
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 280 reviews with recorded playtime.
Reviews
Themes across 280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tiene cosas muy buenas y se nota el amor del proyecto pero necesitan arreglar los bugs y los crash del UE5 urgente, el combate es algo lento y necesitas trabajo en equipo, sobretodo con misiones más avanzadas.
This is a VERY interesting game. nothing like hallucinating with the homies to make you feel like you got trust issues lol. I wouldn't say it's scary as it's more intense when things go bad they get there and stay there lol. You have to be careful and watch every turn. Don't anger the island or you may become apart of it. I can't wait to see updates from this game as it's VERY entertaining so far.
In this state, no cannot recommend, which is really unfortunate because it's so close, infuriatingly close to being one of the best of this kind of extract and loot style games. Really unique aesthetic, great art, cool idea but its just filled to the brim with confusing BS in it's current state. The game does a really REALLY poor job of explaining to you the actual gameplay loop, it's not really a looter extraction game it's about running and moving until you get to the end of the stage to get the logbooks or primary objective and then extract with it and whatever else you can snatch on the way, nothing else matters early game, the objective is what you want and the loot is a trap early on because what you want is levels, tokens and progress. Think of it more like Deep Rock Galactic, you want to get to the end as fast as possible and then run all the way back to level spawn before time runs out, the loot is secondary to that primary objective, progress and speed is your focus. The sanity system is cool and is the highlight of the game but it's just so gd confusing in how it works, we basically had to trial and error ourselves into realising what the game wanted us to do. The Torch is basically non-negotiable you have to have somebody in your party with one and stay together. It [b]is[/b] a cool system, the sanity is cool when you figure out what it wants to punish you for doing and what it wants to reward you for doing but until you figure it out all you are doing is just confusingly running around trying to figure out why you are losing your mind because the game doesn't really communicate to you why you are losing sanity and why you are getting it back, or that it's even happening. The random events are the Crème de la crème of confusing BS, the game will sometimes just throw utter crap at you, like for example teleport everybody in the party to random parts of the map and force you all to desperately run back to the cart even if you are mid extraction, and you have been doing well the whole time (staying silent and staying sane) which accounts to basically just a forced partywipe with no way to actually deal with it and its not actually clear if you could even do anything to avoid that or if its scripted or totally random. It is absolutely infuriating to just lose 20 minutes of work because the game director rolled a dice and decided to basically kill you all without any real way to prepare or counter for it. The cart-driver is the absolute worst, to bring up Deep Rock Galactic again, he is no Molle-E, theres no easy way to summon him and it seems completely random how fast he moves, he can basically zoom like a fighter jet ahead of you without you seeing, or you will be standing around with full arms spamming the horn waiting for him to crawl like a gd baby toward you, wasting your already short time because he is barely moving. This is no Deep Rock Galactic. The guns in their current state might as well not even be in the game, the gamble for how useful their side effect of summoning enemies for sound already makes them a weapon you only want to rely on in last resort situations but given that the map can just be rainy and completely make the guns useless is even worse. As it stands they are effectively useless for anything but a fallback weapon but the rain effect being so confusing and unpredictable already takes them from being almost useless to totally useless and theres not really anything you can do about that. Overall, i want to like it, I really want to like it because what is there that works is cool and its so close to being one of the coolest new ideas in this kind of game, but its just buried in between confusing systems that don't do a good enough job explaining what you are supposed to be doing, and really annoying gameplay that feels like it wasn't tested. To be fair it seems like the devs are actively working to address the issues but they gotta put some work in to fix this, give it a couple major patches before you dive in. I'll be back to check on it eventually to see how it's changed.
servers are trash, played with friends. constant disconnection even with change in host. no block mechanic and just generally glitchy. concept fun and a great change of pace but we did the same mission 4 times with a disconnection every time
this is first hour review + some demo and i play it with friend so take grain of salt. not really review guy but i will try. what i dislike : 1. melee combat is clunky and its hard to not get hit when u fighting close range 2. for a game that release it feel like early access, but its more smooth than the demo one what i like : 1. Really love the theme and game mechanic they give like hallucination to each player and etc. 2. playing with friend is a blast , it just calm before storm then chaos and horror. definitely gonna play more with friends, i recommend the game for people who like extraction game especially with friends but idk about solo. game still need a lot of improvement especially QoL stuff and if i can between recommend or no , i will choose that. this review might change later after i going more in to the game, i still only finish 3 mission so far edit: so i just found out we can revive , thats my bad
Muy buen juego con muchísimo potencial. Muy pocos bugs he tenido. SI lo van ampliando puede convertirse en un juego de culto.
I really want to love this game. But it's so buggy, clunky with combat, and overall unpolished right now. There is especially an issue with getting kicked RIGHT at the end of the round, and therefore getting none of the reward after all the work. It has happened several times now, and makes the game feel very fragile. This game has a lot of potential and I'd love to play it more once it has a few updates under its belt.
I have some thoughts, and few are charitable. TL;DR: this game should not have been released in this state, and yoinking the demo at release so I had to buy it to check it out with friends was a ♥♥♥♥♥♥ move. The good: - some lovely environments, interesting enemies, exploration is fun, collectables and what little story I've been able to get into are interesting. - the game has a lot of potential, but falls flat in execution. The bad: Oh boy, hold on to yer undies BUGS, BUGS, BUGS! You want 'em, this game's got 'em: - keybinds don't persist. You'll have to set them up every. ♥♥♥♥♥♥♥. Time. Yes, there's a patch coming - so this game was not ready for release - combat is incredibly iffy - frontal assaults are nigh impossible (fair enough, the game wants you to be like a vermintide ratty, always sneaking, always stabbing) - but the flip side is also cursed: many times I've been right on top of an enemy from behind (as in, I literally can't move forward any further - monster is literally blocking me, attacking a team-mate) and what does my character do? Tickles the monster's ear with a pen-knife. Naturally, enraging said monster and leading to my near- or complete demise. Want to strike that centipede on the floor rushing at you? good luck - it's miss-or-miss, really. You can look right at the ♥♥♥♥♥♥♥ thing, right under your nose, take a swing with anything (sword, axe, knife) and get nothing but air. All the while the little guy is snacking on your toes. - strange choices for graphics - defaults make the game unplayable with the stupid camera and mouse "smoothing". Again, supposed to be updated in a future patch to offer a playable setup vs a "cinematic" one (good luck with the latter - rubber-banding all over the place). - getting stuck in terrain is a real thing that gets you reliably killed - if you're trying to save a buddy (carrying them) and get ambushed - you're dead. Because apparently you can't just drop the weight - you have to do a full pilates session getting it down to the ground. All the while, monsters munch on your unmentionables. - a focus on "realism", but I can't jump over a 2 inch twig to get tf away from an enemy. Guard-rails on some parts of terrain lulled me into thinking they were there all the time - so I fell into a river and drowned whilst being chased. Either guard-rail everything, or nothing. Inconsistency makes it difficult to know what you actually can or cannot do. - a rapid escalation from "this is an interesting island to explore" to "we're all dead". Game is not balanced. I followed friends who had played a lot more than me, did the "right things" (more hiding, don't treat this like a run-and-gun), but we've played like 10 times and completed, I think, twice - including the first map with no enemies. The feedback loop to the player is dismal - and it makes me feel like this game is only suited to hardcore dark-souls players who enjoy grinding over and over to get timings perfect - literally the reason I don't care to play souls. If this game is supposed to be about combat - it needs a lot of improvement. If it's about stealth - it still needs a lot of improvement. Every time I play this, I leave frustrated and wishing I'd done literally anything else, like perhaps going outside and kicking rocks until my toes bleed.
Bad Reviews people just don't understand the game and want it to be like other extraction / melee combat games. That being said there are certainly some updates that need to happen and it looks like the Devs are taking notes and doing their best to address the more critical issues. I really love this game, I've played with 2, 3, and 4 party on PC. People complaining about backstab don't understand that you can't run and do a backstab at the same time. Also that a lot of times an animation that the enemy is doing has to end before the backstab possibility opens, such as when an enemy is getting up off the ground. The type of game this is doesn't lend itself to having blocking/parry/dodge be a major mechanic because it's not about just being good enough to kill enemies, in any Cthulhu mythos that has never been the goal or even possible a lot of the times. They -could- add in some kind of timed blocking that would reduce damage taken, or add to the durability loss of equipment you blocked with to make it a trade off of weapon breaking or taking life damage. But the tension is in that you can't just be a solo fighting badass, you have to work as a team and kite the enemies to be able to backstab and use ranged weapons effectively. The bringing in random equipment each match makes it so people can't just form a meta and only use that. I also personally enjoy games that do this forcing you to make the best of your situation and letting your friend decide what they want to do that run. Skill tree progression could be interesting but I wouldn't be upset if they took forever to implement, if at all. I'm really excited to see how development goes and what neat things they'll do to mess with players as players develop meta's and comfort in the game. One thing I don't like currently is that there is a mechanic where you tell the cart to go back to the start where you have to extract. When you do this is triggers a ratcheting up in difficulty and some other things. However you can just go back to the start and you don't even need the cart there with you to extract with your team and you don't have to trigger the extra hostile state. Should be easily fixed by devs :) I look forward to many more expeditions into the forest, slowly being driven mad as I call my friends for help and being the only thing that stand between them and the gaping maw of oblivion.
I gotta say the atmosphere and the idea by the game is really good and scary But be prepared for SERIOUS jank and unfairness. Game is crazy difficult even with a buddy and the jank makes the combat add a huge layer of difficulty, and the combat is mandatory. Unfortunately I played it for 2.2 hours, so I am not getting my money back. I'd say wait on this one, hopefully they cook something out of it.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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