
朽ち果てし魔法塔の輝きを取り戻せ!! 素材を集めてクラフトして!!売って直して錬成して!! 仲間たちと共に100年に1度の大規模改修を成し遂けよう!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
4Kモニタでプレイしたが、ウィンドウのサイズが変更できない(設定に項目が見当たらない)ため、文字等が小さすぎて目が疲れてプレイを断念した。
Nice new game from Inu To Neko developer who is famous for making games that have a lot of different loot items, crafting and some complex mechanics. The games mechanics usually are not explained fully so it takes some tries to understand how they work (even for those that had english translation), but these complex mechanics still make the game worth it. Their games are usually simulation games. There were simulators of blacksmithery, ring maker, farm, hotel, dungeon explorer, caravan, goods store and some others. This one seems to be about an explorer girl (or at least it seems like this, maybe we are exploring a tower with several floors and fixing it, I am not quite sure). Edit: finally translated the description from the store and apparently we play as tower repairer, so exploring the tower, gathering resources, repairing it. This time it's more of an idle game where you just progress through the map linearly and clear slots either using time (idle) or mana (active). You get 1 mana back after clearing each slot. Eventually you get tired and start progressing slowly so should press a Rest button to go to the next day. I am still trying to understand some mechanics because I barely know Japanese, but I see that there is crafting, customizing a map that is being explored by merging two of them to transfer and upgrade traits, allies with passive abilities, using items that charge while you progress through the map providing different effects, subquests that provide extra items, shop where you sell your loot, shop where you buy some things, orbs that provide boosts to some stats and extra abilities, some other exploration minigame where you destroy rows to get loot. Overall it again looks quite complex and interesting as most other their games. Too bad it doesn't have English translation (and I doubt it's coming as it never came for most of their later games). Even having just skills and items translated while leaving the story in Japanese would have helped immensively. PS. some person in one of the negative reviews that are visible to me complains about not being able to close Subquest screen, you close it with right mouse button. Another person complains about tiredness not being displayed, but you can obviously see when you are progressing too slow and can press Rest then, there is no need to actually see the number.
不算很好玩,就是点点点,赚钱,然后消消乐,再继续赚钱……嗯,妹子很可爱。 游戏界面,刚开始会让人很懵圈,其实习惯了就不觉得杂乱了。 探索耗时是会随着疲劳增加而增加的,但是并没有明确地标记当前疲劳度是多少,让人迷茫。 钱和材料的平衡也比较麻烦,到底要不要把东西卖出去呢…… 唯一值得称赞的地方大概是,没有任务时间要求,真·累了就休息吧。
いつもの犬と猫さんのゲームです。 マリーのアトリエとか好きだった人におすすめです。 45時間ほどでED2までクリア 昔は進めていくたびどんどん自動化していって最後の方は放置でしたが 最近は自動化はあるものの、それだけではクリアできなくなってしまったので 長時間プレイができない人は過去作がおすすめです。 今作で初めて999売却に心が折れた・・・ラヴピース999個売却とか本当無理・・・
玩法融合感比其他同系列作品差一些,最终目标的修塔其实不是特别……有成就感? 打通的时候会感觉有很多道具没有好好用到(也就卖钱的时候有一些用处),也不像其他经营感更强的游戏那样有通关后继续强化的动力 不能说不好玩,只能说不是特别值得投入时间去肝 5/10
游戏很好上手,杀时间利器。 中后期会比较无聊,机械化操作严重,但是把自动化功能解锁了可以挂机。 到最后一层不知道怎么收集爱情硬币。。
虽然打了好评,但感觉是目前玩过的犬与猫游戏里比较差的一作,好评是给人设的,主角很有意思,和前作角色的互动挺有趣,就当是打发时间降低了要求,价格便宜,看个故事算是值回票价。 各方面玩起来都很一般,后期解锁的挂机功能很鸡肋,放着挂机实在太亏了,解锁挂机功能消耗还大,不如多手动。 剧情解锁感觉和游戏流程很割裂,玩起来感觉没有目标,修塔完全没有紧迫感,到哪层都只是凑够道具和金钱消消乐,因为没有急迫感这游戏玩起来也不知道该说是休闲还是无聊。角色剧情都是花钱解锁,花石头解锁一些技能,没什么互动。道具和地图获取看脸,游戏过程中感觉主角的成长幅度不算大,勉强追上修塔进度。 应该是玩到了中后期?这作除了人设全方面被下一作超微以太吊打,玩不下去了
一開始很好玩 有新鮮感 但是到中或後期就開始一直重複了 這價錢還算可以 ((也可以等打折 無聊買來打花時間還OK
終於出在steam~ 還有繁中必須支持~ 仍舊是很棒的中毒系遊戲(。・ω・。)ノ♡
玩过敏蒂的农场,当时相当眼前一亮甚至通宵完了一整天。本作比农场少了好友间的互动换来修缮需求的大量素材,集中了核心玩法忽略了多样性,个人觉得有点可惜的。不过本作加强了每天的即时操作性,整体来说跟农场一样是一个相当杀时间的好游戏。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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