
The Last Humble Bee is a cartoony survivors-like with a lot of heart. Explore a pixelated open world, cast bumble bee magic, and slash through demonic bugs to uncover what happened to all the bumble bees.
Modeled estimate, not a reported figure. How we estimate →
Media

About

The Last Humble Bee is a heart-buzzing bumble bee rogue-like where you swashbuckle, bounce, and barrel-blast through a desaturated pixel art world to "Save the Bees" from eternal damnation!
Jump, dodge/roll, and attack your way to bumble bee glory!
A deckbuilding system enables you to choose your own (random) upgrades.
Explore for treasure or jump into a barrel cannon to blast across the map!
Design, Art, and Audio harken back to the days of 16-bit
Bounce over gaps! Duel with enemies! Find treasure! Uncover secrets! Upgrade!
A light touch to narrative with humor, levity, and heart
De-saturated pixel art with big chunky outlines
Challenging gameplay that warmly welcomes newcomers, yet leaves room for expert-level maneuvering
Thanks so much for playing The Last Humble Bee!
I consider this game complete and am now focusing on new projects, but I’m really proud of what we made together. I may revisit Humble Bee down the road, but for now, I’m excited to keep moving forward.
Cheers, Jacob Weersing
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Great gameplay Great visual style Great music Controller support Solid storyline Really good buy. Very worthwhile playthrough.
Fun quick game. Takes about 90 min to finish. If you get it on sale, get it. Otherwise don't bother.
An enjoyable experience, great for some quicker runs. One of the few I've played in its genre that progresses based on beating the spread-out bosses instead of a timer, and has enough story elements and locations to add more depth than you'd expect. Add in the potential for puns, and I beelieve I enjoyed my time here.
Pretty simple but it's aight, would buy on sale tho
I typically don't leave negative reviews for games that I got for super cheap, especially Indie games, but wow this is just not fun, like at all. Game seemed enjoyable at first, until you get to the boss fights. Rather than make them challenging, once you get far enough in the health bar, the game just vomits 20+ enemies into the arena that you then have to deal with before you can safely return to fighting the boss. Even without that the bosses are really cheap, the golem has attacks with identical startup animations but different timings on them making it a guessing game, and the sword boss doesn't even telegraph his attacks at all, they're literally instant. Usually, I can ignore a game having bad boss fights if the rest of the game is good, the problem is there's literally nothing else to do in this game.
This game is super fun and charming - absolutely love the bee/bugs theme! Action packed and it has tight controls.
Awesome sauce game :3 I'm not a fan of rogue like games but this is one I actually enjoy. The art is so cute and the music is amazing. I would love to see more of the game's lore.
Fast and weighty combat with fun boss designs.
Its a cute game. Not incredibly challenging, so if that's what you're looking for then this is not the game for you. This is the sort of game I would use to introduce my nephew to this genre and I'd be interested to see how it plays for my friends who are "really bad at games" It definitely feels like the sort of game you'd use to teach, since the mechanics are not terribly advanced and there doesn't feel like an overwhelming amount of options. While the weapons do feel like they're each different, a lot of them feel similar enough that I'm not sure there's *that* much difference, aside from the Magic Wand, which I haven't played with very much. From my initial testing it feels like Bo Staff is the strongest in the game by far. One thing I didn't really like is that you only seem to be able to purchase 3 new cards for the upgrade deck each run, and I'm not sure if they're random or progressive but the gameplay is so simple that I don't feel compelled to play it more and find out. It does seem like there are different builds but the game effectively boils down to a boss rush and trying not to get hit on the way. After dying, the game gives you the option to play on an easier or harder difficulty, and reading the descriptions I wondered if it was set to the easier setting by default, but I selected the harder of the 2 and the game seemed the same. The game isn't that expensive and the story is cute. If you're ok with it being pretty simple and want something small and cute, then give the game a try. If you consider yourself to be bad at games, maybe this is a game you'd enjoy. If you're trying to find something to introduce to a child and don't want to overwhelm them, I think this is a good candidate. If your favorite game series is Dark Souls or anything else made by Fromsfot, save your money.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Strength of the Sword ULTIMATE | $2K | 107 | 86% | $0.99 |
| Juken Jigoku | 受験地獄 | $2K | 52 | 65% | $2.99 |
| Alexa's Wild Night | $2K | 52 | 83% | $4.99 |
| Tiny Robots Recharged | $2K | 111 | 77% | $4.99 |
| Elder Chaos | $2K | 84 | 46% | $0.99 |
| Aeve:Zero Gravity | $2K | 141 | 23% | $0.69 |