
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 320 reviews with recorded playtime.
Reviews
Themes across 320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
PAIN? What's Pain? Playing this game is as bad if not worse than beating your head over and over again on the table. But its fun right? YOU BET IT IS! Well that's what we keep telling ourselves until the madness overtakes you and the trees start to become a blur and your heartbeat pounds so loud it attracts every dead creature to your location so they can tell you about their Lord and Savior Y*& $@gg@th. Will I keep playing? The answer is, Absolutely! I will keep playing until I finally become ONE WITH THE MOUND! So Adventures, continue to put yourself through the pain and tough it out! Its only your sanity that's at stake! TWO TENTACLES WAY UP FOR THE MOUND!
在网吧玩的 不知道啥原因 换了2个网吧都没办法 游戏内语音
so far p cool
I got this on my PS5 Pro on launch, on that console the game has some performance problems - but other than that, it's been an extremely immersive experience - and currently the game is very "unexpecting" and exciting with the insanity feature. The fact that the forest feels alive/wants to kill me and I genuinely believe it - is one of my favorite feelings. It's like living in another version of an Evil Dead movie. Anyways....I like how you simply take contracts for just to really collect valuables, but you are slowly making your way deeper into the forest to unlock it's secrets. It's simple but it has a lot under the surface that unexpectedly reveals itself the deeper you go. I really want them to keep expanding on this game and supporting it - I went and grabbed a second copy for my laptop, since I'm not home most of the time working. I was able to play a short while tonight on PC just to test it out - So far no issues (but you can't really speak with the little time I was able to play on PC). It did however run perfectly compared to my PS5 Pro. With Age, I still prefer the big screen and a controller though, so looking forward to console patches. Anyways, great game, I had to buy it twice - Just a killer experience and a lot of fun to play coop. Side note - I'd say about most of my playtime has been SOLO! It's so far not that bad- I do wish the npc would maybe stay closer, but I'm enjoying the system - It's just been very exciting experience.
This game is great alll the mixed review karens need to find something better in there life then just review bomb every game
has a lot of potential. But where it lacks, definitely shows. things that could be added: parry dodge frontal finishers (tweak and make a better stealth system) crafting (PLEASE DO THIS) better social (show recent players, ETC) flee market (trader)/ in-game trader more enemy variety better inventory system (whatever else people want that make sense) For the love of god, remove the non-interactable "QTE" moments. (getting knocked down from an enemy and cant do anything.) a single enemy is lethal no matter how cautious you are and does not align on what you try to present with this PVE game. After awhile it just gets annoying, even weapons like pole axes and halberds are useless, disregarding their entire functionality entirely. Making you just stick to flintlocks and other ranged weapons. armor doesn't mean ♥♥♥♥ and it doesn't really provide anything. If your really going to make this game unforgiving, This game will NOT thrive on what it wants to be. (we all know how that went for helldivers) And make your characters specific in roles, or make a skill tree. That way people can use their selfish roles, in a way THAT THEY CAN WORK TOGETHER. meshing and adapting no matter what build they go. currently mostly everyone just goes range because melee simply is just not viable were it is right now. again, so much potential. just give the players what they want, while also making you dev's happy. because then? everyone's happy.
Great sanity mechanic, so much fun
I received this as a gift from a friend hoping to play this with me but unfortunately, it's literally impossible. Currently having an issue where I enter the contracts and my game is instantly shutting off after 20 seconds of gameplay. Had the game on Very High graphics and Medium with the same issues reoccurring. If anyone else has had this issue and fixed it, please let me know but as of right now, this game is completely unplayable for me. As a sidenote, I believe the game is drawing too many resources. (Not entirely sure if it is the case) When running only discord, steam, and the game itself, my computer was drawing 94% CPU and 82% Memory.
Не то, чтобы по вкусу вкусно, но по сути вкусно. Есть в этой игре некие вайбы GTFО, разнообразные варианты игр разума, да и в целом больше нравится чем нет, но есть в этой игре несколько существенных минусов, а именно: - очень ватная боевка; - одному сложно, в том плане, что лут задолбаешься таскать с ограниченным инвентарем и скорее всего от первой кучки зомби откиснешь; - картам срочно нужна процедурная генерация или рандомайзер, а персонажу какое-нибудь дерево прокачки; - как бы кому эта игра не нравилась, но именно из-за сложности и специфики часть игроков быстро отвалятся, а на старте их и так немного судя по статистике стима. Мне-то лично игра зашла, в демку наигрался от души, но если ее не завирусят стримеры, она скорее всего окажется мертва по прибытию, если только разрабы не начнут дополнять ее новыми механиками, квестами, картами и прочим наполнением
太差劲了说实话,每局收集的武器、升级的东西不能继承,强行增加难度;怪物秒人,打死还能复活,太垃圾了!不推荐!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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