
Point-&-Click Adventure with Deck-builder Cards Combat, Play as a retired detective investigating a missing child case while facing your past demons. Explore Midnight Cove, Victorian city with semi-open world mechanics and characters relationships. The story is episode-based, chapter by chapter.
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About
Benjamin Leighton is a war veteran and a retired private detective. He lost his family a few years ago in a tragic and gruesome murder. Nowadays, Ben lives in the bottom of a bottle, dealing with insomnia and unending guilt. A new case arises, when he is requested to find a missing child, which is the perfect opportunity for Ben to get back into business and face his own past demons along the way. Will Benjamin be able to overcome his past? Will he find the missing child? Let's find out, since it's all in your hands now.
The game has a rich and complex narrative alongside with combat Cards and deck-builder mechanics, also a semi-open world for you to explore. You have to be mindful of the stress levels of Benjamin, since his actions and decisions will be affected by it. You can perform several activies to relief stress around the city. Be careful of alleys, some might see you as a target and will try to rob you. You can adopt a Pet to help you cope with your mental health situation and relief some stress.
The game utilizes classic point & click mechanics for exploration and interaction with the environment. Players navigate through detailed, hand-drawn environments, searching for clues, interrogating suspects, and solving puzzles to progress through the story. Clickable hotspots highlight interactive objects, allowing players to examine them for clues or add them to their inventory for later use.
The narrative unfolds based on the player's choices and actions, with multiple branching paths and endings influenced by their decisions throughout the game. You will be able to unlock special interactions and special side quests depending on the relationship level you have with the characters which will shape the course of the story and the multiple endings you can achieve.
Obtain new cards and manage your deck to be able to defeat your enemies, they will get more difficult and powerful with the progression of the game. Each character have unique cards to represent them alongside a wide range of melee, range, buffs, debuffs, bleedings, poisoning, stuns, stealing cards, etc. Once you defeat an enemy, they will grant you one of their signature cards to your deck armory.
players have access to an interactive board in their detective office where they can pin up evidence, photos, and notes related to ongoing cases. The BOARD in your office room will be your best ally to investigate further, unveil new connections, new clues and new localizations when needed. It is the main tool for investigation.
Discover the rich world of 'The Midnight Crimes' and the stories the night hides in this thriving industrial city of the 19th century. Unveil the mysteries, secret societies, paranormal events and disturbing characters the lovely city of Midnight Cove has to offer.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
I wish there was a neutral option. It is a cool idea that I want to give it a chance and wouldn't go so far as to give a negative review as I know how harmful negative steam reviews can be for new games and I have hope this game will get better. Chapter 1 is all that is available right now. I wasn't rushing through and was taking my time. It took me not even an hour to complete chapter 1. That just feels really short to me. Are all chapters going to be this short? I honestly felt like I was playing a demo. In this 50 minutes of gameplay, I hardly did anything or experienced too much story. A good chunk of that time was walking through the city which was painfully slow until at the end I found out how to run. This reminds me heavily of TellTale games, especially Wolf Among Us, which is my favorite. The visual style is great, I enjoy the music and sounds.. The voice acting isn't bad and I am interested in Emily. The writing does feel a bit awkward to me at times, almost a little robotic and inconsistent in flow. I will not refund this because I have hope it can get better in its subsequent chapters, I am certainly intrigued by all means on the setting and where the story will go. Chapter 1 however was a disappointment for me and knowing its a bit of a longer wait for the next chapters is a bummer. I very hesitantly recommend this game, only because I do think it has potential to be good in its next chapters.
Update 2: Buyer be aware, this game is not complete, it is in releasable chapters. Chapter 2 was supposed to come out 4 months after the first. in 3 days from this update 1 year would have passed with only radio silence from the devs after announcing another delay. Buy at your own risk Update 1: I still wouldn't recommend this game. the Chapter 2 release was supposed to come out at 20th of April and the Delayed it twice to September. With this pace it will take them minimum 3 years to put out the full game. First Chapter came out 25 December and if they put out Chapter 2 on September that means 9 months per episode. with 4 remaining episodes amassing to 36 months. I would gladly come back and change my review if they pick up the pace but until this game finishes there is no chance i will be even remotely interested in playing it. I wouldn't recommend this game currently. i got it as a gift from a friend. I cannot really say that i enjoyed Chapter 1. far too few interactions, empty places and it ends so abruptly without actually doing things. Price is steep for the amount of content even if it's less than 16 euros. maybe after 2-3 chapters where released and only if the interactions of the characters show that choices matter. The aesthetic is wonderful, characters looks nice, combat cannot really tell. It is a really promising game by the looks of it but currently too devoid of any choice and consequences as well as interactions.
The good: The world is very novel and interesting. Stylistically the game looks great. The story thus far is captivating and I'm looking forward to more of it. The bad: (all of this being my personal opinion) It's no wolf among us. The first chapter feels very empty with little to interact with. Choices do not seem to matter much up to this point. Little things like mouth animations to match the voicing are way off. The game is about a step from unpolished and likely could have benefited from more development.
CAVEAT: 14€ is too much at this point, wait for more content. But there is potential AF. Oh there are things to say about this potential of a game. For context: Chapter 1 is avaliable since 3 days and takes 1 hour to play through and 2 hours to complete all content up yet (which is not much, to be very honest). Tl;DR: Much much potential - not yet filled with life. ++ art and immersion The game is moody af. Cellshading, very, very good voice actors and dark, weary, yet believable characters make the world feel immersive. The way the game handles darkness alone is enough for me to believe there is heart poured into this project. One Plus is missing for placeholder lore: i.e. drink posters for "beer beer" and "booze shots". There is more potential here. Make the world tell the story too. I really want you to. + the town The game is obviously built on a point-and-click-skeleton, but the freely walkable town with early-resident-evil-esque camera gives a sense of freedom. It feels like there is a plan to fill the world with much more than is to experience yet; But: - content (yet) The town is rather empty of yet. Not much to do but rummage through dumpsters and talk to a few NPCs - with lots of nothing in between. Chapter 1 feels like there might be some content in the future, but today it feels more like a prologue doing the set-up, and then dumping me when I really found my footing in the story and the atmosphere. The combat system seems card-and-deck-based, but i cannot tell because there is no actual fight yet. A menu-point shows me what maybe deep and interesting combat-system might wait for me, but there is nothing to show me yet - and i have a good feeling i witnessed everything available to this day. In conclusio: Not much to do here yet, but the systems in place give much hope for the future. Keep at it, i look forward to chapter 2 and on.
THE MOOD. THE ATMOSPHERE. IS FANTASTIC! It really reminds you of an old school point and click crimes game, and that's what I think makes this game stand out!. Only downsides and things I think they should add would be a way-point marker so the player knows where the objective is. Cause I basically had no clue on where to go from some points. Overall really good! Just needs a few more helpful mechanics to help the player.
The vibe seems great and there's definitely potential but "Chapter 1" is less then you get in most demos. There's no sense of the story or the game play loop. You can finish it in about an hour and have barely done anything in that time. You don't "investigate" anything, you have a few conversations that lead nowhere, can find a few "fights" and go back to bed. The game has good potential but the decision to release whatever this was meant to be seems misguided. I'll keep an eye on development but I'll wait a long time before jumping back in.
Played many objectively bad games in my life. I can forgive the lips no syncing with the voices, that characters just passing through objects like nothing and the confusing camera. My tolerance meter ended when I met a randome mugger that was my first fight in the game. The guy just stun-locked me while also bleeding and poisoning me. Meanwhile every time i was lucky enough to get a turn all my attacks missed. Do not reccomend, maybe chack it in ten years when all chapters are out and more people have play test it
THE MOOD. THE ATMOSPHERE. IS FANTASTIC! It really reminds you of an old school point and click crimes game, and that's what I think makes this game stand out!. Only downsides and things I think they should add would be a way-point marker so the player knows where the objective is. Cause I basically had no clue on where to go from some points. Overall really good! Just needs a few more helpful mechanics to help the player. Video Review: https://youtu.be/bZCAPVpk5qg
Excellent mood and art-style. A quite intriguing and compelling story for the first chapter of the series. I'll be expecting the next episodes with excitement.
Just like the protagonist, the game misses too many of its punches. The potential is there, but is not (yet) fully utilised. So far, only one of the promised six episodes has been released. The goal of releasing a new episode every 4 months (according to the developer in the Steam forum) has already failed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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