
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.1Kreviews | 69% | — | $3.2M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1519 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loads of fun especially when I get kidnapped by the mysterious tree monster and accidentally shoot my transformed friends 13 times in one run.
!!!ONLY PLAYED SOLO THUS FAR!!! Same as most other people feel, this so far has been a rough experience. The idea of this game is actually so great and I do believe it can get there but in it's current state, the game plays a weird pace and makes it hard to be invested. I'd say give it a few QOL updates and it may be a better time to invest. Combat feels a tad off, prologue is garbage in teaching you much of how to play, and having done no research, learning on the fly how there is a very deep psychological side of this game was a rough start to the game. First 2 missions were a fly with no combat really, third was an insane jump that I wasn't fully sure of what I was doing. I hope to change this review as more time goes on and better reflect their game play.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 717ratings |
| 64% |
| — |
| not modelled |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 you can pet the dog
courage pour le développement et optimisation
New and interesting game that is fun to play with friends. They seem to actually care and fix the issues that people complain about. It has been getting better and better the longer it has been out. I can't wait to finally get to the end!
Game needs more time cooking but I actually really like it and find some of the reviews to be unfair in the "Why" the game is bad. There's a lot of complaints about insanity vs exploration. This isn't a persistent world game it's a loot race, similar to lethal company or one of those instanced drop and and loot what you can style games. Basically you accept a "mission" which will give you a goal for your next run. You then select a location to drop which will load in different "Modifiers" and offer different levels. You're not intended to explore everything you're intended to complete the main goal of your quest, then possibly play more risk for reward by overstaying for extra loot. The game promotes this by scaling up rewards based off how much extra loot you get back with (Up to 2x the requested value) Anyway just wanted to clarify the gameplay loop isn't about exploring everything(Or even fighting monsters), the timer/insanity is supposed to rush players and create tension and it does so very well. You also see the most interesting stuff when your overstaying so I dunno why everyone wouldn't be doing this anyway. I see no problems with the loop/mechanics themselves. It can be confusing why your going insane but I find it to always be related to the world around me and there's often audio queues for nearby effigies and similar problematic structures. By simply standing too close to these things they seem to drive you insane, and that's not a run ender it just means your going to be dealing with problems if you don't get away. I don't feel like there needs to be a bar or explanation on these things or an insanity meter to clarify. If it's getting dark/foggy and you hear weird noises you know exactly what's going on. You also start seeing a higher frequency of enemies. Combat is clunky but it seems very team focused. One person wants to dance around and pull aggro so others can get in and back stab. You really don't want to pick fights that aren't needed. I don't find this bad either I get the impression the game isn't trying to encourage combat with all its systems in play. Even melee weapons will break over time. Graphically it looks nice but I get framerate drops sometimes and the design of Enemies/Effigies/Events are all good, very lovecraftian which is probably what you came for. I like everything about the game so far but it did crash 2 times in under 2 hours of gameplay so that sucks. It feels fairly early access for a full release. I understand the mixed reviews and I wouldn't want to scam a friend by recommending this in case the bad feedback leads to it being dropped. But there is a game here that could work. I personally like a lot of things about this title and I would like to see it get a chance to reach a working state.
The game is fun and all, but yall really need to work on it, areas that don't load in and can't see any terrain. Another party member has no issues. Or when your grabbed by a enemy with tentacles your glitched until you restart, the app. Can't heal, you can attack. I also understand not being able to use the rifles or pistols in the rain, but you need to at least give options of bringing more than one melee weapon because one melee weapon and e enemies doesn't work. Its not very balanced as far as what it takes to drop enemies and it consuming ammo, bullets, arrows ect. For a $30 game you can have it balanced a little bit better so you can actually explore, search and loot. Its a fun game but Jesus it needs some work. I recommend the game for the game itself. How it performs i dont recommend it yet. Do better
As of today, it feels like an early access title. My best description for this game is that it's a lovecraftion themed roguelite game with some aspects of lethal company. You will not keep your gear. It will merge into your pool of loot at the end each round even if you upgraded a weapon. The atmosphere of the game is wonderful though. Needs alot of QOL updates. Suggestions; 1) Inventory management changes. Allow the player to move items in their hotbar. 2) Allow the player to light torches at will. The torches then to die rapidly in the rain making the 5 token price tag not worth purchasing for. 3) Combat improvement. Allow the player to dash side to side with cooldown or at the cost of stamina. Block. Parry. Something instead of face tanking awkwardly. Combat is unfortunately the weakest aspect in this game. 4) Stamine guage. Doesnt need to be intrusive. Just a small bar ontop of the health bar is fine. 5) Automatic personal skin application when picking up a weapon. There's still more to talk about but these are the some that irks me. The DLC for extra characters also doesnt state or show what kind of characters you'll be purchasing which is terrible. There's potential but this game has a very short lifespan if the devs do not update the game rapidly to address the issues that the customers are having.
Game has potential but there are too many things that need fixing, the combat needs a lot of tweaking. I would not recommend this game atm. This game isn't worth the price tag tbh, After you unlock everything or hit max rank there is nothing else to do, just the same maps and missions repeat etc. When you do enough runs/missions with your friends you'll soon discover everything within the game that needs fixing.
kul ett tag, sen tar de bara slut
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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