음. 리썰류인 것이 반전! 아쉬운 점은 무기를 강화해도 뺏어간다는 것,, 점프만 있었어도 1점 더 줬을 것..
W game the reviews saying the game is bad and incredibly buggy are absolute ass as i have encountered minimal bugs in my few hours of gameplay so far. I would highly recommend.
shot my friend through the mouth. he wasnt an illusion. 10/10
If You want to play in fast paced action coop-You won't find it here. If You want to have an atmospheric experience and You like me-love Cthulhu mythos, this is stuff for You.
game was mid asf and it feels like you stuck in certain areas like idk i feel like its just mid it has cool things in it but its not really fun. And the performance even tho i got a 4090 this game runs a 60+ on on max settings which is terrible.
《The Mound: Omen of Cthulhu》是一款多人联机pve搜打撤游戏,游戏中玩家可以和朋友一起或者自己单人探索这个被诅咒的丛林中探险,完成任务收货宝藏满载而归。 [h1] 伪装成搜打撤的闯关游戏 [/h1] 与传统搜打撤不同的是,游戏的游玩模式更像是一个个的副本闯关,随着游戏进度的不断推进地图可探索的区域会变大,撤离所需目标也会变高。最后撤离之后,还有一个类似于闯关游戏的关卡结算环节,根据玩家不同类型物资带出价值给玩家算分,这一块做的还是蛮细节的。 从摸金的爽感来说,本作也大不相同,有种魂类游戏的受苦折磨感(不是说他类魂)。首先是游戏中可拾取的高价值资源较为稀少,一个场景不大,但也需要逛好一会才能捡到一个稍微值钱的东西,大部分情况下都是一些果子、蘑菇等东西,游戏中还充斥着陷阱和怪物等东西,玩家要一边担心漏掉东西一边还要提心吊胆的当心怪物靠近。其次是严苛的背包管理,初始玩家只给了几个格子捡东西,多的要放牛车上,但那个牛车不仅走的慢,寻路也怪的很,非常不智能,玩家往返牛车存放东西要浪费相当的时间。 [h1] 个人体验 [/h1] 首先需要肯定的是,游戏的氛围、画面等肯定是需要给予肯定的,中世纪克苏鲁风格的联机游戏在沉浸感这块真是没话说,如果有便宜一起玩的话我觉得会是一段相当愉快的联机体验。需要制作组下功夫的肯定是游玩体验优化,不让玩家那么受苦,npc的寻路逻辑也需要优化,还有最重要的游戏帧数优化,我5070ti在开高画质还没开到最高的情况下也只有四十帧,这优化可以说是相当离谱的,游戏的底子还不错希望制作组再接再厉,不要放弃呀。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
scheisse
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $14.99 | |
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| $3.7M | 8K | 80% | $24.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.7M | 3.6K | 88% | $25.99 | |
| $3.7M | 4K | 97% | $29.99 |