
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1524 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels like ♥♥♥♥
Honestly a good game; the guns in it actually FEEL strong, and the matchlocks have a surprising amount of detail put into them, such as misfiring and not being able to fire in the rain. The only real thing the guns are missing is the time it takes for the powder to burn before firing, but from a gameplay standpoint, I understand why it wasn't done that way. My only 2 gripes with the game so far are one, the melee not being able to block or dodge is a little rough considering not many melee really stun the enemies well, and when you get close, they'll just WAIL on you, chunking you for however much of your health, and two, the time allotted to you to find however many valuables seems a little small considering you spend a good chunk searching the first area, and then by the time you start moving inward to the forest, you're nearly out of time. Granted, in my experience, it hasn't really done anything in particular when the time has run out, so either I'm missing something or I'm in blissful ignorance, and then the amount of enemies that spawn once you start moving into the forest is a bit rough, but I was only in a 2-man party, so... but yeah, it's pretty good.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #20 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surprisingly captivating and diverse with nice breaks after each new raid from the Spanish boat;
I was expecting much more content at release vs the demo. But apparently there's not really much more to it. The game is fun for the price, it's not perfect (far from it), but it's quite refreshing. I hope it will get some content update, but devs seem to be quiet on that topic. So not really sure it will evolve a lot after release, as it's not an EA. EDIT : apparently some dev wrote that content and creature are planned, so it's a good news.
If you play with friends its fun, for solo i wouldnt recommend
Just beat the game with some friends, I really wish there was more stuff like the end level! it was super cool, but it was a fun ride
Was really looking forward to this game from the reveals it had. Love the concept and seems to be a cool game with friends with it works. However if you have an AMD card do not buy this game, I have a 7800xt and this is a UE5 title which means the game won't work without proper attention from the devs. Unfortunately I can't play the game reliably for more than 5-10 minutes on later maps. Second story mode map was the only one I was able to play all the way through. Just crashed after being in the game for maybe 30 seconds so I give up.
Pretty fun game to play with friends. Performance is not as bad as i thought it would be despite being unreal engine 5, runs pretty good. totally recommend.
Worms Tentacles Good
Come on the theme alone is an absolute banger. Graphics are good, so is the atmosphere, and monster designs. The melee combat can feel a slight bit janky not broken just a bit rough. I think my biggest gripe is level up progression and the token system. Just doesn't feel good. Sure you unlock inventory slots once or twice but its mainly knife skins. Idk knives are terrible. It does need a good bit of work but ive had fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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