
A narrative healing game. You run the Hall of Gathering Light — an old house between reality and forgetting. People come carrying memories they can't let go of. You help them repair broken memories. No fail states — your choices shape the ending. Every memory is worth keeping.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $25.1K | 68 | 84% | $19.99 | |
| approximately $2.6K | 19 | 58% | $6.99 | |
| — | 0 | — | — | |
| approximately $746.9K | 1.2K | 82% | $34.99 | |
| approximately $674.6K | 3.8K | 92% | $14.99 | |
| approximately $122K | 2.1K | 68% | $3.24 |