
As a strange being from beneath the ocean, discover the beauty of the surface world. What relationship will you have with the humans? Can you survive? Will they?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a cool and unique game concept, but there are some really serious UI-related flaws. First of all, the shore isn't actually solid (in the same way that, say, boats are). If you bring a human to the shore, they will, in reality, be in the water that apparently exists *behind* the shore (which you can't see). Even the buildings on the shore aren't really solid, or "there" in any meaningful sense. You can't drop a human on top of them, they'll just get dropped behind them (into water you can't see). Second of all, the helicopter needs some serious work on like...clarifying UI. It took me forever to figure out that you're supposed to actually drop the child *on top* of the helicopter (like, where the spinning propeller is) in order for the child to supposedly get inside of it. A ladder occasionally shows, but not only does it keep disappearing, but the child is incapable of climbing it even if you release the child *right where it is, when it is deployed*. Also, the helicopter was off-screen for me for a large portion of the time I was trying to get the child to it; I wanted to keep the child as out-of-reach from the sharks as possible, and knowing I couldn't leave the child on the shore (since that would functionally mean the child is still in the water), I tried to keep them as high above the sharks as possible. With the helicopter off-screen and the child unable to climb the ladder even in the rare times it appeared, I had no idea what to do. I know there's a story-related reason that the helicopter is a little hard to access, since the pilot is scared of the player (which makes sense). But it would still be better if the child was able to actually climb the ladder; either that, or simply have no ladder, so I know to drop the child right on the helicopter instead of trying to get them a little below it so they could climb the ladder that appears (leading to the child falling). It's really counter-intuitive to drop the child *on top* of the helicopter, especially since the ladder occasionally appears below it, and obviously being dropped on top of a helicopter with the propellers turning would kill any human in real life. I wasn't even sure if I had been successful in saving the child until I saw the text that followed. That being said, the game concept is interesting, and I like how it has a kind and somewhat whimsical approach despite the fact that you play as a creature who is ostensibly "scary". It's definitely worth a try, though I hope the devs can fix some of the really unclear things with the UI that I just mentioned.
Fun little game, looks more like a phone game but is cool. you can finish in 10 minutes.
流程较短的一款选择取向游戏(共5个结局),变身海怪给人塞气球很有意思
I played this as a flash game as a kid, and it's still stuck with me all this time later. It was great to be able to revisit it!
I enjoyed this game in its free Flash version, and I enjoy it now in its remastered form. It's pretty bare-bones design wise (pixel art, no music, a few basic sound effects) but the dreamlike quality of the writing is great and the few choices are fun to make. I definitely had fun yeeting a few sharks. The notes section was also really interesting to me as someone who had enjoyed the game in its earlier incarnation.
Nettes kleines H.P. Lovecraft Spiel für Zwischendurch... man versucht 5 verschiedene Enden zu erreichen, dauert ca. 1 Stunde je nach dem was man alles anstellt und ausprobiert...
I really love this game. Unique story and various endings to solve. Possibly a great game for kids too.
nice
VERY short (As in <15 minutes). But very nice. Worth the price
A classic flash game, short and sweet. Glad it still has a place to exist in the world.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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