
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.8M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Чутка поиграл в сия продукт и остался вполне себе довольным! Это крайне атмосферный и хороший проект! Так ещё и в стиле Лавкрафта! ШИК, ДА БЛЕСК! Желаю проекту весьма грандиозного развития в будущем!
Sick...
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 723ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩是好玩,但是BUG多的满天飞,啥时候修好给好评
显然,制作组做出了对玩家充满恶意的环境,玩家没有灵活的闪避,武器不能招架和格挡,远程武器弹药不够充足。吹号角和开枪是会激怒森林的,正常的视野是短时间的,长时间处于异常状态。 武器的耐久度迫使玩家选择背刺敌人或者用远程武器,斧头是手把会打到怪导致伤害不足和缺少控制,矛属于夯但是因为是双手武器会被触手打掉,被触手控了也不能切换单手武器解控,近战武器砍怪是能被怪弹反掉落的,背刺 怪也有几率躲,弓和弩的弹药也只是有几率能回收。 正式版和测试版相比,bug可能少了点,但是难度提高了许多,有时候出现了3种精英怪同时攻击玩家,玩家在应对不同怪物时也缺少知识,因为指导手册的内容还得自己去地图上找,大部分情况下,完成任务并不难,但特殊情况时,4个玩家也只能抱头逃跑,现在正式版被扑倒也会扣血,导致逃跑难度也提高了。
만들다만 개ㅔ좆병신게임
Come on the theme alone is an absolute banger. Graphics are good, so is the atmosphere, and monster designs. The melee combat can feel a slight bit janky not broken just a bit rough. I think my biggest gripe is level up progression and the token system. Just doesn't feel good. Sure you unlock inventory slots once or twice but its mainly knife skins. Idk knives are terrible. It does need a good bit of work but ive had fun.
Honestly a good game; the guns in it actually FEEL strong, and the matchlocks have a surprising amount of detail put into them, such as misfiring and not being able to fire in the rain. The only real thing the guns are missing is the time it takes for the powder to burn before firing, but from a gameplay standpoint, I understand why it wasn't done that way. My only 2 gripes with the game so far are one, the melee not being able to block or dodge is a little rough considering not many melee really stun the enemies well, and when you get close, they'll just WAIL on you, chunking you for however much of your health, and two, the time allotted to you to find however many valuables seems a little small considering you spend a good chunk searching the first area, and then by the time you start moving inward to the forest, you're nearly out of time. Granted, in my experience, it hasn't really done anything in particular when the time has run out, so either I'm missing something or I'm in blissful ignorance, and then the amount of enemies that spawn once you start moving into the forest is a bit rough, but I was only in a 2-man party, so... but yeah, it's pretty good.
Needs some work but fun overall for the price
Onichan
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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