
CHIBI NINJA is a ruthless 2D Puzzle platformer. Play as The Legendary Hero and destroy hordes of mechanical beasts to save your world from a mind controlling extraterrestial parasite using detonable BOMB SHURIKENS. Be very wary though, you can only endure one single hit. Are you up to the task?
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Languages: English, Spanish - Spain, Spanish - Latin America, French
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Sorprendente, con un diseño de niveles excelente y una personalidad increíble. Jugadlo. Haceos el favor y jugadlo.
Este juego lo probé en el pixelatl y la verdad me gusto mucho. Ahora que lo compré estuve jugando ya un buen ratillo y la verdad esta muy padre. Hay algunas cosas que no me gustan del todo como, el movimiento de camara, siento que entre giros y saltos es muy rapida y cuando te enfrentas a los enemigos te confundes un poco. De ahí en mas todo esta bien.
> what's good Platforming is. I like how short, puzzle-oriented levels alternate with longer, gotta-go-fast levels. Bosses are good even though they are (easy) bullet hells. Few of them are rather challenging, at least for the first time. The true final boss (and the escape sequence) is fantastic. I enjoy the "ugly" graphics a lot. Especially the sort of low poly 3D backgrounds like from the beginning of 90s. Very distinct visual identity. The soundtrack is uplifting and energetic. > what could be better Some QoL features would really help the game to move from "good" to "great". [list] [*] multiple save files - having just one is very limiting [*] coyote time - it's kind of a standard in platformers for a reason [*] speedrun timer - there are speedrun achievements after all [*] key rebinding - none of the presets feels natural; I got used to one but come on, key remapping is trivial [*] off-screen indicator - in a lot of later maps the terrain could take up around 3/4 of the screen vertically; I would like to know where I am when I jump/dash [*] the horizontal dash should reset when landing on solid ground [*] screenshots - currently not working [/list] Upward dash feels kind of unreliable. To elaborate: [list] [*] to dash upwards both "dash" and "direction up" keys need to be pressed [*] chibi ninja dashes horizontally if the key for dash is pressed first; there is no input buffer [*] what that means is you always need to hit "direction up" first and "dash" second if you don't want to fall into a bottomless pit and die [*] it's very hard to do it 100% of the time...and that kind of consistency is needed for a long YOLO [*] skill issue, right? might be partially true but I do think the difficulty in (precision) platformers should mainly lie in correct timing, not in fighting the controls [/list] Game's good with some jankiness included. Still worth a recommendation, especially for a price of zero money. Did I really see Rick Fernello's name in the credits?
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Hours played at review time, across 24 reviews with recorded playtime.
Es un juego muy divertido y retador. Tiene muy buenas mecánicas y diseño de nivel (y los personajes son adorables). Lo mejor, sin embargo, es la satisfacción que sientes cuando terminas un capítulo en el que estuviste atorado por varios minutos. La verdad: sí está bueno. Y definitivamente intentaré pasar el reto de completarlo sin morir ni una sola vez.
Me gusta! simple y divertido
I like the very fast paced 2d platforming with the short puzzle levels. Art direction is simple yet effective too, almost ps1-ish but all 2d.
☀️
Дает вдохновение на новые подвиги.
10/10 que no se vuelva a repetir
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.