
The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight
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About
Endure an authentic survival experience unlike any other in The Last Plague: Blight. Carefully tend to your well-being, brave countless threats, and overcome daunting challenges within a disease-ridden procedurally generated open world. Delve into the heart of the Blight and bring it to an end.
An obscure disease known as the Blight has descended upon the land. Barely escaping its devastating effects, you find yourself exhausted, starved, and alone in the wilderness. But when an enigmatic figure emerges from the dark, a glimmer of hope presents itself off in the horizon. Are you willing to risk your life to see the Blight eradicated, or will you allow the disease to consume you?
Withstand a perilous open-world that strives on punishing realism, immersion, and depth. Whether you're cooking, crafting, or gathering materials, every single task eats up precious time. Water needs to be boiled to ensure its safe to drink, and raw materials require the proper treatment before creating the tools necessary for survival. Hunger, hydration, and energy must be consistently kept in check while resting at camp or exploring the wilds. Never let your guard down, as dangers take many forms. Wild beasts and harsh elements persistently threaten your well-being, so do what you must to survive a procedurally generated world that does not want you in it.
Key Features:
Authentic survival experience rooted in realism and immersion
Procedurally generated open world and inhabitants
Co-op multiplayer
Complex cooking, crafting, farming and building mechanics
Dynamic terraforming and shelter building system with walls, floors and roofs that are not locked to a grid
Spatial awareness through a refreshing top down perspective
Upcoming Features:
Continuation of the story and tying in an actual long-term goal to the game
Collaboration and trading with other NPC survivors to rebuild
Fishing
Character customization including gender
Injury and wound system
Controller support
Taming animals
More localized languages (Italian, Chinese, Japanese and possibly more)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is the weirdest game in my library. I've played all the survival simulators. First, it's worth noting the author's strange love of OVENS. We have a mudbrick oven, in which we fire clay bricks to build a clay brick oven. We have a furnace for smelting bronze and copper, a furnace for smelting iron ore into some useless intermediate substance, a furnace for making charcoal, a furnace for heating, and so on. One question: WAS THE AUTHOR RAPED IN A FURNACE AS A CHILD??? Next... To make nails, you need to mold clay into a mold, fire it in a FURNACE, then place it on the floor, then heat a crucible with 10% copper and 90% tin in the oven and pour the whole thing into the nail mold. The nails should remain! But when we boil water over a fire or cook a hare, they don't need to cool down! Author! Why?! In all normal games, we spawn, craft a hatchet, a pickaxe, and off we go. To craft a pickaxe here, you have to survive for 5-8 days. The crafting menu is disorganized. You can accidentally click on a tree stump and see 10-20 more things you can craft on that stump! But the workbench is functionally like a piece of ♥♥♥♥. You can craft more things on a tree stump. Why does food that's 90% spoiled only provide 10% hunger relief? Where's the logic? Even to level the ground for a building, you have to break your arm. And there's so much illogicality like this in the game. If there was a category for disappointment of the year, this game about OVENS would take first place.
love this simple looking man vs nature game. Thank youu Scottieeee you the real Harlem’s finest gentleman. I’ll finish your art request soon ( •̀ .̫ •́ )✧
Esse jogo é simplesmente fantástico, eu recomendo a todos que curtem jogos no estilo de sobrevivência. Alto nível de realismo nas mecânicas, uma quantidade gigantesca de itens e o modo de construção na minha opinião é um dos mais completos e bem desenvolvidos já criados. Sugestão para os desenvolvedores para tornar o jogo ainda melhor: 1 - Adicionar teclas de atalho para mover itens entre inventários, como o jogo possui uma quantidade significativa de itens e coisas para serem feitas durante o decorrer do jogo, ter uma tecla definida para transferir ou recolher itens dos inventários pode poupar muito tempo de forma geral, como em outros jogos seriam tipo botões "Take All (R)" e "Transfer All (T)" ou algo similar. 2 - O sistema de culinária do jogo é maravilhoso, eu sugiro incrementar mais coisas no sistema de culinária por exemplo adicionando mais possibilidades de crafting de comida, loções dentre outras coisas pois ao mesmo tempo que é divertido também daria pra passar horas e mais horas só colhendo recursos para fazer misturas malucas na culinária e eu garanto que se vocês fizessem uma DLC inteira focando somente em culinária e talvez pescaria / alquimia, eu seria um dos primeiros a comprar a DLC . 3 - Seria ótimo se vocês adicionassem algum piso para o terreno pois é muito estranho você começar o jogo e sair colocando tudo no chão, um piso de palha ou gravetos já deixaria tudo mais bonito ao mesmo tempo que mantém o realismo. 4 - Os marcadores adicionados no mapa são enormes, dependendo da quantidade de marcadores adicionados pode dificultar encontrar o ponto exato que você marcou, eu recomendaria diminuir um pouco o tamanho do ícone "X" como marcação no mapa. 5 - Não é tão importante assim, mas pela estética realista e mecânicas do jogo, eu sugiro fazer uma mudança na animação da cabeça do personagem enquanto ele coleta água dos rios e lagos, atualmente o personagem fica olhando para a frente em uma linha reta quando deveria olhar para baixo em suas mãos ao coletar água, tornaria a animação mais interessante e bonita. 6 - Botões para a sobreposição de estruturas, como o estilo do jogo na maior parte do tempo é jogado em estilo "top-down" ter a opção para mudar a opacidade das estruturas pode ajudar demais as pessoas a localizarem objetos dentro das construções sem a necessidade de ter que entrar dentro das estruturas para isso. Existem outros detalhes que eu percebi mas nada relativamente significante, os desenvolvedores estão de parabéns e muito obrigado por criar esse jogo que com certeza irei jogar muito ainda !! E antes que eu me esqueça...o jogo está extremamente barato na loja da Steam...com todo esse esforço e desempenho nas mecânicas do jogo, com toda a certeza ele vale muito mais do que atualmente, e me arrisco a dizer que vale o dobro do valor atual, se não for mais!! Parabéns Devs S2
Es juego de supervivencia bastante duro, pero hasta ahora lo estoy disfrutando mucho... Eso si, estoy en día 15, con set completo de acero... mochila... empezando una casita con tablones y tal... pero estoy llegando al punto en el que me va a tocar reiniciar por no haberme dado prisa con la misión de investigar la peste... espero que no se tome como spoiler sino como advertencia... la peste no perdona xDD
I've been able to get far in the game, awaiting an update from Elric to help with clearing blight from towns but the game is simply unplayable for me from a building perspective - the ground terraforming is awful. I can clear and level ground to put sole plates down and I get messages the terrain isn't flat or that there is a collision - in short, easy to build the simplest stick and leaf structures - simply awful to make lumber building - ruins the game for me...
If you're a fan of survival games, this one is for you. Although it might not look like it, it's one of the best games I've played so far.
🌳 cool game🌲
Very deep game play. If you like a challenging survival game this will be it. I would strongly suggest to make more in game option to make it easier for casual player. Current game player are more for play with a lot of survival game experience. If this is your first survival game, I wouldn't recommend it.
Le jeu a l'air graphiquement très basique. Toutefois, l'habit ne fait pas le moine dans ce cas-ci. Une fois qu'on commence à y jouer et qu'on s'y habitue, il est bien meilleur qu'il n'y paraît. Il y a une grande richesse dans les détails et une impressionnante quantité d'éléments interactifs dans l'environnement. Les ressources sont très variées et le système de craft est particulièrement développé. Le système de construction (building) est également très complet. Le jeu adopte un rythme plutôt lent (slow pace). Si vous recherchez un gameplay rapide et très dynamique, il ne vous conviendra peut-être pas. Tout prend du temps, mais on ne s'ennuie jamais puisqu'il y a toujours quelque chose à faire, notamment grâce à la grande variété de crafts nécessaires pour progresser technologiquement. J'apprécie aussi le fait que le jeu nous donne des objectifs qui servent à la fois de tutoriel et de fil conducteur pour faire avancer l'histoire. Celle-ci consiste à percer le mystère de l'étrange maladie qui se propage dans l'environnement où nous devons survivre. Bref, c'est une très belle découverte. Je surveillais ce jeu depuis longtemps et, au final, il est complètement différent de ce à quoi je m'attendais... dans le bon sens. C'est un jeu original qui donne constamment envie de progresser. Petit bémol : le terrain est parfois très irrégulier, ce qui complique la construction d'une base au début, surtout lorsqu'on n'a pas encore accès à une pelle. Merci et bravo au devs.
hermoso juego
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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