
Lost Legends of Redwall: Escape the Gloomer is based on Mossflower, one of the NYT bestselling Redwall™ books by Brian Jacques, with over 35 million copies sold. Set in the caverns and catacombs of Kotir Castle, you guide Gillig the fledgling otter as you build your story.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
I have played text based games in the past, and this game is very well made. I have only just finished the first chapter, so I have not completed the game yet, but it certainly is fun to play. I do highly recommend this game if you enjoy the Redwall series (I personally have no opinion on them), if you just enjoy a really good story.... or if you love otters (like me). The writting is great, and there are a ton of hidden achievements if you are a fan of that kind of stuff as well. I really don't think I can say anything negative about this game other than the dialogue can be pretty repetitive, but that's all in the play style of the game and there's a pause button on the narrator so it's not really a big deal. Another good thing about the game is there's no way to lose. It's basically a book you are a part of rather than just reading some old story, you help the main character progress and when you find out how to proceed it feels good to keep the story going. Overall, I would definitely recommend this game. It would get a solid score in my book, and everybody loves a good story... especially if it has otters (because they're the best and I'm not biased in the slightest towards otters). So buy this game. Stop reading another review and just do it. Life is too short for you to keep thinking about it. Money is a lie and only has value because you think it does. You can't beat good entertainment. Thank you for taking the time to read this.
First off, I have not played many text based video games so I can't compare it to other games of the same style, However I AM a big fan of the redwall series, so that is something I can base this review on. So this game is set during the events of the book 'Mossflower'. As a Redwall fan it's been good fun playing through this game, and seeing lots of little references to the book (as well as some non-related easter eggs). The game does not contradict any of the events in the book either, which is a big plus. The writers have done a great job making it feel like Redwall in the style of writing, so if you are a fan of redwall I would recommend you pick this game up. As of 'Gameplay', as I said before I'm not very well versed in Text based video games, but from what I can see the Devs have done a good job keeping everything somewhat linear, laying out options for you while still giving you the control, instead of just telling you what to do the entire time. There is an auto-hint system that displays hints for you if you are stuck at the same stage for an extended period of time, which is a nice feature, but if you don't want these hints, they can be toggled in the menu for a harder challenge. This review is a little bit all over the place, but if you are someone who enjoys the redwall books, and are willing to try out a text based video game, then I would definitely recommend this game to you.
Another fantastic installment in the [i]Lost Legends of Redwall[/i] series. If you ever read the Redwall books, you will love the way this game captures the very essence of Redwall's atmosphere. The story is great, and the way it weaves in and out of the story in Mossflower, interacting with main characters without changing the storyline is nothing short of genius. The puzzles are hard enough to make you think, but easy enough that you won't give up. I was really disappointed when I finished the game because I wanted the experience to last forever. I seriously recommend that you try this game. It's well worth your time.
Text adventures have come a long way since the '80s in design, and this one incorporates a lot of the best of the modern-day genre. The game always being winnable is taken for granted these days, and this particular one has an interesting way to balance out risky and dangerous situations in the story. Additionally, the lack of compass orientations, at one point a key feature of most text adventures, is more than made up for by the emphasis on locations and their positions relative to each other. It was a major breakthrough for me when I realized that I could revisit locations in one step, instead of having to repeatedly type in the same commands to go from one room to another. The puzzles are tricky, but basically fair. A lot of adventure games have puzzles that are really very arbitrary and involve unintuitive leaps of logic, or reading the author's mind, or just clicking every item in your inventory on everything until something takes. Here, while I didn't figure out every puzzle on my own (it was probably about 60/40, with the help of the excellent hints system), there aren't any that I could say were unfair or unrealistic, that I shouldn't have been able to (eventually) figure out on my own. What's more, they often seemed obvious in retrospect, the sign of a good puzzle -- making the user think "why didn't I think of that," not "there's no way I ever would have gotten that". It's interesting to note how traditional game design principles are incorporated seamlessly into the game; you get practice with each 'mechanic' as you go, so that when you get to a more important moment in the story, you might think, 'oh, maybe I should try this, like I learned before'. With a few rare exceptions, the caverns are figuratively filled with smoke from all of Chekhov's arsenal. The cyclical nature of the locations works well with this, and is intuitively pleasing as you find new depth in each room and get to experience them in changing ways as the plot develops. The ending is rather reminiscent of Plotkin's "Hunter, in Darkness", appropriate considering the cavern theme. The writing and setting, and use of the setting, is quality overall and fits in pretty well with the Redwall world, not an easy thing to do when the source material is considered to be one of the best books in the series. There are points that don't work out strictly based on what we would think from the established 'canon', but they're reasonably well explained and believable. The voice acting and illustrations are also quite good, contributing to immersion. As of a little while ago, there were still a few glitches and weak areas in the game's presentation and technical side, but the staff is actively involved with supporting their work and the community, so these are getting progressively ironed out with time. All in all, it's a very enjoyable text adventure!
This adventure recalls the classic text games of the past, but with added dimensions of voice acting, sound effects, and music. It occurs in parallel to the tale of Mossflower, and immerses the player in the story by allowing you to choose what happens next. Great fun.
LOGOLOGOLOGLOGLOOOOOOOOG! EUUUUULLLAAAALLLIIIIIIAAAAAAAA! REDWAAAAAAAAAAAAAAAAAL!
This is a fun game, with many challenges in store for Gillig the otter. A bit too hard, but nothing we couldn't handle. Thanks to the devs for fixing my downloading issues!
Текстовая адвенчура по вроде как широко известной в узких кругах вселенной. Занятно, хоть и местами скучновато. Так как в игре нужно писать даже не слова, а целые фразы, то без знания английского минимум на среднем уровне за игру даже не беритесь.
There are too few Redwall games in the world. This one really scratches the itch.
Text based puzzle adventure with a decent length to it, writing and narrative on par with the Redwall universe. The static paintings are gorgeously made, but could probably do with changing more frequently to reflect the player's current position whenever there is backtracking. I want more of these.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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