
THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which only The Light can save us. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Симулятор бомжа в вселенной киберпанка. Мне нравится доделайте игру додики. 10 бутылок из 10 контейнеров
Game is not perfect, it has a few bugs however they were on to something with this game. I enjoyed it.
A buggy mess of what could have been a good game. It's 'SIR, You are Being Hunted' with a Stalker paint job and a ton of game-breaking bugs.
I'm very confused and it just isn't grabbing my attention
Creo que a este juego le hace falta un buen pulido para ser realmente entretenido y no me refiero tan solo a arreglar ciertos bugs que me he encontrado por ahí. Para empezar, ni la historia ni el objetivo del juego están bien definidos, ya que no te explican prácticamente nada: te dicen que tienes que recoger piezas para mejorar tu linterna, pero poco más. Luego están los escenarios y los enemigos en sí, que no solo no dan miedo (aunque el juego tenga la etiqueta de Terror), sino que se acaban haciendo repetitivos y aburridos. Aun así, creo que este juego podría cambiar para bien si le pusiesen la opción de jugar en cooperativo, además de añadir otro tipo de desafíos a cada escenario que hagan las partidas más interesantes.
I love postapocalyptic worlds with scary alien machines so I enjoyed playing it. [spoiler] The only thing that I find a little disapointing is that the only ending feels like a bad ending.[/spoiler]
Really disappointed in this game from Big Robot. Their other two games Sir, You Are Being Hunted and The Signal From Tolva are pretty good. In comparison The Light Keeps Us Safe just doesn't measure up. It's very much a slow paced exploration/puzzle experience but everything seems to fail here. It is difficult to see where you are going and frequently end up being stuck on objects. The main gimmick is using a flashlight to blind sentry robots temporarily so you can access areas or boxes to get loot. Once you've got enough loot you are able to upgrade the flashlight. This will add another mode of operation so you may continue on with the puzzle aspect. None of it was done well and as a result the game feels unfinished and clunky at best.
I only played for 18 minutes but I can already see where this is going. It's a boring game, no point in continuing.
約2時間プレイして、クリアできずに挫折 [olist] [*]一応、ジャンルとしてはステルスFPSにはなる。 [*]大した作りじゃないのにやけに重い。死んでからのローディングに1分近くかかる。 [*]説明がなさすぎて、次に何をしたらいいか分からん [*]現状分かったことで言うと、マップは入退室毎に再生成されるっぽい。 赤く光る電柱は、空き瓶で注意を逸らしつつ、電柱の電源をOffにすればOK。 で、青白く光る金庫から武器を強化する素材を一定数入手→アジト(?)に戻って武器強化→再度出発って感じ。 [/olist] 総評 薄っぺらいゲームのくせに、やけに重い。ステルスゲーとしてもペラッペラ。 100円でも要らん。
Didn't find this game engaging, sadly. The stealth mechanics were a bit aimless and clunky, and I wasn't quite sure what the "point" was? Of the story? Naturally there doesn't HAVE to be a point to art, but it seemed like the devs were trying to say something.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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