
A bloglike/diarylike, more or less linear, short visual novel about the life of a socially awkward shut-in. Probably the worst/most boring visual novel you have ever played. (It doesn't even have a story)
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $343.6K | 4.3K | 83% | $4.99 | |
| approximately $0 | 94 | 98% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 127 | 94% | Free | |
| approximately $0 | 799 | 97% | Free | |
| approximately $66.6K | 936 | 77% | $4.99 |