
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.8M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's good but it can be SO much better. Would love more hallucinations and psychosis effects or like traps on the beach
first couple matches on easy no biggie supppperrr easy mid level? kind of easy till we went past the time limit... Me and my buddies went in, confident, bold, ready to kick ass... we were not prepared i ended up hussin it as quickly as possible back to the boat getting stuck on the cart and chased by my two dead compatriots one of which threw an enemy saving me apparently and because i used some tokens to upgrade my pistol i was able to shoot in the rain and it sold for $30 more than our budget if i didn't upgrade... we wouldn't be at advanced.. 11/10 would ♥♥♥♥ myself again
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 723ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An sich ganz okey , aber.... Finde es nervig das wenn man Waffen Upgradet , das es nicht gespeichert wird sprich das man die dann immer so hat. Laggt übel , habe nicht die Neueste Grafikkarte aber auch nicht die Schlechteste ( 2080 ti ). Manchmal bekommt man zu wenig Waffen mit das man irgendwie nicht ausrichten kann ( kann auch am Spielstyle liegen).
Oooo Im mounding it, im mounnnding it, im gonna ichor everywhere
Muddy graphics with static animations and clunky melee
ЗБС
Очень сильно зацепила игра ещё на бэте, но когда она вышла, это было полное разочарование. Фпс скакало как бешеное. Что касается игрового контента, объясните мне, я чё играю за конкистадора долбоёба, который вынес награды с острова и потом должен купить их за собственные бабки. Опять же, почему нельзя сделать так чтобы оружие и прочая хренотень, которую ты вынес с карты, можно было бы взять потом бесплатно, типо инвентаря сделать я не знаю на корабле то. Что касается карты, купить её за 30 монет и потом пойти и пытаться ещё понять куда и как пройти к тому же форту, это надо быть Клавдием Пталимейем. На данный момент играть в игру конечно можно, если у вас крепкие нервы, потому что мой друг ёбнулся и теперь слышит странные звуки где бы он не находился, шуршание кустов его вообще вводит в мандраж и он начинает ссаться. Чтобы хотелось увидеть в игре , так это более подробный альманах с любым монстром, инвентарь с хранящимся там оружием, артефакты, которые находишь утем пролитой крови десятка канкистодоров были бы бесплатными, прокачка корабля, для чего нужна прокачка уровня профиля непонятно. А так если вы не замечаете каких-то проблем в игра, то после Sinking siti это наверное неплохая игра про ктулху, надеюсь разработчики читают комментарии и будут и дальше улучшать эту игру. 6 потных канкистодоров из 10
[h3] A solo players opinion after reaching the ending of the game. [/h3] This is a personal opinion on the game as of writing this as I know the game is subject to change but that doesn't matter as this is supposed to be a list complaints or praise for the game and its features. (The Combat) - Combat is overly simplistic as once one figures out throwing weapons are the meta, the game becomes a breeze against most enemies, even after activating multiple blood moons while the forest is awake having an axe or spear allows those in solo play to easily dispatch all humanoid enemies with 1 throw to the head or at most against a late game enemy 4-5 times to kill. Just by using one singular type of weapon a solo player is able to walk up to 5 humanoid entities and annihilate them one hit each taking not so much as a scratch. - Many of the combat systems seem redundant due to current balancing. What is the point in blocking? What is the point of shoving? What is the point of the rifles? And I could go on. Blocking was a move I never did once throughout my campaign as I never once felt it necessary to not be on the attack or already running away. Shoving has one use, wanna hear it? You can shove the helmets of armored enemies so you can land your axe throw on its face. - The gunplay is so useless against any enemy except to hit a bird out of the air so I can see again. And then the other issue rifles may do high damage but they trade that singular enemy for a whole flock of enemies rushing your position. I play solo so the mind controlling enemy you should keep your distance is only a minor nuisance and I've found success in just once again throwing an axe at it. Also I've no issues with the bow or crossbow other than the fact they're just overshadowed by not needing to attack anything that is at range, and if they do start moving toward you to just attack in close quarters as it is unlikely you'll take meaningful damage anyways. And there is no point in carrying a weapon that takes up two slots to use anyways. - Armor is essentially useless, other than the helmet. By using the armor you take less damage but it come at a grave cost... You make noise when you run. That doesn't seem bad until you realize that by making to much noise you get closer the a blood moon. What I'm trying to say is you'll lose that armor because the armor itself got you into trouble by waking up the whole god forsaken island. - Just to reiterate the combat is bloated with systems that have no purpose being there as the guns and bows offer no meaningful counterplay other than to one shot some annoying bird while the axe and spear are the reigning champions in combat as they allow for insanely high damage and quick follow ups making defensive plays like blocking or wearing armor more detrimental as you'll just surround yourself with the fiends. (The Ship) - The ship provides a multitude of services such as the merchant, if you've enough coin. In the ship you'll be able to purchase gear such as basic torches, bandages, or the handy dandy map. But, if you need even more from the merchant you could purchase greater items such as the occult tools, that I've very little experience in using so I don't know if they're good or not... - Then there's the saint statues you can purchase, personally not a fan as they've not aided me a single time. Like, what is the point of surviving a lethal attack when I've only ever went down once in the game, and guess what took me down? I walked off a ledge. The game at least on solo never threatened me enough to purchase any of the saints as they never felt worth the coins. - And finally the anvil. It's nice, cheap and always useful for that added extra durability on my axe. Can replace matchstick weapons with flintlock but as stated previously the guns are good for one thing, and it doesn't matter if they're better at doing it. - The ship doesn't provide the most useful services but it's nice they try to! (Difficulty) - To clarify my previously stated points are all based off the fact: the game's difficulty is so easy it doesn't need anything more than a mere throwing axe to beat it. The standard enemies are weak, the blood moon enemies are weak, the strong enemies are slow, and the final level of the game was more of a slog than a cool epic final fight for our lives. The only time I was scared for my life in that game was when I was body blocked by one of those unkillable humanoid enemies inside the mound trying to get the logbook out, but even then I just kept walking into him till he backed up while I tanked all that damage. There was no reason for me to start shoving him, as he was already getting out of my way, there was no reason to start blocking, as he did barely any damage anyways. And when I did the final level inside the mound guess how many enemies I had to kill? Did I cut down 20 of them? 40? was I "once again, teetering upon that terrible precipice"? 6 enemies, and 4 of them was the same dude. (Conclusion) - I apologize for the Darkest Dungeon quote but when I started playing this game I honestly thought I was in for an experience akin to said title. Skulking through the dark, furtive and vulnerable like rats in a maze. Hoping that treasure would staunch the flow of other worldly corruption. But instead I was soloing horrors beyond comprehension with a throwing axe I found stuck in some dudes chest after stabbing him in the back with my pocket knife. Then I'd go and shove around the friendly bot because he was looking a little too translucent. Cool as an idea, okay in execution: [h1] 7/10 [/h1] Please add mechanics with a clearly defined purpose that isn't easily overlooked and/or ignored, as it just seems like bloat and poorly thought out design.
cant fault the game
BUG NA BUGU, BUGIEM GONI. Jak można w takim stanie wypuścić grę i nie dać early access XDDD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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