
The Living Remain is a story-driven first-person adventure shooter set in a world overrun by the undead. Scavenge, reload, aim, and fight your way through a cinematic campaign featuring a variety of weapons, interactive environments, tense encounters, and the constant threat of the horde closing in.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的不好玩 布景丑陋 手感稀烂 I feel no need to explain anything a trash is made by devs who never listen to contributional opinions and attribute negativities to players themselves instead of trying improving the game. Wasting my words.
This is definitely a game worth playing. I loved every second of it. The amount of work and love put into this amazing game is impressive for such a small husband and wife team. Do yourself a favour and check it out.
Per essere fatto da soli due sviluppatori è veramente un bel gioco e pure in italiano, al contrario di altri giochi sviluppati da grandi case. Bravi! Spero in un seguito
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played the game when it was released. A good storydriven zombie game
Gotta say, I'm very impressed! This is a vr game that really respects the player. Weapon's handle and reload as you expect them to. the environment can be explored as you would expect. open drawers, open cabinets, look through boxes, ect. the controls are simple and they work well. the devs borrow from half life alyx in terms of how the game controls which was a good move imo. they did a great job, and its impressive considering its just two people! i would love to see what they do next.
Very Good Game
I am really glad I supported the devs on this one. You can tell there was a lot of passion for this project and it shows throughout. I am not great about finishing games from start to finish, but I did want to see the end of this one, which in itself is a strong endorsement from me. The game itself most resembles Arizona Sunshine but with a much more oppressive atmosphere that really does get to you. I think I appreciated that aspect the most out of everything, while on normal settings it didn't provide an overly unfair challenge, I did feel a sense of dread throughout the adventure. Obviously don't expect AAA here, but there are some real visual highlights and an impressive horde system that will line up a surprising amount of zombies for you to mow thru. If we were looking at honest feedback - The rats - if we must have rats, the collision detection is a bit off and makes it more frustrating than fun. I incurred some truly bizarre CPU spikes on a 7 7800X3D that surprised me. No matter how hard I tried, I just couldn't get a great response or rhythm to longer distance shooting. It's those longer headshots that really make a zombie game and I mostly found myself just waiting until the zombie hordes where on top of me. Some of the puzzles were a bit obtuse, I know there are some hints here and there, but quite a bit of my running time became searching for the next place to go while being blocked by waist high objects. A bit more of a vocal hint system or even an optional waypoint system might go a long way for some players. I think the ability to fabricate guns would be great in case one was accidently dropped thru the course of the game. Case in point, I had about 300 rounds for an assault rifle and a very long stretch before I was given any opportunity to actually get another. Overall a really enjoyed my time with the game. I appreciate all the hard work devs! I'll definitely support any projects moving forward.
The game does not include the ability to move by teleportation/jumping. Therefore, for those with motion sickness syndrome, the game is unplayable. Unfortunately. Hra neobsahuje možnost pohybu teleportací/ skokem. Tudíž pro na se syndromem motion sickness je hra nehratelná. Bohužel
Really Good but after a short time I feel sick and have tocome off. Would have been great is Teleport Movement was a fixture. Maybe it will be added in the future, hope so.
One of the best VR games I've played and I have nearly played all the best ones. Is it the most polished? No, but that is understandable considering this game was made by only 2 devs. I can say that the devs care about this game and want it to succeed, and so do I! The devs are quick to respond to feedback and are willing to look into any issues you have and fix them. I haven't finished the game yet because I ran into some issues, I reported those issues in my initial review and was immediately responded to by the devs and I am impressed at how quickly the addressed my concern and took my feedback into consideration. I will attempt another playthrough of the game soon and update this review once I have completed the full game. Thank you devs for your hard work and dedication!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 25 | 20% | $2.99 | |
| $560 | 6 | 83% | $4.99 | |
| $498 | 6 | 0% | $3.99 | |
| $457 | 3 | 100% | $7.99 | |
| $2.8M | 6K | 82% | $19.99 | |
| $269.8K | 500 | 51% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $157.4K | 492 | 88% | $7.49 | |
| $157.5K | 198 | 79% | $29.99 | |
| $157.4K | 948 | 63% | $5.99 | |
| $157.6K | 542 | 86% | $5.99 | |
| $157.6K | 295 | 73% | $14.99 | |
| $157.3K | 884 | 87% | $9.99 |