
Discover a vast alien world. Fight the ferocious local fauna and killer machines. Reveal its secrets and find a way to escape. The Mobius Machine is a side-scroller action adventure, with an emphasis on free-form exploration and intense combat.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve your path through a vast alien world filled with brutal lifeforms and malfunctioning machines.
Explore beyond the Crash Site, through the desolate Spaceship Graveyard, into the depths of the Mining Grounds, and up to the Floating Forests.
The Mobius Machine is a classic 2D adventure game with detailed 3D visuals.
Explore a complex interconnected open world, discovering it your own way.
Stumble upon the breathtaking environments of the Isolaria moon. On land, underwater and in the skies.
Combat an array of deadly adversaries: the local fauna, infected colonists, and abandoned machines that once worked in the facilities.
Defeat more than 80 distinct enemies, including the epic bosses that guard the most precious gear.
Designed for both Gamepad or Mouse and Keyboard controls. Run and jump around while shooting in any direction using a tight control system.
You can have 2 weapons equipped at any time, and use them as you need.
Acquire the gear that will make you more mobile and unlock new areas. Climb walls, dash, dive underwater, glide through the air and evolve the way you interact with the world.
Collect blueprints and craft new weapons and upgrades in order to fight more effectively. Each new item you acquire will give you more options and increase your chances of survival.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 495reviews | 84% | — | $224.4K |
| $19.99 | 818ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Em um contexto geral, o jogo consegue entregar uma experiência agradável para quem já gosta do gênero Metroidvania. É um título bonito, com uma ambientação muito bem construída e uma trilha sonora que combina perfeitamente com a atmosfera proposta. Outro ponto positivo é a forma clara como o jogo apresenta os tutoriais relacionados às plantas e mecânicas, algo raro de se ver em jogos do gênero, que normalmente deixam muita coisa implícita para o jogador descobrir sozinho. Ainda assim, apesar das qualidades, o jogo se torna extremamente maçante em diversos momentos. Eu finalizei a campanha justamente porque gosto muito desse estilo de jogo, mas acredito que alguém que não seja tão fã de Metroidvania provavelmente abandonaria a experiência antes da metade. O principal problema, na minha visão, está no ritmo da exploração. O jogador perde muito tempo revisitando áreas, e o sistema de fast travel é bastante limitado. Mesmo com o jogo tentando conectar partes do mapa através do “subterrâneo”, as viagens continuam longas e cansativas. Isso acaba prejudicando muito a fluidez da experiência, principalmente porque alguns upgrades importantes demoram demais para aparecer, sendo eles também upgrades para o progresso do jogo. Em vez de sensação de descoberta, muitas vezes o jogo transmite apenas desgaste. Inclusive, cheguei ao final sem qualquer motivação para explorar o restante do mapa ou buscar upgrades opcionais. Em vários momentos eu apenas queria terminar o jogo, porque a repetição da exploração começou a ficar monótona demais. Sobre a dificuldade, achei o jogo relativamente fácil. Morri apenas uma vez durante toda a campanha, e ainda foi por conta de uma queda brusca de FPS. Não sei se é um problema de otimização, mas em alguns momentos o desempenho oscilava sem motivo aparente. Os inimigos até possuem designs interessantes, porém a variedade deixa a desejar. Muitos deles repetem os mesmos padrões de comportamento, inclusive alguns robôs parecem funcionar exatamente como os aliens, mudando apenas a aparência. No fim, problemas como: viagens excessivamente longas; fast travel pouco eficiente; inimigos repetitivos; upgrades importantes demorando para aparecer; mapa confuso; acabam tornando a experiência cansativa e monótona ao longo do tempo. Consigo entender perfeitamente quem desistir do jogo antes de terminar, porque essa sensação de desgaste realmente existe. Apesar disso, para quem tem paciência, tempo disponível e gosta de apreciar um Metroidvania mais pela ambientação e beleza visual, acredito que o jogo ainda possa valer a pena. Visualmente ele é muito bonito, inclusive foi justamente isso que despertou meu interesse quando conheci o game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $19.99 |
| 169ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tedious. This is the best word to describe my overall experience. At first I was in awe of the size of the map and the neat enemy design. The backgrounds. The almost clay-mation feel. This gloss wears off after about 10 hours of continuously going down similar looking pathways, only to find a dead end or an area that you cannot access without an ability that you cannot find. Fast travel points are few and far between. Everything seems to involve fifteen minutes of backtracking or circling around. There's just too much monotonous samey game play demanded for little ACTUAL PROGRESS, unless you know exactly what to do. And at that point, you might as well watch a video walkthrough.
Decent metroidvania with good-looking, polished visuals and responsive controls. It gets the basics right, but feels a bit unambitious in terms of mechanics - no cool high-tech powers or gadgets here - and a lot of it seems like exploration for exploration's sake, and not so much being rewarded for it. Progress is slow, the maps are very large and any points of interest are few and far between. The music drones away in the background and doesn't do a great job at providing atmosphere either, becoming annoying instead. Still, it had me playing until the end.
The Möbius Machine, c'est une lutte permanente contre son environnement. Vous ferez face à un bestiaire peu varié (l'apparence change mais les mécaniques offensives sont les mêmes) et omniprésent. Pour lutter contre vos assaillants, plusieurs armes peu (très peu) efficaces. Vous canarderez plusieurs secondes avant d'abattre un mob basique. Lui videra un tiers de votre barre de vie au moindre contact. Cette barre de vie qu'on ne cesse de recharger grâce au "mana" récupéré péniblement en tuant les mobs. Préparez-vous à errer durant de longues heures dans le but de trouver ce qui pourrait donner un peu de pep's au jeu.. De longues heures à tenter de survivre, de remplir continuellement vos jauges de vie et de mana et de conserver votre ferraille durement acquise.. Malgré tous ces défauts, le jeu est visuellement très réussi. C'est d'ailleurs (entre autre) pour ça que je l'ai acheté et j'avais hâte de parcourir ce joli monde mais le gameplay m'a vite fait déchanter... Bref, je redonnerai peut-être une chance à ce jeu un jour. Peut-être.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3K | 12 | 92% | $14.99 | |
| $3.1K | 9 | 100% | $14.99 | |
| $744 | 8 | 88% | $4.99 | |
| $716 | 11 | 73% | $3.49 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $224.4K | 177 | 66% | $79.99 | |
| $224.4K | 717 | 78% | $19.99 | |
| $224.3K | 4.7K | 97% | $2.99 | |
| $224.5K | 3.5K | 71% | $2.49 | |
| $224.5K | 555 | 77% | $14.99 | |
| $224.3K | 281 | 72% | $23.99 |