
Shrug off bullets, smash buildings with your bare hands, and soar through the air as you battle diabolical supervillains! A text-based interactive superhero novel.
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About
Take to the skies! You fell to Earth as the last remnant of a dying world - can you rise as the planet’s greatest hero and triumph as a beacon of justice? Shrug off bullets, smash buildings with your bare hands, and soar through the air as you battle against diabolical supervillains!
The Last Scion is an interactive superhero novel by D. G. P. Rector. It’s entirely text-based, 200,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
You are the Scion, sole survivor of the distant planet Utopia. Scientists on your homeworld imbued you with phenomenal powers - flight, speed, intelligence, strength, and resilience beyond the reach of any ordinary human - and sent you to Earth, accompanied only by your AI companion, MENTOR. Your quest: to carry on the legacy of Utopia by embodying its ideals in your new home.
And Beacon City is in desperate need. The Torchbearers, heroic defenders of the city, are all gone: those who weren’t slain by the villainous Silent Order have gone into hiding. Only a few people remain to carry on their legacy, trying to bring justice back to Beacon City - and they want your help.
By day, do your best to blend in as an ordinary human working at the Beacon City Tribune. By night, soar the skies and fight the villains of the Silent Order: reptilian Gorgon, mischievous telepath Poppet, brilliant scientist Vector, and especially the mysterious leader, Conqueror.
Will you fulfill your homeworld’s dream of carrying Utopia’s ideals to the new planet? Or will you turn to villainy, and possibly achieve greater power than anyone on Utopia could ever conceive?
Play as male, female, or nonbinary; gay, straight, or bi.
Choose a secret identity at the Beacon City Tribune: maintenance worker, IT specialist, or mild-mannered reporter!
Customize your super-suit, including the most crucial question that a hero can answer: capes, or no capes?
Romance a relentless vigilante, a dashing hero, an intrepid reporter, a hard-boiled detective, or a roguish villain!
Work with the Beacon City PD and stay on the right side of the Superhero Investigation Agency - or push them aside, and soar above the law.
Use subtlety and empathy to turn your enemies away from villainy, or fight them head-on with your super-strength - or join them in villainy!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
I had hopes for this game since I like superhero and supervillain stories. Yet I could not even finish this story. It is so boring and bland, and the names of the characters and story is such that I wonder if the writer even read a comic before. In addition to all this, the story forces players to make decisions with only the flavor of the response being different. It is bad to have one, if not multiple illusions of choice. Also, the story is dripping with ultra radical feminism with far too many girl characters, and the girl characters largely winning often in one sided battles and nigh perfect. Meanwhile, the men are made to be feeble, lose often, and made out to be bad in some way. The only male character to even do well is the main villain, and even then he gives off this mindset that he wants to talk and goad the main character to join his side only to just attack the hero. It makes little to no sense. Between the action parts, hero parts, and regular work hours, there is clearly a lot more effort and time writing out discourse between workers and reporters than anything else. The fights are bland and don't last long, meanwhile just having one talk with one or two workers at the regular work place lasts multiple paragraphs over multiple pages. The names for the heroes are bland, with only a few having any decent ones. The start of the game has such generic backgrounds clearly taken from better comics. There is talk of an alien conquering race that sounds a lot more cool and better to battle than the generic supervillain group where it is mostly Mary Sue characters and two guys, with one only briefly mentioned. I hate that there is no option to opt out of a superhero team and the character is forced to make decisions in forced team meetings. I also find it odd that not long after I select a name to go right after arriving, suddenly by magic there is generic Batman spotlight signalling my character for a meeting. How does that make sense? It is one thing for a psychic character to suddenly know a name, but to get the resources and effort to make a full blown signal in the sky on top of a skysraper? This is such a terrible and bland game.
Greatly enjoying this so far. Update: I've been exploring as many alternative playthroughs as I can.
Overall, this was one of my favorite choose-your-own-adventures from this studio so far! I enjoyed the length, and the writing was a little more maturely written than I was expecting. I do have certain gripes, particularly in minor continuity errors here and there. When it came to the they/them pronouns of a love interest, it was VERY sloppily integrated, to a humorous degree. I was also disappointed with the relatively few number of achievements for these games and how many are late-game. I may replay this one at least once more, despite the length.
Solid! Glad there's still CYOA setups that understand that people want to play a proper Paragon. Wish comics still understood the need to have a regular heroic flying brick that just wants to do good. Not everyone wants to play an anti-hero.
A bit buggy but entertaining! Certainly above the average of Choice Games. I give it a 8/10
Scion
I recommend this game. It costs six bucks at full price, took me slightly longer than four hours on my first playthrough, and hit many of the story beats one would expect from a game where your character is basically Superman. You can talk and act like Superman generally does (if you want to), villains talk and act like supervillains generally do (and there are more of them than the store page currently lists), you can get up to some Clark Kent and Lois Lane shenanigans, it's fun, it's familiar, and it's six bucks at full price, which is about the cost of a Frappuccino at Starbucks.
A fun story based of the Superman trope, while I will say the romance aspect of this story is a bit lacking the other elements are good! Action is fun, it is enjoyable being a superhero, its overall a fun story that I hope get a squeal that improves upon details with romance interests and tells another fun story!
Not bad. Not bad at all. A highly entertaining superhero romp. I enjoyed it much more than the Hero's Rise series.
Pity about the laser eyes...
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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