
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My bbg got sent to the nether realm by a ♥♥♥♥♥♥♥ demogorgon that got called from satans ♥♥♥♥♥♥♥. 10/10 would watch that happen again.
Me parece un juego increíble para echarte unas horas con colegas, además, la mecánica de la locura que tiene, es increíble, cada uno puede tener síntomas diferentes, lo cual hace la comunicación aun mas importante y al ser chat por proximidad es aun mas interesante, ciertamente recomiendo este juego, y además, tiene bastante contenido de salida, sobretodo si eres mínimamente completista. No obstante, a mi parecer, le faltan bastantes cosas y tiene ciertos fallos Para empezar, en el lobby (osease, el barco) no tienes nada que hacer o explorar, lo cual lo hace bastante aburrido, los NPC que puedes rescatar, la gran mayoría son solo de adorno, no hacen absolutamente nada También hay, a mi parecer, problemas con las hitbox (para los que no están familiarizados con el término, básicamente es el momento de interacción de los golpes o acciones), por ejemplo, muchos agarres que no deberían de ocurrir porque no estas en el punto en el que ocurren o la distancia es mayor a la que tienen de alcance, además, no tienes forma de contrarrestar ningún tipo de agarre (y son bastante frecuentes) El combate es algo tosco y ciertas acciones son realmente molestas, como el hecho de que cuando recoges un tesoro, estas obligado a ver la interacción con el, cambiando el arma por el tesoro (por ejemplo), en lugar de guardarlo directamente en el inventario Tampoco ayuda que el juego interprete lo que le da la gana, me explico, puedes seleccionar la dificultad de la misión al inicio de la misma, y muchas veces, una de nivel básico es mucho mas compleja que una de nivel legendario, simplemente porque el juego decide lanzarte enemigos sin parar, te dan recursos de mierda (por ejemplo todo armas de fuego al empezar, sin cuerpo a cuerpo) y cabe destacar que la munición es escasa (en general), las armas de fuego son un peligro de cara a la jugabilidad, al igual que cualquier cosa que haga demasiado ruido y además, las armas, se rompen con el uso, tienen durabilidad, por lo que hay que tener cuidado al usarlas. Y como detalle adicional, el cuchillito que te dan de gratis todas las misiones, no sirve de absolutamente nada Lo que digo es que al ser una misión básica, deberías de sufrir menos en el bosque que en una legendaria y sinceramente, ha sido al revés Y como detalle IMPORTANTE, la IA del carro donde almacenas los recursos es una absoluta basura, lo siento, pero ese si que hace lo que le da la gana, se queda muy atrás, da la vuelta cuando quiere, en general, no ayuda en absoluto. Como detalle adicional, es insufrible tener que tragarse varias veces la intro del juego para poder empezar a jugar, y estaría realmente bien que añadieran una opción para ajustar el brillo, hay momentos en los que no ves mas allá de la punta de tus dedos, y no es porque el juego sea así, simplemente tiene fallos gráficos que hacen que se vea demasiado oscuro a veces Todo esto al momento en que publico la reseña, no sé si arreglaran algo o añadirán mas contenido
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 717ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #18 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want so badly for this game to be good! Unfortunately, crashes and bus still run rampant, with one of us getting stuck in the ground in multiplayer. I cannot understand how this game was released without major issues being addressed.
משחק משעמם בצורה קיצונית, לא משתנה, פשוט גרוע
Overall its a neat concept but it feels like some clunky early beta build of a game, it needs better pacing as the missions are far too short, you get no time to do anything and the enemies are pretty odd to fight. Also insanity sets in WAY too quickly. Some of the mechanics are also just awful, like randomly blacking out and being teleported away, a guy spawning right under you and hitting you before you can do anything and the melee combat is just sad, when you attack something you cant block in time to block their follow up attack so really block is mostly useless
Кал
I left the ship as an Spanish conquistador. Came back as an insane asylum patient.
Look I really like this game, and I think it has great potential. But, in its current state I cannot recommend people buying the game full price. There just isn't enough content in the game to make it exciting in the mid-late game stage. I'd only recommend it when it's on sale, and you have disposable income, cause in its current state it isn't worth full price, and should probably be listed as a early access. Don't get me wrong its a great game, and I'm going to continue playing it even if it's stale, but definitely needs more work into the xp system, the contracts, the weapons and just general progression. Some of the reviews complain about the fact that some enemies you can't fight/kill, but that is a part of the game that they say whenever you load into any mission. It's just a shame that the only weapons you have available are those in the contracts, and they are far weaker than most of the damage that the enemies do, its also difficult to play with less than 4 players in some areas there are a lot of enemies that spawn, and you just can't handle them on your own and survive the whole mission. I feel as though your sanity drains too quickly when you split away to grab something shiny you see 10 meters away from the wagon. I'm hoping I'm able to change this review into a strong recommendation in the future once there is more content available and more mechanics get implimented, improved or fixed. Some things I'd like to see added or improved: - Improve progression system - Add more weapon types and different system for taking weapons to missions, even if its at the cost (in game) to the player, currently it doesn't make sense to me why these characters wouldn't have their own weapons that they would have to take care of, currently its only cosmetic weapons - Make the characters more unique by adding slight differences to their speed, dexterity, weight, reach, strength, etc. cause currently its also currently only cosmetic - Similarily with the inventory system, I think it would be nice that as you progress you get backpacks, etc, and even do something like different sized items take different inventory space, similar to most extraction looter games, which have different sizing per item in inventory, like 2x4 etc, and it means you have to better strategise your space. - Also why can't you split stacks of bandages, or have multiple uses of items. I think some items like rations, or sniffing salts could have a durability bar or similar where you can use it multiple times, maybe let players keep certain items for their next mission. - Add/improve the game to suit different number of players, have it scale down/up depending on players, stuff like sanity, enemy count, supplies, etc. - Add a variety of items/consumables to help players - Make pathing a little less clunky, currently there is a lot of areas that feel like I would easily be able to access/back track on, but it does not let me pass because the ledge is past ankle height. - Improve friendly npc/wagon pathing, it feels like it constantly lags behind and take a while to catch up especially at the start of the match, it feels like i'm waiting a few minutes for the cart to catch up before I can continue
These devs need to get their heads out of their asses and fix this ♥♥♥♥♥♥ attempt at a game. I've dated more stable women then this and I soley date women with BPD. Have some pride in your work and actually commit to polishing a game before releasing it to the public to grab all that $$$. This Ubisoft attitude of "I'll release this trash unfinished and take 4yrs to finish it" is getting real ♥♥♥♥♥♥♥ old. Game creation and development use to have standards and effort, look at yourselves in the mirror and ask yourself "Am I proud to be remembered for this game?
Задумка интересная, реализация посредственная. Из-за неторопливости геймплея играть просто скучно. Возможно, дальше при прохождении становится повеселее, но первая пара забегов меня вогнали в сон. Графика приятная. Анимации топорные, особенно боевка. На данный момент не рекомендую. Рефанд. Послежу еще за проектом, но особых надежд не питаю.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $29.99 | |
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